tank view

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bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

tank view

Post by bigpimp83 »

we all know know that if you turn the turet around on a tank it blocks the view of the driver well i was thinking taking the view down to below the turet like in the previous versions and if you press F you can change it back to parascope view so the guy maning the .50 cal can watch the tanks rear for suicide cars and what not.
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: tank view

Post by jbgeezer »

Sounds like a good idea.
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: tank view

Post by PlaynCool »

I agree.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: tank view

Post by Gore »

Agree.
cocacola
Posts: 46
Joined: 2008-12-17 03:41

Re: tank view

Post by cocacola »

yep a genius idia
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: tank view

Post by General Dragosh »

I had that in mind like a year or so, wonder why i didnt suggest that, must have forgotten hmmm...
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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: tank view

Post by Blakeman »

Personally I wouldn't mind if the driver only had the 'three windows' view while driving as well. This would make it more realistic with APCs and tanks since the view is very limited inside a real vehicle of such types.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: tank view

Post by Zrix »

Blakeman wrote:Personally I wouldn't mind if the driver only had the 'three windows' view while driving as well. This would make it more realistic with APCs and tanks since the view is very limited inside a real vehicle of such types.
True, but the F1 position in PR is both driver and commander, hence the smoke launcher, zoom and 360 view.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: tank view

Post by Skodz »

No, ok, when turret is looking at the rear it temporary causes problem but I prefer having my camera on top one hundred times to having it on the front like APC...
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: tank view

Post by Gore »

There could be 2 views as thread starter says. But IMO it was way cooler to be driver down below back then.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: tank view

Post by jbgeezer »

Is it realistic that the driver sees from a camera on the top of the tank? Isnt he only looking through perscopes where he sit?
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: tank view

Post by Ragni<RangersPL> »

I thought that present "driver view" is a tank commander view. The tank commander tells the driver where to go and that's why you can drive a tank when beeing a tank commander ;)
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Raymond.Reiloff
Posts: 176
Joined: 2007-05-17 08:53

Re: tank view

Post by Raymond.Reiloff »

hey all...i know nothing about tanks either in pr or IRL but ive noticed the phenomenon of which you discuss while driving on the very few occasions i have been part of a tank crew (I R grunt) ...does the turret not block the drivers view IRL when its is pointed backwards? Why is not the 50 cal gunner already watching your 6...i mean your in a tank damn it :D
Last edited by Raymond.Reiloff on 2009-01-13 22:22, edited 3 times in total.
Reason: spell error + additional elaboration
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: tank view

Post by $kelet0r »

The simplest solution I can think of (in particular for PR's own models like the Challenger) is to permanently close the commander hatch which can be done on all the tanks as it is a child object and replace the commander 50 cal with a remote weapon station
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