Remove shock paddles

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Valta
Posts: 4
Joined: 2008-06-10 10:33

Remove shock paddles

Post by Valta »

Shock paddles should be removed for better feel of realism. Now you can revive somebody in the middle of firefight and then run back to cover. In reality you have to stop the bleeding with bandages. This takes time. I suggest that u would have to heal critically wounded player until his health is at 40%. Then player wakes and can heal himself over 50% with his own field dressing or let medic heal him to stop bleeding.

This way as a medic you have to think who is worth saving and who is not. For example if someone has been critically wounded for 40 seconds its no use to try to heal him because he die in bloodloss before he reaches 40% healt. Or in firefight you just kill yourself trying to be still and heal your mate.

-remove shockpaddles
-medic has to heal critically wounded player to 40% health before he wakes(same healing speed as healing alive player)
-medic bag is endless resource
-raise spawn time to 45 secs(so its not just rushing to enemy rally point)
Last edited by Valta on 2008-07-05 17:58, edited 3 times in total.
Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Re: Remove shock paddles

Post by Darktrooper »

Why are they devs ? Because they know what we need before we even find it out :

https://www.realitymod.com/forum/f196-p ... amics.html

:wink:
Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: Remove shock paddles

Post by Craz3y|Assasin »

their still working on the dinamics so, yea its possible.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove shock paddles

Post by Rudd »

Valta wrote: -remove shockpaddles
-medic has to heal critically wounded player to 40% health before he wakes(same healing speed as healing alive player)
-medic bag is endless resource
mate, don't do it in the middle of a firefight, its annoying to the medic and pointless. smoke out etc first.

but I FULLY agree with the idea of longer time spent reviving using a more realisitc prop, morphine syringe like in EoD etc, or some cool animation (yeah right lol)

i wonder if you could put a deploy time on the defibs or somthing, similar to HAT
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Remove shock paddles

Post by Cyrax-Sektor »

Dr2B Rudd wrote:i wonder if you could put a deploy time on the defibs or somthing, similar to HAT
If another weapon has it, then the defibs can have it. ;)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove shock paddles

Post by Rudd »

Cyrax-Sektor wrote:If another weapon has it, then the defibs can have it. ;)
would be nice with a complex animation, like preparing morphine
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Remove shock paddles

Post by Human_001 »

I searched under reviving and found this forum. I know its old one but this is what I'm suggesting.

Remove the Epipen OR limit reviving only once per soldier.

In any map or any faction I play, I find it extremely annoying that after I shoot and kill some player, medic runs up and revive him. He pops up/take cover and start firing again so I shoot him again, taking him out. Again the medic runs up and revive him, soldier get up/take cover and start firing at me once again. This continues for about 3 times before I get shot and die.

Some other situations include... for example, I play insurgent. I find this squad behind building. I storm them and manage to take out 5 guys but medic, he take me out, he revives 5 guys into full condition and squad moves on.

I personally find this revive system ruins tactical and situational reality. Because its just unreal for person to pop up after receiving 5 shot to chest and repeat this for 3 times before taking me out, who placed him self in position of advantage by planning ahead of enemy and manage to take him out first.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Remove shock paddles

Post by OkitaMakoto »

Well, first of all I doubt its quite as comical as you say, and if so, you might be doing something wrong[if a medic can revive a guy three to four times without himself getting killed by you or your squad] :P

Anyway, its a gameplay feature PR isnt about to lose any time soon. You cant limit how many times a soldier gets revived so thats out too[as far as I know, might be some coding workaround, but I doubt it]

It promotes squad play and teamwork and in the end, PR is a game.

That and its been suggested before...
https://www.realitymod.com/forum/f18-pr ... tions.html
Defibrillators Unrealistic/Medic/Remove
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Remove shock paddles

Post by Cobhris »

Besides, you're pretty much blind and useless until the medic heals you up with the bag, so it's not quite an instant revive. Sure you're awake and can move, but you'll die if the medic doesn't finish healing you, and it'll take a miracle to kill anyone more than a foot away when that badly wounded.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Remove shock paddles

Post by Human_001 »

Understood. Thanks for your kind and swift response.
you might be doing something wrong
Haha. Maybe I am maybe I'm not.

---------------------------------------------------------------------
There is always medic behind medic to revive that also downed medic. And when I take out enemy player they are usually behind hard cover(with medic and medic behind medic) only shooter's gun and head/chest area is in line of fire.

Another reason why there is so many medic in the field is because he has 5 dressings for him self. Especially after that "blood in my eyes" has been added.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Remove shock paddles

Post by Spec »

Well, if you hit the head, the problem should solve itself. Don't forget about grenadiers, grenades, and flanking, too.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Remove shock paddles

Post by Ragni<RangersPL> »

Human_001 wrote:I shoot and kill some player, medic runs up and revive him. He pops up/take cover and start firing again so I shoot him again, taking him out. Again the medic runs up and revive him, soldier get up/take cover and start firing at me once again. This continues for about 3 times before I get shot and die.
Little hint:

Shoot the medic (!!!) :mrgreen:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
sn1p3rslippinz
Posts: 58
Joined: 2008-05-29 00:21

Re: Remove shock paddles

Post by sn1p3rslippinz »

Little hint:

Shoot the medic (!!!)

Hehe, very good advice : ;)
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Remove shock paddles

Post by Human_001 »

Ok. Another thing I experienced today while playhing Insurgency is If you fail to take out every US/GB player around, another player will just simply pick up dead medic kit and revive every one dead around. So no matter how many you take out, if you miss to take 1 guy, even if hes not medic, there is medic. And everyone is alive again.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Remove shock paddles

Post by Cobhris »

Ragni<RangersPL> wrote:Little hint:

Shoot the medic (!!!) :mrgreen:
RoE for my squads: See the red cross, shoot the red cross.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Remove shock paddles

Post by Teek »

Human_001 wrote:Ok. Another thing I experienced today while playhing Insurgency is If you fail to take out every US/GB player around, another player will just simply pick up dead medic kit and revive every one dead around. So no matter how many you take out, if you miss to take 1 guy, even if hes not medic, there is medic. And everyone is alive again.
that's because they are not lone wolfing like you.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Remove shock paddles

Post by fuzzhead »

Human_001, if you are engaging these targets with your squad supporting you, it will probably end alot differently.
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