Insurgents as a limited kit

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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Insurgents as a limited kit

Post by Solid Knight »

I think we should take the civilian class to the next level of realism. Everyone should spawn as a civilian. They'll look slightly different and have no weapons or items. There will then be four requestable insurgent kits. The purpose is to have the correct ratio of civilians to insurgents so the coalition forces have to spend more time identifying their targets rather than trying to find that one guy in the crowd of thirty-two enemies who isn't an armed insurgent.
Jackoboy
Posts: 98
Joined: 2007-03-11 21:26

Re: Insurgents as a limited kit

Post by Jackoboy »

thats a horrible idea
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgents as a limited kit

Post by Rudd »

I'd like this, or at least try it

also means spawn camping cannot be done :D

ofc, the civi kit needs to disappear immediately like now to prevent kit switching to get coalition forces in trouble

though civis should not be able to operate 50cals and such like still

and I think picking up weapons from caches and other locations would still be best than using the request system
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Insurgents as a limited kit

Post by jbgeezer »

Beta testers should give it a try, if its horribly bad dont go ahead with it in a public release.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Insurgents as a limited kit

Post by ReadMenace »

Jackoboy wrote:thats a horrible idea
What a constructive comment!

I think it's an excellent idea.

-REad
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Insurgents as a limited kit

Post by STORM-Mama »

I agree with Rudd and geezer! You should atleast give it a try - it could make insurgency really interesting.
abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: Insurgents as a limited kit

Post by abbadon101 »

I think its agood idea, IRL the ratio of civi:insergents is almost always higher on the side of the civis. Dr2B Rudd suggested picking up the weapons at the caches which I think would work better than requesting a kit but it would have to be trialled I guess. And you could always have (slightly) diffrent civi kits, one with a grapnel, one with dressings ect. to add varity so it would encorage mixed squads.
Last edited by abbadon101 on 2009-01-14 22:24, edited 1 time in total.
Reason: realy bad typo XD
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Insurgents as a limited kit

Post by Tannhauser »

I strongly support this Idea, testers should give it a try! ;-)
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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: Insurgents as a limited kit

Post by Blakeman »

I actually like this idea as well, but feel the ratio of insurgent kits would depend on the size of the map. A 16 vs 16 map would have 4 as suggested, but a full 64 player should probably have at least 10 if not 16. I say this as it might not be fun for everyone to be a civilian. Perhaps if civilians could also hop in cars that have explosives without having to have a special kit? Homicide cars should look just like every other car anyway. If 'big red' and the technicals were still insurgent kit only this could make for some interesting battles. Add the fact that some civilians could spawn as females or different style dress and it would add to the effect imo.

This would work better as well if 'civilians' were not able to be apprehended for intel and collaborators could. Anyone with an insurgent kit could be as well, perhaps with a greater chance of intel.

My kit suggestion would be...

Collaborator Doctor - med pack and binoculars (can be apprehended for intel)
Civilian Male - radio (plays same music as cars) and 'punching'
Civilian Female - broom and 'slap'
Collaborator Vet - knife, shovel, binoculars, grapple (can be apprehended)
Collaborator driver - knife, shovel, binoculars (can be apprehended, can drive cars)
Civilian driver - same as male civilian but can drive non homicide cars

Cache kits...

AK-47 insurgent kit currently in use
RPG kit currently at caches
SKS/IED kit currently in use
SVD kit currently at some caches
PKM kit currently at some caches
RPK kit slated to be in some caches

I think this way would make things a lot more interesting if it could be done. There would have to be severe penalties for killing true civilians though.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgents as a limited kit

Post by Rudd »

I have said it a thousand times...as many have, which leads me to think the Devs don't want this

but multiple civi kills should = death for blufor to prevent civi deaths
Collaborator Doctor - med pack and binoculars (can be apprehended for intel)
doctors don't run around battlegrounds, medics do, EMTs do, or medical retrieval teams do.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Insurgents as a limited kit

Post by McBumLuv »

You know, I've always had this sticking around in my head, but I've never tried suggesting it. It would be an interesting concept to explore at least. We'd need to know which would work better, something like spawning in a random house and picking up an AK off the table, or spawning at the main base/mosque/whatever and requesting it there, or a combination of the two.

+1 though for voicing my thoughts though :p
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Insurgents as a limited kit

Post by mat552 »

Oh man this would be great. Instead of knocking off the occasional civvie who forgets to change spawn, I could force 2/3+ of the INS out of play for 300+ seconds. Never mind the zeroed out score, being able to force a ghost team that nothing can be done about would be GREAT! (Well, at least for the US. It'd suck pretty bad for the ins.)

Just reveal the three caches and then lightning strike them when the forced civvies are all out of play.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Insurgents as a limited kit

Post by google »

Mat is right here, it would simply make the game waaaay to easy for the Coalition faction. I also think it's kind of silly considering the civi plays more of a support role than an actual civilian role in real life. If anything, the civi kit should be the one that is requestable.
Main Alias |TG-6th|Googol
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgents as a limited kit

Post by Rudd »

It would be easy unless intel penalties and civi kill puninshments were beefed up
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Insurgents as a limited kit

Post by McBumLuv »

This suggestion should be explored. It would change the insurgency mode, so don't simply criticize it of not being good because it wouldn't fit in with the current insurgency mode :roll:
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Insurgents as a limited kit

Post by gclark03 »

Maybe all Insurgents except the Cell Leader should spawn with bolt-action or semi-auto weapons (except the G3 cell leader), and pick up any other type of weapon from active caches only.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Insurgents as a limited kit

Post by Human_001 »

This will be good idea if there is no more civilian'arrest' capability. Otherwise its gona be just camp the mosque with restrainer.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Insurgents as a limited kit

Post by Cobhris »

It's a good idea as long as you give enough insurgent kits that 2/3 to 3/4 of the team can have them. I know having more civvies is more realistic, but people will get bored fast if only 6 people have a chance to get guns.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Insurgents as a limited kit

Post by gclark03 »

Well, I just don't see how it's credible for almost everyone to have a fully-automatic assault rifle at the start. Aren't there a lot more bolt-action rifles used by the Insurgents than AKs?

At the very least, it would force more of them to know exactly where the active caches are and actually stay somewhat near the caches to stay alive with their precious AKs, G3s (FAL placeholders), and even the occasional iron-sights M16.

I agree: anywhere from 2/3 to 3/4 of the team should have a pickup kit of some kind (rifle kit or specialized kit).
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