No argument there but this is about PR "now" being worse than PR "then".GoreZiad wrote:PR is better than BF2. End of story. You can't be 1337 in every game.
XYBOT1 thoughts on PR
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Flanker15
- Posts: 266
- Joined: 2007-02-23 09:37
Re: XYBOT1 thoughts on PR
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
http://www.bigdgaming.net/
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: XYBOT1 thoughts on PR
I didn't mean that we need more releases, i mean that we need major issues fixed more quickly with smaller and isolated "adjusting" patches.Spec_Operator wrote:The dev's are only human, they can't work faster, or if, they'd give up their lifes
Especially not if you also want tests for every release.
Lots of small releases with only minor fixes will keep people from downloading the mod, too.
things like deviation, stamina... to keep up the PR quality without the need to wait another 6 month to get things fixed.
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CodeRedFox
- Retired PR Developer
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Re: XYBOT1 thoughts on PR
TeRR0R I use to say the same thing until I became a Dev. Now that I see how everything work, it makes sense why we cant release more often. Change one item and it isn't until next week we realize it broke 4 other things. Its hard to understand not looking at the engine that is PR but if we could release faster we would.
Also for first time features we need a few weeks to see if the problem lie on the player or the gameplay. While this may seem like any easy decision to players we have to think of it as a whole : Player, bad players, mods direction, each Dev's thoughts, server thoughts, hell the list goes on and on.
Add in that this isn't our jobs, its a hobbie. I've been working 12 hours days then going home to work on PR which is another 3-5 hours sometimes we just crash. Plus a majority of us dont even live in the same time zone. Hell I waited up a few night until Rhino woke up to fix something that needed to be done ASAP.
Add this all up and then a release gets held back.
Also for first time features we need a few weeks to see if the problem lie on the player or the gameplay. While this may seem like any easy decision to players we have to think of it as a whole : Player, bad players, mods direction, each Dev's thoughts, server thoughts, hell the list goes on and on.
Add in that this isn't our jobs, its a hobbie. I've been working 12 hours days then going home to work on PR which is another 3-5 hours sometimes we just crash. Plus a majority of us dont even live in the same time zone. Hell I waited up a few night until Rhino woke up to fix something that needed to be done ASAP.
Add this all up and then a release gets held back.

"apcs, like dogs can't look up" - Dr2B Rudd
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TeRR0R
- Posts: 451
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Re: XYBOT1 thoughts on PR
Again, i really don't care about the release cycle, it's done when it's done.[R-DEV]CodeRedFox wrote:Now that I see how everything work, it makes sense why we cant release more often.
But issues should be fixed more quickly - within some weeks or few month at most. No one expects 0-day hotfixes.
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CodeRedFox
- Retired PR Developer
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Re: XYBOT1 thoughts on PR
So your talking about a patch over a release? If so it follows the same pattern, especially 0.85 where so many things where reliant on another that waiting off was a wiser decision in the end.
I wont try to convince you as you dont have the first hand look at what goes on on the PR dev side. So I understand your frustration.
I wont try to convince you as you dont have the first hand look at what goes on on the PR dev side. So I understand your frustration.

"apcs, like dogs can't look up" - Dr2B Rudd
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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
Re: XYBOT1 thoughts on PR
Fixing issues "quickly" has a major drawback, you might think your fixing something but actually might end up fucking the whole thing up, thats why you need to spend time on it and go over the coding, the sequence over and over so you know what your changing or improving doesnt cause problems.TeRR0R wrote:Again, i really don't care about the release cycle, it's done when it's done.
But issues should be fixed more quickly - within some weeks or few month at most. No one expects 0-day hotfixes.
so what do you prefere? Complaining that the new patch f'd up you PR, or getting an almost problem free PR...i say almost because EVERY game has a problem, and not everything will be fixed, the DEVS are not God....yet....
you've just got to understand, that amist all of the coding going on, you will be lucky if you remember what you changed when going through other codes to see if they collide.
Its hard work, and its a shame they dont get paid for it, as it requires total commitment, but releasing "quick fixes" wont help...at all...

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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: XYBOT1 thoughts on PR
I'm not frustated. It's just a suggestion what could be done better in the future.'[R-DEV wrote:I wont try to convince you as you dont have the first hand look at what goes on on the PR dev side. So I understand your frustration.
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>para<
- Posts: 765
- Joined: 2008-07-04 18:15
Re: XYBOT1 thoughts on PR
true true pls creators of PR talk with soldiers who have experience on real battlefield before deploy in game i dont think american soldier or insurgent in iraq gonna stop in the midle of street cuz is tired but i like the mod with all positives and negatives
Last edited by >para< on 2009-01-15 19:14, edited 2 times in total.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: XYBOT1 thoughts on PR
1. do you have experiance ?'paratrooper[BG wrote:;902530']true true pls creators of PR talk with soldiers who have experience on real battlefield before deploy in game i dont think american soldier or insurgent in iraq gonna stop in the midle of street cuz is tired
2. use sprint when you need and you wont stop in street
3. spring is being increased , you know that... or should do.
4. the devs have serving/served personal in there team who HAVE been to iraq/afghanistan.
5. the devs can only give you a limited amount of sprint (how ever much that may be), what you do with it is up to you, even if they give us 10 mins of sprint people would sprint for 10 mins to fight, run out of sprint, get shot and come complain.
:nvm you just edited your post.
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Kruder
- Posts: 803
- Joined: 2007-04-05 10:26
Re: XYBOT1 thoughts on PR
I really dont understand the rant and why is being supported by devs here.There was a nice sig here,if imight quote it"if you didnt like PR ask for a refund".Simple...
Also Devs are very interactive(not the proper word but),i used to play RO,and FH back in the days and kept an eye on their forums too.Their devs almost never ever responded to most of the stuff/suggestions/feedback.Well FH's were a lot better than RO's, but nothing like PR devs.They try to take into consideration almost all of the logical suggestions,within the limits of engine/game etc or at least give you a proper explanation why it wont happen...
Also just look into changelog of 0.8,among the negative things mentioned by you,there are billions of changes/vehicles/animations/fixes/new gameplays.So you discard all of the work done and come here just rant on some of them,while a major overhaul for these issues is already at hand.Also some changes are radical and of course might not work as planned but some do work like a charm:removing the minimap,20 minutes of respawn time,no SL spawn,no spawn at flag,firebases,no eye of the God view etc. etc.
We all have our complaints about PR(insurgency,AA missiles,no spawn protection against baseraping bf2 noobs,shitty accuracy wtih weapons for my part) but we try to reflect them in a constructive way,your rant is just a bit long one,nothing different,i am surprised why are devs so tolerant towards this guy,interesting.
The most important thing is,of all the things you rant on,most of them are already being worked on/has been solved.
Also Devs are very interactive(not the proper word but),i used to play RO,and FH back in the days and kept an eye on their forums too.Their devs almost never ever responded to most of the stuff/suggestions/feedback.Well FH's were a lot better than RO's, but nothing like PR devs.They try to take into consideration almost all of the logical suggestions,within the limits of engine/game etc or at least give you a proper explanation why it wont happen...
Also just look into changelog of 0.8,among the negative things mentioned by you,there are billions of changes/vehicles/animations/fixes/new gameplays.So you discard all of the work done and come here just rant on some of them,while a major overhaul for these issues is already at hand.Also some changes are radical and of course might not work as planned but some do work like a charm:removing the minimap,20 minutes of respawn time,no SL spawn,no spawn at flag,firebases,no eye of the God view etc. etc.
We all have our complaints about PR(insurgency,AA missiles,no spawn protection against baseraping bf2 noobs,shitty accuracy wtih weapons for my part) but we try to reflect them in a constructive way,your rant is just a bit long one,nothing different,i am surprised why are devs so tolerant towards this guy,interesting.
The most important thing is,of all the things you rant on,most of them are already being worked on/has been solved.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: XYBOT1 thoughts on PR
To this point, you could remodel all insurgent weapons and vehicles, introduce 10 new maps, retexture with uber resolution textures all insurgent stuff, give them many new technical models etc.Kruder wrote:
Also just look into changelog of 0.8,among the negative things mentioned by you,there are billions of changes/vehicles/animations/fixes/new gameplays.So you discard all of the work done and come here just rant on some of them,while a major overhaul for these issues is already at hand.Also some changes are radical and of course might not work as planned but some do work like a charm:removing the minimap,20 minutes of respawn time,no SL spawn,no spawn at flag,firebases,no eye of the God view etc. etc.
Fact is, until simple things like their spawn times, locations etc get fixed, I am just not going to play them.
Bring in an industrial design level model, movie effects, incredible sounds and simulator style physics for a helicopter.
It will still fail if the asset balance, like now, is off.
Of course gameplay is an opinion which is why I don´t complain, I suggest with reasons.
Deviation for example, some love 0.8 deviation, some hate it. Who is right?
Insurgents. Many people love them now, but why are there "why I dislike insurgents" threads with good reasoning in them, and a server running passworded a very popular insurgent map with a few changes?
Aircraft. Many of you won´t realise this, but I guarantee that if you talk to people who spend alot of time flying in PR, and are also very good pilots, most of them will say that aircraft are very underpowered and unbalanced.
Last edited by Alex6714 on 2009-01-15 17:53, edited 1 time in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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sentinel
- Posts: 110
- Joined: 2008-07-29 16:19
Re: XYBOT1 thoughts on PR
Think the devs are doing the best they can and have been succesfull in their goals. Losing sprint and jump height got rid of bunny hopping. Bleeding made squads more organized. Slowing the animations and having to wait for deviation to go down have made tactics essential to gameplay.
But I do fear that one day they go to far, for me liking and we have to part ways.
But hey, it's just a game.
But I do fear that one day they go to far, for me liking and we have to part ways.
But hey, it's just a game.
"- Jackson_Action"
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>para<
- Posts: 765
- Joined: 2008-07-04 18:15
Re: XYBOT1 thoughts on PR
i give back my post from originalgazzthompson wrote:1. do you have experiance ?
2. use sprint when you need and you wont stop in street
3. spring is being increased , you know that... or should do.
4. the devs have serving/served personal in there team who HAVE been to iraq/afghanistan.
5. the devs can only give you a limited amount of sprint (how ever much that may be), what you do with it is up to you, even if they give us 10 mins of sprint people would sprint for 10 mins to fight, run out of sprint, get shot and come complain.
:nvm you just edited your post.
1-yes i have experiance i serve in bulgarian army and shoot with all stuffs who used in insurgents,militia and mec forces except g3 weapons 2-
3-
4-the point is not to serve the point to make something like interview with soldiers or veterans (this is only suggest) be sure when im shot i dont complain (only when im medic and when i go to revive some body but nobody cover me
edit : sry for my engl i hope you understand me
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: XYBOT1 thoughts on PR
[quote=""'paratrooper[BG"];902530']talk with soldiers who have experience on real battlefield before deploy in game[/quote]
Check the team page PR's Military Advisor Team
[quote="Kruder""]I really dont understand the rant and why is being supported by devs here.[/quote]
Simply put the poster took his time to write out a complaint thread. He didnt come in with a drive by post. Which as much as you think we dont lisen this shows you how a little time put into a complaint will keep your post around.
He doesnt have a warning, but that was for his lame *** tread tilte that I fixed.
Check the team page PR's Military Advisor Team
[quote="Kruder""]I really dont understand the rant and why is being supported by devs here.[/quote]
Simply put the poster took his time to write out a complaint thread. He didnt come in with a drive by post. Which as much as you think we dont lisen this shows you how a little time put into a complaint will keep your post around.
He doesnt have a warning, but that was for his lame *** tread tilte that I fixed.
Last edited by CodeRedFox on 2009-01-15 19:41, edited 1 time in total.

"apcs, like dogs can't look up" - Dr2B Rudd
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bosco_
- Retired PR Developer
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gazzthompson
- Posts: 8012
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Re: XYBOT1 thoughts on PR
yep some are listen in other sections like UK_Force,ZZEZ,~KILL~Pirate-X and gaz isnt even on there[R-DEV]bosco wrote:^ And that list is missing quite a few with mil. experience.
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>para<
- Posts: 765
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icemannor
- Posts: 52
- Joined: 2008-01-31 14:13
Re: XYBOT1 thoughts on PR
GreedoNeverShot wrote:Win. He has said everything I feel, and will probably get a referral and a thread close from Masaq.
98% of Project Reality is walking... Do you call that fun, like a video game was intended to be? I thought PR was a mix between fun and realism, not a simulator.
ook so go and play Vanilla bf 2 . problem solved
Edit : User warned about post useless opinions
Last edited by CodeRedFox on 2009-01-16 03:55, edited 1 time in total.
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GreedoNeverShot
- Posts: 213
- Joined: 2008-06-16 20:48
Re: XYBOT1 thoughts on PR
Well, the mod still has lots of potential, is getting tons more factions, has teamwork, has tons of models, and has some gameplay additions (like rallies) that I like, and lots of other additions I like. So no, I won't. I would rather a few changes be made to Project Reality, and play it that way. I love the mod, and I would love it more with a few gameplay tweaks.
I don't like walking and doing nothing. Is there a problem with that? No. Am I allowed to say what I don't like and do like? Yes.
I don't like walking and doing nothing. Is there a problem with that? No. Am I allowed to say what I don't like and do like? Yes.
Last edited by CodeRedFox on 2009-01-16 03:52, edited 1 time in total.
"If you outlaw guns, only Outlaws will have guns."
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jeeao
- Posts: 47
- Joined: 2009-01-01 10:21
Re: XYBOT1 thoughts on PR
ahahaha i laughed hard reading this thread. Too bad i agree with everything.

