Civilians

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Civilians

Post by Cobhris »

As you all probably know, the civilian kit currently does not have the role it should have, because people tend to shoot them down regularly because the penalties simply are not high enough. I also have other ideas relating to expanding the role of civilians in game:

Each civilian killed=10 tickets lost for coalition forces

On insurgency, the tickets should be representative of something like public or international opinion. If the coalition team is taking too many casualties or is killing too many civilians, they are forced to withdraw (lose the game).

Include destructable civilian buildings that give a ticket penalty (-20 tickets) when destroyed but also may have caches inside.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Civilians

Post by Solid Knight »

I say for every civilian killed a mortar strike occurs on coalition force's main.
Viper.Sw
Posts: 143
Joined: 2008-01-08 03:20

Re: Civilians

Post by Viper.Sw »

I am so tired of civilians.

Instead of the civilian shields not "working good" in PR, add destroyable mosques.
In afghanistan, the troops dont want to shoot down the mosques for political reasons. But the taliban still use em as shields to fight close to, not to be bombed.
Therefore they can be used as "shields". And in case you blow em up, give like 50+ ticket loss or whatever amount that seems good.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Civilians

Post by Spec »

Civilians are not supposed to be used as shield.

I think they need a task that does not harm either faction, so noone has a reason to shoot them.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Civilians

Post by AquaticPenguin »

I can see a problem with a loss to tickets for civi kills.. I can imagine what you could do is have an entire team of civis. If they shoot the civis they get -10 score and if they get them they get intel... But if you have enough civis you can just bombard rocks at every soldier till they die
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civilians

Post by Rudd »

Imo civilian worked best back when it was first introduced

and it did feature the 10ticket penality - which made blufor LOSE! they LOST because they SUCKED not because the civilian class was badly designed.

If blufor thinks it can just blow up the village on basrah with APCs and not kill civilians they are wrong! and they should be made to think they are wrong with harsh penalties.

-xtickets for civi kill

-5civi kills = courts martial (death)

-Huge intel losses due to dead civilians (the local populace turn against blufor)

I do not agree with giving civilians unique spawntimes unless they get arrested. They get killed because of other people's actions, not their own.

They should get standard insurgent spawntimes, unless arrested at which point there is a good reason for the 2min spawn.

EDIT, remember guys the shotgun can kill civis without penaties for those situations where they deserve to die.
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sentinel
Posts: 110
Joined: 2008-07-29 16:19

Re: Civilians

Post by sentinel »

-10 tickets from killing the a civilian, 2 minute spawntime for the killer, not the civilian. I don't think that anybody who likes PR for realism would disagree.

Remove the rocks, but take away the civilian "capturing" for intel. I think the locals should have a right to walk around their hometown if not doing anything hostile. And the cellphone could be used to place enemy spotted markers only. This way they could act as a enemy spotter, not just as a insurgent medic.
"- Jackson_Action"
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Civilians

Post by Gore »

Dr2B Rudd wrote:Imo civilian worked best back when it was first introduced

and it did feature the 10ticket penality - which made blufor LOSE! they LOST because they SUCKED not because the civilian class was badly designed.

If blufor thinks it can just blow up the village on basrah with APCs and not kill civilians they are wrong! and they should be made to think they are wrong with harsh penalties.

-xtickets for civi kill

-5civi kills = courts martial (death)

-Huge intel losses due to dead civilians (the local populace turn against blufor)

I do not agree with giving civilians unique spawntimes unless they get arrested. They get killed because of other people's actions, not their own.

They should get standard insurgent spawntimes, unless arrested at which point there is a good reason for the 2min spawn.

EDIT, remember guys the shotgun can kill civis without penaties for those situations where they deserve to die.
Agree with Rudd.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Civilians

Post by Spec »

The medic is right once again.

Ticket penalty would be awesome.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Civilians

Post by bloodthirsty_viking »

the problem with it is no penetly at all for wither team... it wont be used much at all.... if it is a sevier penalty, the civilian kit will be abused.. ie, human sheald
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Blackbird-911
Posts: 11
Joined: 2009-01-14 11:50

Re: Civilians

Post by Blackbird-911 »

Something needs to be done about the civilian kit. Most of the time the civilians will be a human shield for multiple gunmen, and when you start shooting the gunman they'll throw themselves in front of the bullets. That's NOT REALISTIC. If it's going to be like that then you need to remove the kit altogether, because it'll be just as useful for the "civilians" to be armed with weapons.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civilians

Post by Rudd »

if a civilian is in the way...they can;t shoot at you either
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Blackbird-911
Posts: 11
Joined: 2009-01-14 11:50

Re: Civilians

Post by Blackbird-911 »

Okay let me draw you a diagram lol

(C) ==O- *** *** *** -O== (British)

(C) ==>> ==0-

==O-(C) ** ** ** -O== (British)

You hit the civilian (C)

Short terms, gunman shoots, then civilian jumps in front of him, you shoot back, civilian dies, you lose tickets. Then while your like OMFG THIS IS SO GAY the gunman shoots you.
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Civilians

Post by ReapersWarrior »

The problem with the civilians is the spawn time. if the time was only 20 sec when the civ was shot it would not be a big deal, neither side would be frustrated. US would get a small penalty.

If they got captured it could be 2 min as a lesson against them. Keep the penalties low for both sides. its a battlefield in the midst of gunfire, killing a civilian is looked down upon but its not the worst thing ever.

Lets see, how many Civilians died cause of Israels attack. over 1000. there should be plenty of civilian to spawn as because they are essential part of the team and are plentiful in a city and if they get shot occasionally oh well, a US guy is not going to kill 5 civilians in a round on purpose.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Civilians

Post by Human_001 »

How about Not spawning any cache untill british gain enough intel? Combine this with other idea that said coalition side lose huge intel point after killing 1 civilian (peoples turn against them after 'a unarmed man was slaughtered incident') will DEFINITELY prevent coalition from killing civilian. (you gotta win the hearts and minds. remember?) While doing so, coalition will lose ticket slowly but surely due to ambush/fire fight and head for defeat.(so they MUST prevent killing of civilian in order to win so they can destroy cache.) This will also prevent them from destroying unrevealed cache. Which is unrealistic factor in this game. There is limits to how much random spawn you can give to cache. Player will eventually know it even with out marker.

Don't forget to place extra PRG, RPK, SVD, PKMs to insurgent spawn point so they will have enough arms as they are in real with out having to pick it up from eventually spawning cache.

Oh other thought. When Ver 0.85 comes out, and if guns are more realistic, British and US will definitely steal machine guns and SVDs from mosque because- 1.they are tired of requesting kits 2.It will unrealistically disarm insurgents of its sniping capability 3.Its simply fun to spawn kill at mosque. So do something about it. Like give mosque dorm of doom like in US/GB main, or death penalty for coalition player if they pick up insurgent kit from mosque.
Last edited by Human_001 on 2009-01-16 16:42, edited 1 time in total.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Civilians

Post by Skodz »

Is it true coalitions forces can engage civilian if they suspect they are providing informations for mortar strike or insurgents ?

If so, thats what they are doing in PR...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civilians

Post by Rudd »

I'm also tired of civilians running into the water to hide so can the devs fix this to where you can kill them in the water.
Shotgun - you will not get a penalty (unrealistic situations call for drastic measures)
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