REASON? A lot of times I would go into a dive on a target for a Hydra/Strafing run, but would spend too much time diving because the rate of fire of the rockets are not fast enough. Most of the time, I do fine by pulling out early (not being able to deliver all my payload) and have to come back again to expose myself to more AA fire.
My experience has been that the longer I hold my Angle of Attack on a target, the more likely I am hit by AA. I've seen videos of Apaches firing salvos of 4 or 8 rockets at a time, so maybe the 4 or 8 key on the keyboard can switch you to rockets that fire 8 at the time, 4 from each pod. Of course the rockets will be ammo linked.
I'm guessing this wouldn't be too much of a problem at all if it wasn't for BF2's crazy engine where Helos accelerate out of control in a dive, which is more of a reason to allow pilots to get MORE bullets off before slaming the brakes to avoid hitting the ground.
*I wrote this fast, pls excuse any mistakes.
EDIT,
To clarify, some of you guys didn't seem to get what I mean. My idea is to keep the single fire, but have other keys to switch firing modes. This was stated in my post with "ammo linked" rockets, but I guess people just don't read that carefully
Here's an example, watch the second attack run.
LiveLeak.com - Apache Rocket Attack
What do you guys think about this?




