64 player maps
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my_eternity
- Posts: 18
- Joined: 2005-09-09 06:01
64 player maps
this is pretty much the old mod i play and since i started playing it, i cant go back to vanilla bf2, its just not fun at all. but its becoming the same old in single player, so im wondering... is it possible to be playing prmm with 64 player versions of the maps in single player? or sumhow play prmm with maps other people have made?
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GrossKopf
- Posts: 71
- Joined: 2006-03-24 19:39
Why can't you go back to vanilla BF2? PRMM doesn't stop vanilla BF2 from working.my_eternity wrote:this is pretty much the old mod i play and since i started playing it, i cant go back to vanilla bf2, its just not fun at all. but its becoming the same old in single player, so im wondering... is it possible to be playing prmm with 64 player versions of the maps in single player? or sumhow play prmm with maps other people have made?
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
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Dark Ewok
- Posts: 193
- Joined: 2006-04-29 19:54
If wcc coop mod is still working with the 1.22 patch you can "mix" PRMM with wcc coop mod and get PRMM gamephysics and weapons on the bigger vbf2 maps. Not sure if you get the LB though. Think those are map specific.
Also by doing this you will most likely break the vehicle teamlocks meaning you will be able to use all vehicles no matter what team you're on.
Look around this site http://battlefieldsingleplayer.planetbattlefield.gamespy.com/
For fun info in BF2 sp maps and mods.
This is what a search on bots in PRMM came up with among others:
Also by doing this you will most likely break the vehicle teamlocks meaning you will be able to use all vehicles no matter what team you're on.
Look around this site http://battlefieldsingleplayer.planetbattlefield.gamespy.com/
For fun info in BF2 sp maps and mods.
This is what a search on bots in PRMM came up with among others:
DISCLAIMER: I can't guarantee this will work today as the info I quoted is a bit outdated and may be rendered useless by the new patches from EA. Try it at your own risk!For WCC and PRMM to work you install both mods to the correct folder
That's the mods folder btw.
In the mods folder copy the PRMM folder and rename it to whatever you like. For the sake of clarity I'll call it PRCOOP here.
Then go into the WCCcoop folder and copy the AI and Levels folders. Nothing else. Just those 2 folders and paste them into the PRCOOP folder.
Make sure they overwrite the existing AI and Levels folders in the PRCOOP folder.
If you did everything right you can now launch BF2, go to the COMMUNITY window click on CUSTOM GAME. There you will see the "new" mod PRCOOP, click on it to select and click ACTIVATE
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Ferocious_Imbecile
- Posts: 884
- Joined: 2005-11-22 06:52
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Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
Just be careful it doesn't modify your vanilla map files on the client side, or you will be kicked fom MP servers for having modified files
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
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