[Changelog] PR v0.856 final build
-
dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
[Changelog] PR v0.856 final build
Core 7986:8066
HUD: Fxx fxr sxxxxxxxg a kxt sxxt txxt dxxxn't exxxt on txe oxxxr txxm, txxm sxxxxxxg, axd sxxxxxxg, rxxxxxxxg in a sxxxxr cxxxh. Nxw it sxxxxxs sxxt x exxxy txxe yxu cxxxxe txxxs. (ancientman)
HUD: Fxxxd mxxxc mxp ixxn sxxxl hxxxxg dxxxxxxxn axxxw (ancientman)
LOCALIZATION: Uxxxxxd fxr x.xxx (ancientman)
LOCALIZATION: uxxxxxd cxc bxxxxxxg dxxxxxxxxxn (fuzzhead)
LOCALIZATION: cp nxxe uxxxxe (fuzzhead)
LOCALIZATION: Uxxxxxd axl fxxxs (dbzao)
PYTHON: Rxxxxxd rxxxxd sxxxxxg fxr sxxxxr bxxxxxr. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxt lxxxc to hxxe wxxxxxd txxe. Uxxxxxd cxv lxxxc to nxt gxxe pxxxxxy to cxxxxxxxn if cxxxxxxn wxs uxxxg mxxxxxxg/exxxxn fxr txe lxxt mxxxxe axd gxt kxxxxd. (dbzao)
PYTHON: Rxxxxxd lxxk fxr axxxxxr gxxxxr bxxxxxe it wxs cxxxxxg ixxxxs. Wxxl sxxxl gxt wxxxg kxt mxxxxxe, bxxxk sxxxxn axd axm dxxxy fxr txe gxxs. (dbzao)
MENU: Uxxxxxd mxxn mxxu to fxx up txe txxxxxxg axd nxxxxl ixxxxxxt bxxxxxr fxxxxxs (rxxxxy txxs txxe) (ancientman)
VEHICLES: Pxxxxxxxd dxxxxxxe pxxxxxxxr fxxm uxxxg wxxxxxs. (egor)
VEHICLES: Sxt BxxM-Sxxxxxxl to uxe txe rxxxt mxxxxxe pxxxxxxxxe. (jaymz)
VEHICLES: Axxxd dxxxy to uxe to Axxxxxr axd Gxxxxn. (dbzao)
VEHICLES: Oxxxxxxxd bxxxxxxxk exxxxs txxxxxe by sxxxxg it in DxT x ixxxxxd of Dxxx wxxxh it dxxn't nxxd. (rhino)
VEHICLES: Axxxd txe Dxxxxxxxl to txe Lxxx. (rhino)
GENERAL: Mxxxd pr.exe to axxxxs as it is no lxxxxr nxxxxd (ancientman)
GENERAL: Dxxxxxd oxd mxxxxl. (dbzao)
GENERAL: Uxxxxxd x.xx mxxxxl fxxm sxxxxxxxd. (dbzao)
WEAPONS: Fxxxd xp Mxx mxxxxxg sxxxe txxxxxe (chuc)
WEAPONS: Cxxxxxd gxxxxxe txxp mxxxxxxl so txxt it cxn be dxxxxxxd wxxh a wxxxxh (jaymz)
WEAPONS: axxxd x mxg axd x mxg vxxxxxn of axxxxu (fuzzhead)
WEAPONS: axxxd gxxxxxe hxxk vxxxxxt fxr wxxxxn sxxt x (fuzzhead)
WEAPONS: RxG-x pxxxxxxxxxs nxw do hxxf txe dxxxxe as cxxxxxxxxxxl L-AT. (jaymz)
WEAPONS: Jxxxxd up dxxxxe sxxxxxxy fxr txe x.xxm pxxxxl rxxxd (chuc)
WEAPONS: axxxd sxxxn mxxu ixxn fxr exxxxxxxxs (fuzzhead)
WEAPONS: Fxxxd ixxxx x gxxxxxxxg hxxk (fxxz yxu nxxb)x (dbzao)
WEAPONS: Uxxxxxd axxxxxxd to oxxy be pxxxxd wxxxe pxxxe. (dbzao)
ATLAS: Uxxxxxd axxxs wxxh fxxxd mxxxc dxxxxxxxn axxxw (ancientman)
KITS: gxxe txxxxxn oxxxxxr sxxxxl ixxxxxd of pxxxxl (fuzzhead)
KITS: gxxe txxxxxn at kxt wxxxxn wxxh x mxxs to go axxxg wxxh oxxxr at kxt lxxxxxxs (fuzzhead)
KITS: axxxd exxxxn to cxxxxxxxxxxr (fuzzhead)
KITS: Rxxxxxd sxxxxt dxxxxxxxxxn cxxe fxxm axl kxxs. Oxxy rxxxxxxxe to sxxxxxa wxxl be in txe sxxxxxr fxxxs fxxm nxw on. (jaymz)
KITS: Axxxxxxxd fxx fxr txe Mxxxxxxxxxxs cxxxxxxg ixxxe (chuc)
KITS: Axxxd bxxk txe rxxxxr axxxxxy to ixxxxxxxt oxxxxxr. (dbzao)
KITS: Fxxxd sxxe ixxxxxxxt axxxxxy nxxxxxs. (dbzao)
KITS: Fxxxd txxxxxn AA nxt hxxxxg a pxxxxxy wxxxxn. (dbzao)
EFFECTS: Axxxd bxxk oxd sxxxe exxxxt, pxl wxo txxxxxt txxy lxxxxd on it in txe pxxt on fxxxxxxh pxxxxe txxt it. (rhino)
DEPLOYABLES: Rxxxxxxxe uxxxxxs fxxm Fxx (jaymz)
DEPLOYABLES: Rxxxxxd nxw rxxxxxxxe bxxxxxe it wxs cxxxxxg txe gxxe to ixxxxxxxy cxxxh as sxxn as txe "cxxxxe" bxxxxn wxs cxxxxxd. (jaymz)
DEPLOYABLES: Fxxxd fxxxxxe mxxxxxxl oxxxr. (dbzao)
DEPLOYABLES: Rxxxxxxxe fxxxs fxxm Fxx (wxxl nxxd txxxxxe uxxxxe) (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs. Lxxxs lxxe it dxxxn't hxxe a wxxxk gxxxxxxy.xx sxxxxxxg wxxh x hxxxxxxxs bxt it jxxt sxxxs txe sxxe. It wxxl jxxt "bxxxd" oxt fxr x mxn uxxxl it dxxxxxxxxs. (dbzao)
DEPLOYABLES: Exxn nxxxr rxxxxxxxe fxxm Fxx (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs.xx axxxn.xx (dbzao)
DEPLOYABLES: Uxxxxxd rxxxxxxxe mxxxxs. (dbzao)
DEPLOYABLES: Fxxxd rxxxxxxxe mxxxxxxxs oxxxr. (dbzao)
MATERIALS: Sxt x.xx, x.xx, xxm to nxt dxxxxe pxxxxxxxxe cxxxxxxxd mxxxxxxl (jaymz)
MATERIALS: Sxxxxe cxxxxs nxw oxxy dxxxxxxxxxe by xxxxl or hxxxxr pxxxxxxxxxs x exxxxxxxxs axd ixxxxxxxxy gxxxxxxs. (jaymz)
MATERIALS: Sxxxxl sxxxxd nxw bxxxd rxxxxxxxe. (jaymz)
SOLDIERS: Sxxxxt txxxs fxxxd (jaymz)
SOUNDS: Mxxxr txxxxs to bxg axd bxxxxxg axxxxxt exxxxt. (jaymz)
HUD: Fxx fxr sxxxxxxxg a kxt sxxt txxt dxxxn't exxxt on txe oxxxr txxm, txxm sxxxxxxg, axd sxxxxxxg, rxxxxxxxg in a sxxxxr cxxxh. Nxw it sxxxxxs sxxt x exxxy txxe yxu cxxxxe txxxs. (ancientman)
HUD: Fxxxd mxxxc mxp ixxn sxxxl hxxxxg dxxxxxxxn axxxw (ancientman)
LOCALIZATION: Uxxxxxd fxr x.xxx (ancientman)
LOCALIZATION: uxxxxxd cxc bxxxxxxg dxxxxxxxxxn (fuzzhead)
LOCALIZATION: cp nxxe uxxxxe (fuzzhead)
LOCALIZATION: Uxxxxxd axl fxxxs (dbzao)
PYTHON: Rxxxxxd rxxxxd sxxxxxg fxr sxxxxr bxxxxxr. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxt lxxxc to hxxe wxxxxxd txxe. Uxxxxxd cxv lxxxc to nxt gxxe pxxxxxy to cxxxxxxxn if cxxxxxxn wxs uxxxg mxxxxxxg/exxxxn fxr txe lxxt mxxxxe axd gxt kxxxxd. (dbzao)
PYTHON: Rxxxxxd lxxk fxr axxxxxr gxxxxr bxxxxxe it wxs cxxxxxg ixxxxs. Wxxl sxxxl gxt wxxxg kxt mxxxxxe, bxxxk sxxxxn axd axm dxxxy fxr txe gxxs. (dbzao)
MENU: Uxxxxxd mxxn mxxu to fxx up txe txxxxxxg axd nxxxxl ixxxxxxt bxxxxxr fxxxxxs (rxxxxy txxs txxe) (ancientman)
VEHICLES: Pxxxxxxxd dxxxxxxe pxxxxxxxr fxxm uxxxg wxxxxxs. (egor)
VEHICLES: Sxt BxxM-Sxxxxxxl to uxe txe rxxxt mxxxxxe pxxxxxxxxe. (jaymz)
VEHICLES: Axxxd dxxxy to uxe to Axxxxxr axd Gxxxxn. (dbzao)
VEHICLES: Oxxxxxxxd bxxxxxxxk exxxxs txxxxxe by sxxxxg it in DxT x ixxxxxd of Dxxx wxxxh it dxxn't nxxd. (rhino)
VEHICLES: Axxxd txe Dxxxxxxxl to txe Lxxx. (rhino)
GENERAL: Mxxxd pr.exe to axxxxs as it is no lxxxxr nxxxxd (ancientman)
GENERAL: Dxxxxxd oxd mxxxxl. (dbzao)
GENERAL: Uxxxxxd x.xx mxxxxl fxxm sxxxxxxxd. (dbzao)
WEAPONS: Fxxxd xp Mxx mxxxxxg sxxxe txxxxxe (chuc)
WEAPONS: Cxxxxxd gxxxxxe txxp mxxxxxxl so txxt it cxn be dxxxxxxd wxxh a wxxxxh (jaymz)
WEAPONS: axxxd x mxg axd x mxg vxxxxxn of axxxxu (fuzzhead)
WEAPONS: axxxd gxxxxxe hxxk vxxxxxt fxr wxxxxn sxxt x (fuzzhead)
WEAPONS: RxG-x pxxxxxxxxxs nxw do hxxf txe dxxxxe as cxxxxxxxxxxl L-AT. (jaymz)
WEAPONS: Jxxxxd up dxxxxe sxxxxxxy fxr txe x.xxm pxxxxl rxxxd (chuc)
WEAPONS: axxxd sxxxn mxxu ixxn fxr exxxxxxxxs (fuzzhead)
WEAPONS: Fxxxd ixxxx x gxxxxxxxg hxxk (fxxz yxu nxxb)x (dbzao)
WEAPONS: Uxxxxxd axxxxxxd to oxxy be pxxxxd wxxxe pxxxe. (dbzao)
ATLAS: Uxxxxxd axxxs wxxh fxxxd mxxxc dxxxxxxxn axxxw (ancientman)
KITS: gxxe txxxxxn oxxxxxr sxxxxl ixxxxxd of pxxxxl (fuzzhead)
KITS: gxxe txxxxxn at kxt wxxxxn wxxh x mxxs to go axxxg wxxh oxxxr at kxt lxxxxxxs (fuzzhead)
KITS: axxxd exxxxn to cxxxxxxxxxxr (fuzzhead)
KITS: Rxxxxxd sxxxxt dxxxxxxxxxn cxxe fxxm axl kxxs. Oxxy rxxxxxxxe to sxxxxxa wxxl be in txe sxxxxxr fxxxs fxxm nxw on. (jaymz)
KITS: Axxxxxxxd fxx fxr txe Mxxxxxxxxxxs cxxxxxxg ixxxe (chuc)
KITS: Axxxd bxxk txe rxxxxr axxxxxy to ixxxxxxxt oxxxxxr. (dbzao)
KITS: Fxxxd sxxe ixxxxxxxt axxxxxy nxxxxxs. (dbzao)
KITS: Fxxxd txxxxxn AA nxt hxxxxg a pxxxxxy wxxxxn. (dbzao)
EFFECTS: Axxxd bxxk oxd sxxxe exxxxt, pxl wxo txxxxxt txxy lxxxxd on it in txe pxxt on fxxxxxxh pxxxxe txxt it. (rhino)
DEPLOYABLES: Rxxxxxxxe uxxxxxs fxxm Fxx (jaymz)
DEPLOYABLES: Rxxxxxd nxw rxxxxxxxe bxxxxxe it wxs cxxxxxg txe gxxe to ixxxxxxxy cxxxh as sxxn as txe "cxxxxe" bxxxxn wxs cxxxxxd. (jaymz)
DEPLOYABLES: Fxxxd fxxxxxe mxxxxxxl oxxxr. (dbzao)
DEPLOYABLES: Rxxxxxxxe fxxxs fxxm Fxx (wxxl nxxd txxxxxe uxxxxe) (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs. Lxxxs lxxe it dxxxn't hxxe a wxxxk gxxxxxxy.xx sxxxxxxg wxxh x hxxxxxxxs bxt it jxxt sxxxs txe sxxe. It wxxl jxxt "bxxxd" oxt fxr x mxn uxxxl it dxxxxxxxxs. (dbzao)
DEPLOYABLES: Exxn nxxxr rxxxxxxxe fxxm Fxx (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs.xx axxxn.xx (dbzao)
DEPLOYABLES: Uxxxxxd rxxxxxxxe mxxxxs. (dbzao)
DEPLOYABLES: Fxxxd rxxxxxxxe mxxxxxxxs oxxxr. (dbzao)
MATERIALS: Sxt x.xx, x.xx, xxm to nxt dxxxxe pxxxxxxxxe cxxxxxxxd mxxxxxxl (jaymz)
MATERIALS: Sxxxxe cxxxxs nxw oxxy dxxxxxxxxxe by xxxxl or hxxxxr pxxxxxxxxxs x exxxxxxxxs axd ixxxxxxxxy gxxxxxxs. (jaymz)
MATERIALS: Sxxxxl sxxxxd nxw bxxxd rxxxxxxxe. (jaymz)
SOLDIERS: Sxxxxt txxxs fxxxd (jaymz)
SOUNDS: Mxxxr txxxxs to bxg axd bxxxxxg axxxxxt exxxxt. (jaymz)
-
damnbino
- Posts: 4
- Joined: 2008-12-12 09:32
Re: [Changelog] PR v0.856 final build
SOLDIERS: Sprint times fixed (jaymz)
GAME: Put a lot of work into creating an awesome game (all PR developers)
GAME: Put a lot of work into creating an awesome game (all PR developers)
-
CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Changelog] PR v0.856 final build
Give you a hint: DEPLOYABLES....all mine!
Have fun decoding
Have fun decoding

"apcs, like dogs can't look up" - Dr2B Rudd
-
SpectreRSG
- Posts: 57
- Joined: 2008-04-04 03:04
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: [Changelog] PR v0.856 final build
lol even to the very end they encrypt it
known in-game as BOOMSNAPP
'
'
-
badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Changelog] PR v0.856 final build
<@dbzao> just listen[R-DEV]dbzao wrote: DEPLOYABLES: Rxxxxxxxe uxxxxxs fxxm Fxx (jaymz)
DEPLOYABLES: Rxxxxxd nxw rxxxxxxxe bxxxxxe it wxs cxxxxxg txe gxxe to ixxxxxxxy cxxxh as sxxn as txe "cxxxxe" bxxxxn wxs cxxxxxd. (jaymz)
DEPLOYABLES: Fxxxd fxxxxxe mxxxxxxl oxxxr. (dbzao)
DEPLOYABLES: Rxxxxxxxe fxxxs fxxm Fxx (wxxl nxxd txxxxxe uxxxxe) (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs. Lxxxs lxxe it dxxxn't hxxe a wxxxk gxxxxxxy.xx sxxxxxxg wxxh x hxxxxxxxs bxt it jxxt sxxxs txe sxxe. It wxxl jxxt "bxxxd" oxt fxr x mxn uxxxl it dxxxxxxxxs. (dbzao)
DEPLOYABLES: Exxn nxxxr rxxxxxxxe fxxm Fxx (jaymz)
DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs.xx axxxn.xx (dbzao)
DEPLOYABLES: Uxxxxxd rxxxxxxxe mxxxxs. (dbzao)
DEPLOYABLES: Fxxxd rxxxxxxxe mxxxxxxxs oxxxr. (dbzao)
<@dbzao> STATICS: New dual-purpose deployable Your mom from Fox. (jaymz)
<@dbzao> OBJECTS: Fixed Your mom dummy object. (dbzao)
<@dbzao> DEPLOYABLES: Updated new Your mom to spawn as wreck. Fixed some dummy objects. (dbzao)
<@dbzao> DEPLOYABLES: Reverted Your mom spawning wreck as it actually doesn't have a wreck model. (dbzao)
<@dbzao> MATERIALS: Fixed up deployable Your mom materials. (jaymz)
<@dbzao> DEPLOYABLES: Your mom should now be destroyable by incendiary grenades but NOT by smallarms. (jaymz)
<@dbzao> DEPLOYABLES: Your mom should now require construction. (jaymz)
<@dbzao> DEPLOYABLES: Your mom hitpoints increased from 500 - to 800. (jaymz)
<@dbzao> DEPLOYABLES: Updated Your mom to be buildable. (dbzao)
<@dbzao> DEPLOYABLES: Reverted Your mom to not be buildable since its buggy. (dbzao)
<@dbzao> DEPLOYABLES: Your mom updates from Fox (jaymz)
<@dbzao> DEPLOYABLES: Removed new Your mom because it was causing the game to instantly crash as soon as the "create" button was clicked. (jaymz)
<@dbzao> DEPLOYABLES: Your sister fixes from Fox (will need texture update) (jaymz)
<@dbzao> DEPLOYABLES: Fixed condom objects. Looks like it doesn't have a penis geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
<@dbzao> DEPLOYABLES: Even newer mom jokes from Fox (jaymz)
<@dbzao> DEPLOYABLES: Fixed Your mom objects... again... (dbzao)
<@dbzao> DEPLOYABLES: Updated Your mom meshes. (dbzao)
<@dbzao> DEPLOYABLES: Fixed Your mom materials order. (dbzao)
<@dbzao> MATERIALS: Shovel should now build Your mom. (jaymz)
<@dbzao>
The PR IRC Channel, it has benefits besides 'bugging' prbot.
Last edited by CodeRedFox on 2009-01-21 05:07, edited 2 times in total.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Changelog] PR v0.856 final build
WEAPONS: RpG-7 pxxxxxxxxxs now do half the damage as cxxxxxxxxxxl L-AT. (jaymz)
AfSoccer "I just don't see the natural talent."

-
NYgurkha
- Posts: 1545
- Joined: 2006-12-01 00:12
-
master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: [Changelog] PR v0.856 final build
Final release, whooo. OK start the uploads and give me a link 
Make nukes, Not war
-
DeePsix
- Posts: 2202
- Joined: 2007-07-29 19:22
Re: [Changelog] PR v0.856 final build
Having tested your mom thoroughly, I can certainly say it will be the best addition to the mod.<@dbzao> DEPLOYABLES: Your mom should now be destroyable by incendiary grenades but NOT by smallarms. (jaymz)
<@dbzao> DEPLOYABLES: Your mom should now require construction. (jaymz)
<@dbzao> DEPLOYABLES: Your mom hitpoints increased from 500 - to 800. (jaymz)
<@dbzao> DEPLOYABLES: Updated Your mom to be buildable. (dbzao)
<@dbzao> DEPLOYABLES: Reverted Your mom to not be buildable since its buggy. (dbzao)

PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
-
crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: [Changelog] PR v0.856 final build
I agree.DeePsix wrote:Having tested your mom thoroughly, I can certainly say it will be the best addition to the mod.

You miss 100% of the shots you don't take.- Wayne Gretzky
-
badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Changelog] PR v0.856 final build
now i see why they dont let us edit in here 
-
Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Changelog] PR v0.856 final build
WHAT THE F..?! XDbadmojo420 wrote: <@dbzao> DEPLOYABLES: Fixed condom objects. Looks like it doesn't have a penis geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
-
Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: [Changelog] PR v0.856 final build
"GENERAL: Moved pr.exe to axxxxs as it is no longer needed (ancientman)" - That sounds interesting. 
"It will just "bleed" out for x min until it destructs. (dbzao)"
That's all I've got for now.
"It will just "bleed" out for x min until it destructs. (dbzao)"
That's all I've got for now.
-
badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: [Changelog] PR v0.856 final build
DEPLOYABLES: Fixed razorwire objects. Looks like it doesn't have a wreck geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
Quick! Read it before I get silenced again. lol
Quick! Read it before I get silenced again. lol
-
Warpig-
- Posts: 1610
- Joined: 2008-08-06 20:29
Re: [Changelog] PR v0.856 final build
There's two days left, do you really need the x's still? 

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
-
CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Changelog] PR v0.856 final build
You know how we are days before a release....anyone remember the crazy dev post the night before 0.8?badmojo420 wrote:Quick! Read it before I get silenced again. lol

"apcs, like dogs can't look up" - Dr2B Rudd
-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Changelog] PR v0.856 final build
There were quite a lot crazy dev posts recently[R-DEV]CodeRedFox wrote:You know how we are days before a release....anyone remember the crazy dev post the night before 0.8?
-
shifty66
- Posts: 309
- Joined: 2008-09-06 01:40
Re: [Changelog] PR v0.856 final build
I likes the sounds of that.DeePsix wrote:Having tested your mom thoroughly, I can certainly say it will be the best addition to the mod.
Just a question i need for my state of mind. Is it me or is this list alooooooot shorter than the first list?
[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah





