[Update] Project Reality v0.85 Feature List

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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: [Features] Project Reality v0.85

Post by Pantera »

ooh :(
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Features] Project Reality v0.85

Post by NyteMyre »

- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
We can go undercover now?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Features] Project Reality v0.85

Post by CodeRedFox »

LimaTango wrote:Just curious, how many work hours for this update?
I think if we ever calculated it PR would stop out of a huge waste of our lived. :mrgreen:

As my girl asks me all the time "When is Afghanistan gonna be done?" :lol:
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"apcs, like dogs can't look up" - Dr2B Rudd
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: [Features] Project Reality v0.85

Post by Hotrod525 »

M68 ON M16A4 YEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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AOD_Morph
Posts: 248
Joined: 2007-03-03 04:28

Re: [Features] Project Reality v0.85

Post by AOD_Morph »

fun, fun
Ingame: =TCC= Morph265
Squeezee
Posts: 47
Joined: 2009-01-01 21:07

Re: [Features] Project Reality v0.85

Post by Squeezee »

I am glad this is only two days away.

The new spawn class with the shotgun and grapple sounds cool.
biffenh
Posts: 9
Joined: 2008-04-27 09:34

Re: [Features] Project Reality v0.85

Post by biffenh »

Sounds Awsome!
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Features] Project Reality v0.85

Post by NyteMyre »

- Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player
Hello, My name is Flemg, I am a docter. I am very happy with my skills and like to help people recover from their injuries during this war. Ah...hello mister Taliban, you say what? You got a splinter from your AK? No problem, let me get my tweezers from my medical bag. Oh, hello mister UK soldier, you got a splinter too? *BANG BANG*

--

This will be an interesting update :p
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Features] Project Reality v0.85

Post by foxxravin »

omfg!! cant wait!! :D :D
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Features] Project Reality v0.85

Post by Outlawz7 »

NyteMyre wrote:We can go undercover now?
No, it doesn't change the soldier body, just the geometry around it, which doesn't render at distance anyway. Only things you'll get from this is Tks by hyperactive morons that will think you're the enemy and epic lolz when US Army soldier wares granpa Taliban's wool hat.
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Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: [Features] Project Reality v0.85

Post by Lord.Helmet »

Every single one of the things that annoyed me in 0.8 have been tweaked to what I think they should've been :-P . Great!!!

Thank you so much! Can't wait!
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Features] Project Reality v0.85

Post by single.shot (nor) »

once again, ONE HELL OF A GASM! lovely to jxxk oxf to! (joke)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: [Features] Project Reality v0.85

Post by AquaticPenguin »

HELL YES! It took me ages to read through all of the logs.

Just wondering, considering there's now going to be a delay for missile lock aren't we going to get more flares on the helicopters so that we can put better flare cover down - or increase the life of flares. I got bored after 30 minutes of reading so it may have been changed later.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Features] Project Reality v0.85

Post by smee »

- Removed Ghille Suit from all Snipers
looking forward to the update, is there a thread for this one. Seems a shame to lose Ghille
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Features] Project Reality v0.85

Post by single.shot (nor) »

i cant tell why the C7s are included.... hmmm....
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: [Features] Project Reality v0.85

Post by Neo_Mapper »

pure sex *_*
Sorry for my bad english ^_^'
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Features] Project Reality v0.85

Post by Rhino »

single.shot (nor) wrote:i cant tell why the C7s are included.... hmmm....
safe keeping, we have many things in the repo just for future stuff and backups.
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [Features] Project Reality v0.85

Post by Cyrax-Sektor »

Sounds like one gigantic load of awesomeness! :mrgreen: *dances*
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Features] Project Reality v0.85

Post by jbgeezer »

T 72 for MEC! BTR90 remove?
Live by the sword, die by the sword...

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http://www.youtube.com/user/sotemot
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