
[Update] Project Reality v0.85 Feature List
-
dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: [Features] Project Reality v0.85
Missing the best feature of all:


-
J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Features] Project Reality v0.85
some really nice stuff!!!
...also means i can spend hours on looking through all the files
, to get to know to it
hope to see some devs online friday
...also means i can spend hours on looking through all the files
hope to see some devs online friday
-
D4rk_l0rdBR
- Posts: 69
- Joined: 2007-09-26 16:03
-
Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: [Features] Project Reality v0.85
Why doesn't the pilot have a gun? I thought all pilots had a gun incase of an emergency? Do they atleast get a knife so I can do my 1337 paradrops to knife enemy firebases?

-
McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Features] Project Reality v0.85
Omg, I feel deceived
What happened to my beloved Xs? I was finally starting to understand their true purpose in life.
...
Not
...
Not



-
jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Features] Project Reality v0.85
Lol, finally my changelog! Great work guys. Respect.
-
flickflackingfligger
- Posts: 166
- Joined: 2008-05-08 20:08
Re: [Features] Project Reality v0.85
sweet
two more days!!! can you guys maybe put up a countdown on the server 
-
nathanator8811
- Posts: 81
- Joined: 2008-01-09 06:32
Re: [Features] Project Reality v0.85
About the civilian epipen/med bag flag: does the civilian get flagged for even just equipping(as in he pressed f too many times), or is it that he has to use them?
-
STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Features] Project Reality v0.85
RPG-7 Tandem Warhead? Badass! Please don't hurry up replacing this ugly motherf**ker with the RPG-29, I want to make good use of it (maybe give it to the Chechens when the Ruskies get the '29?).
Many good changes - looking forward to the PF98! And wha will be the weapon of the Russian sniper? Don't see anything mentioning what he will be using :/ Please, no L96 placeholder!
Many good changes - looking forward to the PF98! And wha will be the weapon of the Russian sniper? Don't see anything mentioning what he will be using :/ Please, no L96 placeholder!
-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Features] Project Reality v0.85
Imo he should have the same punishment for equiping the rocks.
But i think its indeed for equipping, not using it. Just dont use F to chose the equipment
But i think its indeed for equipping, not using it. Just dont use F to chose the equipment
-
evya
- Posts: 207
- Joined: 2008-08-17 11:21
Re: [Features] Project Reality v0.85
well, cant wait for it, great jobs to all involves in make it, but..
i really would miss the specops kit especilly since that:
another change that annoy me is civilians, first spawn times will change[didnt go thourgh the fuel log yet, i will do it tommarow
]?
also why when they with the medic bag[nice] and epipin[on insurgents, not like, make them feel much more as militya, really the biggest change i hate, but i will survive with it] they will be shotted, also some of them will take it, hold it for a minute and than come in fire of apc or something, as happend in 0.75, i say they should be shotted for 2 minutes if they hit US/british soldier or act aggresive[IE dropping stones in the way of the US/British or when they binucolers are out, but make them 2 seconds after weapon switch still killable with no penalty, so no "oh shot a me i got a medic bag in my hands"[quickly switch to rock][getting headshot][british/US soldier got kicked from server for killing too many civilians]
also qinling as AAS v3, with changed flags? can hardly see places that are good out of the places allrdy are[maybe only the hills in the b2 area]
also will kashan desert training will be changed[again im sure that one is in the log, but dont have time to fuely read it
]
also shovel for cell leader? again thats will bring some less teamwork going on, but well, if the GL goes out+pistol with taliban kit i guess it will be at least as consolation prize
+is the wrench will change into another look, since it will be stupid to cut things with it-.-[hmm the traps and trips]
also[wow i need to stop writing also and learn another word in english that say the same] found that one:KITS: Rifleman AA, Anti-Tank and Crewman classes all given 6+1 mags because Eddie is a whiny little ***** (jaymz)
lol but still nice[though not really needed]
anyway, really good job for all the people who work for it, really hope you guys win the modDB prize
hope all changes will work better than they sound on the paper
few more lols that i quickly found from log:
DEPLOYABLES: Razorwire updates from Fox (jaymz)
DEPLOYABLES: Removed new razorwire because it was causing the game to instantly crash as soon as the "create" button was clicked. (jaymz)
DEPLOYABLES: Razorwire fixes from Fox (will need texture update) (jaymz)
DEPLOYABLES: Fixed razorwire objects. Looks like it doesn't have a wreck geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
DEPLOYABLES: Even newer razorwire from Fox (jaymz)
DEPLOYABLES: Fixed razorwire objects... again... (dbzao)
DEPLOYABLES: Updated razorwire meshes. (dbzao)
DEPLOYABLES: Fixed razorwire materials order. (dbzao)
long post, sorry
i really would miss the specops kit especilly since that:
can explain me why you going remove it[as if it cause noobs take it to be leet, than they will probaly do the same with engineer kit now, and that change would be funny when you come near a corner after stealing enemy specops kits, than killing an enemy who didnt look at your body, giving you few more seconds to kill the **** out of him:>]- Added (not by choice) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
another change that annoy me is civilians, first spawn times will change[didnt go thourgh the fuel log yet, i will do it tommarow
also why when they with the medic bag[nice] and epipin[on insurgents, not like, make them feel much more as militya, really the biggest change i hate, but i will survive with it] they will be shotted, also some of them will take it, hold it for a minute and than come in fire of apc or something, as happend in 0.75, i say they should be shotted for 2 minutes if they hit US/british soldier or act aggresive[IE dropping stones in the way of the US/British or when they binucolers are out, but make them 2 seconds after weapon switch still killable with no penalty, so no "oh shot a me i got a medic bag in my hands"[quickly switch to rock][getting headshot][british/US soldier got kicked from server for killing too many civilians]
also qinling as AAS v3, with changed flags? can hardly see places that are good out of the places allrdy are[maybe only the hills in the b2 area]
also will kashan desert training will be changed[again im sure that one is in the log, but dont have time to fuely read it
also shovel for cell leader? again thats will bring some less teamwork going on, but well, if the GL goes out+pistol with taliban kit i guess it will be at least as consolation prize
+is the wrench will change into another look, since it will be stupid to cut things with it-.-[hmm the traps and trips]
also[wow i need to stop writing also and learn another word in english that say the same] found that one:KITS: Rifleman AA, Anti-Tank and Crewman classes all given 6+1 mags because Eddie is a whiny little ***** (jaymz)
lol but still nice[though not really needed]
anyway, really good job for all the people who work for it, really hope you guys win the modDB prize
few more lols that i quickly found from log:
DEPLOYABLES: Razorwire updates from Fox (jaymz)
DEPLOYABLES: Removed new razorwire because it was causing the game to instantly crash as soon as the "create" button was clicked. (jaymz)
DEPLOYABLES: Razorwire fixes from Fox (will need texture update) (jaymz)
DEPLOYABLES: Fixed razorwire objects. Looks like it doesn't have a wreck geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
DEPLOYABLES: Even newer razorwire from Fox (jaymz)
DEPLOYABLES: Fixed razorwire objects... again... (dbzao)
DEPLOYABLES: Updated razorwire meshes. (dbzao)
DEPLOYABLES: Fixed razorwire materials order. (dbzao)
long post, sorry
-
Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: [Features] Project Reality v0.85
I love it all. Always wanted to suggest the foxhole thingy, but it felt syupid 
-
Antonyo
- Posts: 76
- Joined: 2008-07-01 19:08
Re: [Features] Project Reality v0.85
Oh, this is gonna be so Sweet!
-
Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: [Features] Project Reality v0.85
Why do I always make typos in this forum...
-
jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Features] Project Reality v0.85
Don ask me! I aslo do teh same eror 
-
STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Features] Project Reality v0.85
Killing people for picking up frikkin' rocks? o.OSpec_Operator wrote:Imo he should have the same punishment for equiping the rocks.
But i think its indeed for equipping, not using it. Just dont use F to chose the equipment![]()
-
crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: [Features] Project Reality v0.85
Why thank you it took a while to compile the list.A special thanks to Deepsix, ReaperMac and crazyasian for assembling this comprehensive list of 0.85 features

You miss 100% of the shots you don't take.- Wayne Gretzky
-
Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: [Features] Project Reality v0.85
This is gonna be an amazing release, think you must have the modDB prize in the bag 

x <3 x
Cant say that I agree with keeping this in, but im so happy with the rest of the changes I cant bring myself to complain- Added (not by choice) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
x <3 x
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
-
Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Features] Project Reality v0.85
Sorry but is this really needed? :/
- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.
Like the air asset isn't nerved enough already.
Its just a shame...
- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.
Like the air asset isn't nerved enough already.
Its just a shame...
-
Napoleon_TR
- Posts: 303
- Joined: 2008-03-18 13:10
Re: [Features] Project Reality v0.85
Woow
Nice, Cant wait.




