[Update] Project Reality v0.85 Feature List

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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: [Features] Project Reality v0.85

Post by BloodyDeed »

Awesome guys. Keep on doing such great stuff :-)
You just made my day.
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Konfusion2113
Posts: 103
Joined: 2008-05-03 07:37

Re: [Features] Project Reality v0.85

Post by Konfusion2113 »

Congrats guys.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Features] Project Reality v0.85

Post by ReaperMAC »

White Rock wrote:This is the only thing worrying me, did'nt it get used alot as an AT and HE grenade alot in testing?
No? Where did you hear that from?
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: [Features] Project Reality v0.85

Post by Ragni<RangersPL> »

THIS
THREAD
IS
FULL
OF
EPIC
WIN
!!!111!!eleven!!11!!!one!!oneoneone!!11
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
para_hjs
Posts: 263
Joined: 2005-01-19 11:46

Re: [Features] Project Reality v0.85

Post by para_hjs »

WEAPONS: Updated deviation for all rifles/dmrs/snipers/smgs/pistols (jaymz)
There it is.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Features] Project Reality v0.85

Post by [uBp]Irish »

just wondering. In current PR i can barely kill anything 5m away with the ak47. How is the AK74 going to compare in accuracy? is it going to be better, or about the same?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Features] Project Reality v0.85

Post by gazzthompson »

'[uBp wrote:Irish;910521']just wondering. In current PR i can barely kill anything 5m away with the ak47. How is the AK74 going to compare in accuracy? is it going to be better, or about the same?
well, if your missing at 5m now your not going to have much luck.

but new deviation + new iron sights for AK = win
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Features] Project Reality v0.85

Post by Raniak »

- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.


Sound like fun.
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AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: [Features] Project Reality v0.85

Post by AgentMongoose »

NO weapons for pilots? Isn't that counter realistic? Please tell me I will still have a knife at least.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Features] Project Reality v0.85

Post by [uBp]Irish »

gazzthompson wrote:well, if your missing at 5m now your not going to have much luck.

but new deviation + new iron sights for AK = win
that was just an exaggeration gazz. was just thinking if the accuracy for the 74 is better than the 47 or if they're the same.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Features] Project Reality v0.85

Post by Chuc »

Image

ITS A TRAP!!!
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Personal Folio - http://www.studioash.net
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Features] Project Reality v0.85

Post by bosco_ »

Spy sappin mah' firebase!
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Features] Project Reality v0.85

Post by SuperTimo »

[R-DEV]Chuc;910550 wrote:Image

Achmed isnt who he seems!!
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: [Features] Project Reality v0.85

Post by TF6049 »

Put the ghillie back. Or make a class called "Scout Sniper" that has them.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Features] Project Reality v0.85

Post by [uBp]Irish »

That's pretty cool.


It's going to be weird when we see all the Taliban running around with m4's and ACU helmets on Korengal.
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Renegade Warrior
Posts: 153
Joined: 2006-02-26 10:46

Re: [Features] Project Reality v0.85

Post by Renegade Warrior »

Only a couple more days.... Can't wait!
.:iGi:. clan website
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ImageSmoke going down!
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Features] Project Reality v0.85

Post by Raniak »

'[R-DEV wrote:Chuc;910550']Image

ITS A TRAP!!!
Also, I was wondering, what caused that ?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Features] Project Reality v0.85

Post by gazzthompson »

TF6049 wrote:Put the ghillie back. Or make a class called "Scout Sniper" that has them.
theres no need for it, it dosnt render over 10m anyway.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Features] Project Reality v0.85

Post by Chuc »

Its been caused by a new soldier setup that allowed us virtually unlimited flexibility with the kit geometry system, that is having a faction use multiple kit geometry meshes and meshes from different factions.
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Personal Folio - http://www.studioash.net
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Features] Project Reality v0.85

Post by waldo_ii »

[R-DEV]Chuc wrote:having a faction use multiple kit geometry meshes and meshes from different factions.

Oooof, brutal. I'll be TKing up a storm...
|TGXV| Waldo_II

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