[Update] Project Reality v0.85 Feature List

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CodeRedFox
Retired PR Developer
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Re: [Features] Project Reality v0.85

Post by CodeRedFox »

waldo_ii wrote:Oooof, brutal. I'll be TKing up a storm...
Back to training SON! :mrgreen:
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stoobywon
Posts: 67
Joined: 2008-04-03 04:49

Re: [Features] Project Reality v0.85

Post by stoobywon »

It looks amazing!
Great job everyone that contributed to it!
Too bad I will be out of town starting Friday and won't be back until late Sunday so I won't be able to play it this weekend. :(
hgl_420_division
Posts: 22
Joined: 2007-11-06 04:47

Re: [Features] Project Reality v0.85

Post by hgl_420_division »

PROJECT REALITY MOD RULE THEM ALL!!!! :)
hgl_420_division
Posts: 22
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Re: [Features] Project Reality v0.85

Post by hgl_420_division »

hgl_420_division wrote:PROJECT REALITY MOD RULE THEM ALL!!!! :)
Keep getting better and more realistic!!!
Flanker15
Posts: 266
Joined: 2007-02-23 09:37

Re: [Features] Project Reality v0.85

Post by Flanker15 »

Still trying to get my head around the RPG7 doing half the damage of other L-AT. The RL warhead shown in the mod is the same or better than all the other L-AT shown in the mod, is it just for balance? :neutral: :confused:
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Features] Project Reality v0.85

Post by Raniak »

'[R-DEV wrote:Chuc;910572']Its been caused by a new soldier setup that allowed us virtually unlimited flexibility with the kit geometry system, that is having a faction use multiple kit geometry meshes and meshes from different factions.
So, it means that each soldiers will be more detailed that the different classes will look different to each other ?
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Features] Project Reality v0.85

Post by master of the templars »

There seems to Be a lot more bayonets in this version, If i'm correct they are based off the knife file so in 0.8 they have the same range as the knife. In 0.85 has the range of bayonets been increased.
Make nukes, Not war
Spec
Retired PR Developer
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Re: [Features] Project Reality v0.85

Post by Spec »

Did anyone say "pretty badass" yet? Or is that too old again?


...


Thanks to the Dev's, I'm sure this'll be awesome.
TofuwRice
Posts: 165
Joined: 2008-06-27 06:15

Re: [Features] Project Reality v0.85

Post by TofuwRice »

Awesome, I can't wait! Thanks PR Dev,Con and everyone else :D
Rudd
Retired PR Developer
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Re: [Features] Project Reality v0.85

Post by Rudd »

We'll see how it players out, fixing .8 would have done fine for me.
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CodeC.Seven
Posts: 303
Joined: 2007-11-24 01:57

Re: [Features] Project Reality v0.85

Post by CodeC.Seven »

now i miss the xxx... All i read is added and fixed...

I just got 3 important questions for my PR future ^^...

Is the deviation basically lowered again?
Is Operation Baracuda finally playable because of new assets or something?

And why we got no USMC vs TAL map where USMC got Apaches... or 2 tanks which respawn?
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[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Re: [Features] Project Reality v0.85

Post by [T]waylay00 »

Looks cool!

But I'm worried that the new kit thing will take away the realism of what the combatants look like. I know that many people pick up US kits when they play as insurgents. It will look rather silly to see half of the insurgent team running around with US or British helmets.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Features] Project Reality v0.85

Post by steve_06-07 »

Sweet, the new Eryx sight!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Features] Project Reality v0.85

Post by Tannhauser »

Spec_Operator wrote:Did anyone say "pretty badass" yet? Or is that too old again?


...


Thanks to the Dev's, I'm sure this'll be awesome.

Pretty.. Pretty Badass..
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: [Features] Project Reality v0.85

Post by Zrix »

Generally looks very good, but this kinda bothered me;
"- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning."

The AA seems powerful enough as it is, especially when its concetrated, like on Muttrah or Barracuda. This will also kinda remove the dogfighting in air combat, wont it?
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Skodz
Posts: 791
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Re: [Features] Project Reality v0.85

Post by Skodz »

Zrix wrote:Generally looks very good, but this kinda bothered me;
"- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning."

The AA seems powerful enough as it is, especially when its concetrated, like on Muttrah or Barracuda. This will also kinda remove the dogfighting in air combat, wont it?
That change really sounds odd, we have no other choice to deal with it but its hard for most of us to understand it since AA are already very powerful and leave very little chance of survival to locked aircraft. Now aircraft are totally and fully screwed. On Barracuda for exemple, how are USMC supposed to clear ennemy AA position before Helicopters comes in ??? Impossible. No more USMC landing on Barracuda.

Beside that and some logistic changes, most 0.85 changes looks very cool.
mcsuperfly
Posts: 10
Joined: 2007-08-04 10:23

Re: [Features] Project Reality v0.85

Post by mcsuperfly »

'[T wrote:waylay00;910656']Looks cool!

But I'm worried that the new kit thing will take away the realism of what the combatants look like. I know that many people pick up US kits when they play as insurgents. It will look rather silly to see half of the insurgent team running around with US or British helmets.
Aside from the realism I don't see much wrong with it. It's not like they designed it to be that way. Besides, it was the SOE in old school BF1942. I would be running around as a Brit with a stahlhelm and an MP40 and no one seemed to mind.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: [Features] Project Reality v0.85

Post by White Rock »

KITS: Gave insurgent rpg, sa7 and sniper kits stone weapon (fuzzhead)
Ha ha this i can approve. :D
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Features] Project Reality v0.85

Post by shifty66 »

So awesome! Love every single change.

Also noted "each faction now has 4 distinct faces" Is particularly teh sex for some reason to me.

Cant wait till tomorrow.
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Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: [Features] Project Reality v0.85

Post by Gaven »

I don't like the spec ops thing, because that silenced pistol and grappling hook was really useful on some maps. I guess the 4 guys who opposed it were listened to.

Why remove ghillie suits for snipers? Trying to reduce their effectiveness?

Other than these two things, I love it.
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