[Update] Project Reality v0.85 Feature List

Locked
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Features] Project Reality v0.85

Post by McBumLuv »

Gaven wrote:Why remove ghillie suits for snipers? Trying to reduce their effectiveness?
Ghillie suits don't actually render at long distances iirc, so it won't actually matter much, unless you are within about 50 meters of the enemy, inwhich case it's too late either way.
Image

Image

Image
Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: [Features] Project Reality v0.85

Post by Drop_Deadx »

d-d-d-d-d-damn.....
Image
"Hell, these are Marines. Men like them held Guadalcanal and took Iwo Jima. Bagdad ain't shit."
-Marine Major General John F. Kelly
GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: [Features] Project Reality v0.85

Post by GreedoNeverShot »

Kit request removed from Forward Outposts and Rallypoints
- Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets)
Wrench no longer repairs vehicles.
- Updated insurgent spawn timers, wounded insurgents can now be revived by epipen
- Decreased blast radius of suicide bomb car blast
The whole list was great. These are the only thing I foresee problems with. I love all the new stuff you guys added, keep up the good work.
"If you outlaw guns, only Outlaws will have guns."
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Re: [Features] Project Reality v0.85

Post by [T]waylay00 »

mcsuperfly wrote:Aside from the realism I don't see much wrong with it. It's not like they designed it to be that way. Besides, it was the SOE in old school BF1942. I would be running around as a Brit with a stahlhelm and an MP40 and no one seemed to mind.
Yeah, that's why I am actually worried. I remember that and used to always cringe at the sight of an American wearing a German helmet, or vice versa.
Wallz
Posts: 51
Joined: 2007-10-07 02:55

Post by Wallz »

Looks awesome!!! :)
only a couple things..

A), Why no more pistol for pilots? :O
B) what happened to ghille suit>?
C), spec ops is usefull! remember a great situation in the PR tourney where it was applied so how come the hate!>

otherwise, looks amazing and cant wait!!! If only I didn't have these exams :/

As I cant edit what I said above, never mind the no ghille thing. But also, the TK thing is kind of unnesscary IMO. Most people (that i've encountered anyways) will AUTOMATACAILY punish for TK just because they can.. Accidents do happen, and that just give a***holes all the more reason to punish even whne it's an accident..
Last edited by CodeRedFox on 2009-01-22 03:42, edited 1 time in total.
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Features] Project Reality v0.85

Post by HughJass »

meh @ ghillie change. ghillies don't do any harm and actually can save your *** on a lot of maps.
Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Features] Project Reality v0.85

Post by CodeRedFox »

Wallz wrote:Looks awesome!!! :)
only a couple things..

A), Why no more pistol for pilots? :O
Removes pilots ditching plane (or shot down) and becoming fighters behind the lines. Call ur your squad up for a rescue.
Wallz wrote:B) what happened to ghille suit>?
Doesn't render over 10m anyways, will might bring it back if we find something else that will make it work right.
Wallz wrote:C), spec ops is usefull! remember a great situation in the PR tourney where it was applied so how come the hate!>
Spec ops is still in just now as Engineer with out the leetness
Wallz wrote:the TK thing is kind of unnesscary IMO. Most people (that i've encountered anyways) will AUTOMATACAILY punish for TK just because they can.. Accidents do happen, and that just give a***holes all the more reason to punish even whne it's an accident..
OH NO ME POINT ARE GONE! This will train you to watch your fire more.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Features] Project Reality v0.85

Post by waldo_ii »

Wallz wrote:Most people (that i've encountered anyways) will AUTOMATACAILY punish for TK just because they can.. Accidents do happen, and that just give a***holes all the more reason to punish even whne it's an accident..
Wow, what server are you playing on?
|TGXV| Waldo_II

Image
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Features] Project Reality v0.85

Post by master of the templars »

[R-DEV]CodeRedFox wrote: This will train you to watch your fire more.
he never said anything about shooting, 90% of my TK's are when some blind person runs over a mine that is clearly marked on the map.
Even thought the mine changes in 0.85 seem pretty cool with the amount you can have down, i dunno how many people will be brave enough to use them.
Make nukes, Not war
Wallz
Posts: 51
Joined: 2007-10-07 02:55

Re: [Features] Project Reality v0.85

Post by Wallz »

[R-DEV]CodeRedFox wrote:Removes pilots ditching plane (or shot down) and becoming fighters behind the lines. Call ur your squad up for a rescue.
People actually ditch planes to become fighters with their pistols!!!.. Never seen that on a server.. But that does ruin any chances of survival in a hostile zone if you were forced to ditch your plane because of a combat threat. Some what unrealistic taking away their last chance of survival.. Besides being rescue (which if your far, can take too long).

Doesn't render over 10m anyways, will might bring it back if we find something else that will make it work right.
I realised that already, thanks for clarification though.

Spec ops is still in just now as Engineer with out the leetness
Ok, I soupose so. Still was a nice kit if played correctly though..

OH NO ME POINT ARE GONE! This will train you to watch your fire more.
I do watch my fire, but accident's do happen regardless if your flying, or on the ground.. If your saying that you have never accidently TK'ed someone , then ill discontinue any thought into this point. That and if you can prove it doesn't just happen because of a stupid thing.. And some people are just idiots and will run infront of your plane or w.e when your trying to leave to get you to purposely TK them so they can punish you... Not as often, but it happends..
Image
Fat Man Jim
Posts: 65
Joined: 2008-01-03 23:03

Re: [Features] Project Reality v0.85

Post by Fat Man Jim »

some things
- Updated All Factions to include new faces, each faction now has 4 distinct faces
what are the new US faces like
- Added M16A4 w/ M68 (USMC)
oooooooooooooooooooooooooooooooo
- Removed Ghille Suit from all Snipers
so are they going to look like the sharpshooters (regular helmets) or will they have hats like the engineers
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Features] Project Reality v0.85

Post by CodeRedFox »

Wallz wrote:People actually ditch planes to become fighters with their pistols!!!.. Never seen that on a server..
Image

All pilot squads rack up huge kills and over power enemy allot.

Edit: Oops sorry not THIS pilot squad, I meant I've been in pilot squads that racked up points.
Last edited by CodeRedFox on 2009-01-22 06:01, edited 1 time in total.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: [Features] Project Reality v0.85

Post by ralfidude »

Ok it says a civilian is flagged for a minute and allowed to be killed within that time if he picks up a medic kit.

How exactly is he flagged?

Do the Brits or US see a HUge red arrow pointing and following the flagged civilian?
Image
Wallz
Posts: 51
Joined: 2007-10-07 02:55

Re: [Features] Project Reality v0.85

Post by Wallz »

'[R-DEV wrote:CodeRedFox;910876']Image

All pilot squads rack up huge kills and over power enemy allot.
Wow.. thats pretty rough.. Jumping out of a jet to go inf :/

Maybe they just really wana be paratroopers :P .

But ok.. Still.. No pistol = unrealistic.

Anyways, Ok cool changes. Mostly :)
Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Features] Project Reality v0.85

Post by CodeRedFox »

RL:
Shot down, paras, lands in hostile area, hides and seeks from enemy's, gets extracted.

PR:
Shot down, paras, lands in hostile area, run into enemy pistols blazing and/or suicides. If not killed goes on a search and destroy of fire bases and knifing rampage.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Features] Project Reality v0.85

Post by CodeRedFox »

Oops sorry not THIS pilot squad, I meant I've been in pilot squads that racked up points.


You will all get to play it friday, so bare with the changes until you get to really play it.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Features] Project Reality v0.85

Post by Le_Damner »

Just "thank you" for all the work & hours you've spent for this.
Hope this release will give us as fun as the other one did !
See you this week-end ...
Image
Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: [Features] Project Reality v0.85

Post by Razick »

'[R-DEV wrote:CodeRedFox;910876']Image

All pilot squads rack up huge kills and over power enemy allot.

Edit: Oops sorry not THIS pilot squad, I meant I've been in pilot squads that racked up points.
Good call on removing the pistols. The amount of *** we were kicking with the kits was just insane.
Locked

Return to “2009”