[Update] Project Reality v0.85 Feature List
-
jeeao
- Posts: 47
- Joined: 2009-01-01 10:21
Re: [Features] Project Reality v0.85
I still do not understand why the Spec Op kit was removed, we never received an explanation for this even after all the controversy. Spec Op truly was one of the most unique kits that defined PR. I also do not understand why ghillie suit was removed. I can count several times when a full enemy squad walks by while i am lying prone in some bushes. As for the pilots without pistols, perhaps making the pilots have an excruciating spawn time like the civilians would be better solution to airborne squads. A pilot without a pistol seems awfully unrealistic. Perhaps the pistol is just overpowered? The pistol is MUCH MUCH better than a rifle at medium range, atleast in .8
-
Drude
- Posts: 98
- Joined: 2008-01-03 07:19
Re: [Features] Project Reality v0.85
Thank you for you hard work. Changelog looks incredible.
-
Wellink
- Posts: 158
- Joined: 2007-05-10 14:08
Re: [Features] Project Reality v0.85
spec ops are unrealistic in the current setten and I think ghili suits aswel. Guili suits are only used on recon missions and such (not sure tho).

Thanks Dennis for making this sig!
-
Drude
- Posts: 98
- Joined: 2008-01-03 07:19
Re: [Features] Project Reality v0.85
I have a question: What if you accidently choose epipen/medipack into your while being civilian, does it instantly flag you? or does the flagging work after you have presssed firebutton?
-
Flanker15
- Posts: 266
- Joined: 2007-02-23 09:37
Re: [Features] Project Reality v0.85
Spec ops was unrealistic, you don't just have a spec op or 3 that run around with the regular forces. Either everyone on the team is spec ops or none are.
If the spec-ops return I'd guess it will be as its own faction, since spec-ops isn't just one unit type they have all the other "kits" too.
If the spec-ops return I'd guess it will be as its own faction, since spec-ops isn't just one unit type they have all the other "kits" too.
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
http://www.bigdgaming.net/
-
Doom721
- Posts: 503
- Joined: 2006-07-30 13:32
Re: [Features] Project Reality v0.85
Admist all the "Oh noes my ghille suit is gone, wtf spec ops 11!" No one seems to be mentioning the rifleman specialist ( slug shot and grapple hook rifleman baby ) - Any news on if it will be on "every" map or just the ones with the current "combat engineer w/grapple" ones.
-
ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: [Features] Project Reality v0.85
Couple more things have been added to the list (because there were so many things added/changed from v. 8 that the Devs forgot to add em!) 

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Features] Project Reality v0.85
yeap every map.Admist all the "Oh noes my ghille suit is gone, wtf spec ops 11!" No one seems to be mentioning the rifleman specialist ( slug shot and grapple hook rifleman baby ) - Any news on if it will be on "every" map or just the ones with the current "combat engineer w/grapple" ones.
-
Doom721
- Posts: 503
- Joined: 2006-07-30 13:32
Re: [Features] Project Reality v0.85
Thats really going to change my way of playing urban maps 
-
Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Features] Project Reality v0.85
I think most people are going to be really happy about the changes in this version, even if you don't think so now but when you played it you will see how epic 0.85 is.
And I think its time to remove the snipers for 0.9, just for the lulz
And I think its time to remove the snipers for 0.9, just for the lulz

-
Charity Case
- Posts: 179
- Joined: 2008-02-15 22:27
Re: [Features] Project Reality v0.85
I find it interesting that the changes people seem to dislike the most are the ones that matter the least.
Dude, don't get me started on other religions...'[R-DEV wrote:bosco;910552']Spy sappin mah' firebase!
-
cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Meeeeehn! This is so bad-*** 1337 I cannot wait till friday! Too bad I gotta work first lolz.
One thing Im very curious about is the drawing times and the deviation. How compareble is it to the previous draw-times and deviations? Still need to sight in for a second or two to become accurate?
DOUBLEPOST: Also looking forward to supply convoy duty! Bringin over the box so people can select kits and stuff!
One thing Im very curious about is the drawing times and the deviation. How compareble is it to the previous draw-times and deviations? Still need to sight in for a second or two to become accurate?
DOUBLEPOST: Also looking forward to supply convoy duty! Bringin over the box so people can select kits and stuff!
Last edited by CodeRedFox on 2009-01-22 08:55, edited 1 time in total.
-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Features] Project Reality v0.85
LOL exact same thing I was thinking ccI find it interesting that the changes people seem to dislike the most are the ones that matter the least.
-
hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Features] Project Reality v0.85
the deviation change will be a welcome change. pistols killing people with assault rifles, lol.'[R-DEV wrote:CodeRedFox;910876']
All pilot squads rack up huge kills and over power enemy allot.
Edit: Oops sorry not THIS pilot squad, I meant I've been in pilot squads that racked up points.
-
wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: [Features] Project Reality v0.85
This has probably already been addressed, but i didnt see it anywhere (i didnt look that hard, but hey). If the wrench can no longer repair vehicles, and only this repair station (which i understand has to be set up) can repair vehicles. How do you get disabled vehicles that cant drive there back on the road?
-
CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Features] Project Reality v0.85
Deployable towtruck?

"apcs, like dogs can't look up" - Dr2B Rudd
-
para_hjs
- Posts: 263
- Joined: 2005-01-19 11:46
Re: [Features] Project Reality v0.85
0.8 made people using pilot kits in inf fights. Silent protest to the deviation flaw | small arms fire under 200m.hiberNative wrote:the deviation change will be a welcome change. pistols killing people with assault rifles, lol.
-
arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: [Features] Project Reality v0.85
WEAPONS: Tweaked ar-15 unzoomed fire animations
Does that mean we get the US marksman rifle changed?
Does that mean we get the US marksman rifle changed?
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Features] Project Reality v0.85
its a great gameplay dynamic when in the city, you have to check EVERY roof topDoom721 wrote:Thats really going to change my way of playing urban maps![]()
-
jack2665
- Posts: 171
- Joined: 2008-04-03 03:53
Re: [Features] Project Reality v0.85
no no more spc--cpc ops bu--t b--ut you big mene
you cant do this to me 
but beater sniper kit
makes up for it
but beater sniper kit




