[Update] Project Reality v0.85 Feature List

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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: [Features] Project Reality v0.85

Post by AquaticPenguin »

Are helicopters getting more flares to compensate for the fact that the missiles are on there way before we even know?
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Features] Project Reality v0.85

Post by Mora »

Not that i know of.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: [Features] Project Reality v0.85

Post by Zoddom »

AH CANT WAIT MY HEARTS BEATING SO FAAAAST........ WHY HAS A DAY 24 HOURS??? :evil: :x
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Features] Project Reality v0.85

Post by OkitaMakoto »

OMG GuiZ iTs 1:28AM hErE I Thougzt PR .85 wuz gonn *** out on FriDAY!? WUt heck!?
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: [Features] Project Reality v0.85

Post by Zoddom »

[R-DEV]OkitaMakoto wrote:OMG GuiZ iTs 1:28AM hErE I Thougzt PR .85 wuz gonn *** out on FriDAY!? WUt heck!?
w00t, european time is not as slow as yours :)
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: [Features] Project Reality v0.85

Post by Oddsodz »

Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.

Ouchi :(
Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: [Features] Project Reality v0.85

Post by Charity Case »

Alex6714 wrote:But thats entirely one persons opinion...
Ok then, please explain to me how the removal of the ghille suit, speco ops kit, and pilot's pistol have and actual impact on gameplay.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Features] Project Reality v0.85

Post by Rudd »

gille suit barely worked, lots of poeple didn't understand

spec ops kit...arguemtns for and against there

pilot pistol...yeah he should have a sidearm..but he shouldn't be doing paratrooper attacks so...
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Features] Project Reality v0.85

Post by Alex6714 »

Charity Case wrote:Ok then, please explain to me how the removal of the ghille suit, speco ops kit, and pilot's pistol have and actual impact on gameplay.
If none of them had an impact on gameplay, then they would not have been changed.

For the pilots pistol, the reason that was good enough to be used for more than self defense was because 0.8 deviation allowed it to be so. Not the case with 0.85. Also, I never used it in such a manner, yet I am now punished with no way to defend myself (muttrah as main example). If it is being used in that way, the reason is:

1) bad deviation

2) players using it inproperly.

One of those is fixable, the other never will be, whatever you do.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Features] Project Reality v0.85

Post by Alex6714 »

Inability to edit...


Fo example, the things you mention, do not make any difference to me in the end.

However hellfire reload time for example, may be an insignificant change for some, but for someone who has spent alot of time flying in PR, you can tell it is a huge gameplay change.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Pluizert
Posts: 146
Joined: 2007-08-29 15:03

Re: [Features] Project Reality v0.85

Post by Pluizert »

The Devs really deserve a publisher and a big load of money & time to produce something epic!
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Features] Project Reality v0.85

Post by WilsonPL »

- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
Please fix this... US soldier with towel on his head ? cmon...
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Features] Project Reality v0.85

Post by bosco_ »

It's a side effect of new kit geometries, which allow much more variety, and we can't do anything about it (yet...).
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sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: [Features] Project Reality v0.85

Post by sav112 »

So I can pick up enemy kit and play I'm one of them with only mt head showing then nail them!!!!!!!!!!!!!!!!!!fantastic....
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: [Features] Project Reality v0.85

Post by 00SoldierofFortune00 »

Most of the changes are good, but what I want to know is how are you supposed to have an Automatic Rifleman in your squad half the time when you can't request it from RPs? Seems contradictory to up the number of Automatic Riflemans then only make them requestable from supply boxes, apcs, and supply drops unless there is going to be one of those waiting for you when you respawn.

Just saying this because fireteams are built around the Automatic Rifleman.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Features] Project Reality v0.85

Post by Rudd »

american with towel on head = epic looking

turban...not so much :D
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [Features] Project Reality v0.85

Post by >para< »

thats why i love that game
nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: [Features] Project Reality v0.85

Post by nk87 »

w.o.w - Amazing, no more spec op kit for me tho - Now implent the HK416 to some sort of troops, with a drum mag ofc!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Features] Project Reality v0.85

Post by CodeRedFox »

00SoldierofFortune00 wrote:how are you supposed to have an Automatic Rifleman in your squad half the time when you can't request it from RPs
What?....Did you read where you can now request kits?

PR_Manual.pdf.

nk87 wrote:w.o.w - Amazing, no more spec op kit for me tho - Now implent the HK416 to some sort of troops, with a drum mag ofc!
got to keep anger down...keep it down. :lol:
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"apcs, like dogs can't look up" - Dr2B Rudd
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