Final H&K 416 texture and the MP7

Discussion pertaining to the PR Norwegian Forces faction.
Fonveh
Posts: 150
Joined: 2008-04-02 13:59

Re: Final H&K 416 texture and the MP7

Post by Fonveh »

I think people should speak English here regardless. This is an international forum after all. ;)
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Final H&K 416 texture and the MP7

Post by Rangu »

You talk the talk, but do you walk the walk? :O :P

Halvor get in here and redo the texture or w/e, at least say something and give a sitrep!
...and what's the status on other guy's texture?
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: Final H&K 416 texture and the MP7

Post by halvor1 »

ok, as i said this were just my texture mafia is making a better version of it! A completely new one ;)
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Final H&K 416 texture and the MP7

Post by Rangu »

YAY! :D
- and your not a bad texturer, just a little unlucky with the resolution, that's all!
Maybe it just were the pics? I dno, great work anyway! ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Final H&K 416 texture and the MP7

Post by single.shot (nor) »

yeah, i think practice makes (well nearly, since theres always room for improvement) perfect.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Final H&K 416 texture and the MP7

Post by H.sta »

Wasn't the HK416 supposed to have a Aimpoint with magnifier?
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Final H&K 416 texture and the MP7

Post by jbgeezer »

black-wolf wrote:Meh, why can't we talk dutch in the dutch force forum?

Mew, doesn't matter.

*edit*

agree with fonveh.
Yeah, whatever.
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: Final H&K 416 texture and the MP7

Post by azn_chopsticks_boi »

Eh I will pm [R-dev]Katarn and make sure that model i gave u will work with the new aim point sights.
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: Final H&K 416 texture and the MP7

Post by johnandreas »

Norwegian HK416 with the correct writing on the sides. And also a FPS view. If the pictures are to big, just let me know and I'll resize them!

*edit*

I also have some photos of the 416N butt stock, if someone is interested.
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: Final H&K 416 texture and the MP7

Post by halvor1 »

johnandreas wrote:Norwegian HK416 with the correct writing on the sides. And also a FPS view. If the pictures are to big, just let me know and I'll resize them!



Sweet thanks for this refrence pictures i think osama will be greatfull for this :)
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: Final H&K 416 texture and the MP7

Post by Polka »

pleym(norway) wrote:Lurer på når du skal ta til vett ;) Bare neggativ skitt snakk...

Kjempe flotte våpen ;)
Nice weapons I love them ;)
Well, just because you have an opinion about something that does not mean everyone will have the same opinion.

And they are still shit. (btw, you did realise I meant the skins and not the models?)
Image
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Final H&K 416 texture and the MP7

Post by jbgeezer »

It was probably the resoultions polka, not the skins.
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Final H&K 416 texture and the MP7

Post by Z-trooper »

Without the use of the harsh language, I'm compelled to agree with ploka once again.
I'll re-quote myself from another thread in this forum:
[R-CON]Z-trooper wrote:Whoever is skinning this should be really careful of painting light (highlights and shadow areas) on there. Its a really really bad habbit for texture artists. There is a whole texture map dedicated to give it dynamic light shading which is a big part of giving material definition to the texture (specular map).

So the base texture should be really simple, a base color almost, some scratches (I guess), dirt, the markings and symbols, small rivets, dents and stuff like that. Besides that the color/diffuse map should hold nothing else. Normal, specular and alpha maps can make stuff look really great and should be utilized so it can reach PR standards.

Besides that it looks a bit like its been photo sourced from a low res image :/ I'd suggest making the textures from scratch.

I could be mistaken and its just a bad render/render set up, in which case I appologize and suggest just taking a screenshot from the viewport (which is better anyway)

Another good tip of giving the texture a bit better look is to run it through a quick sharpen filter as the linear interpolation methods used by modern game engines tend to blur textures quite a bit.

Just some advice. Keep it up.
Image
"Without geometry, life is pointless"
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Final H&K 416 texture and the MP7

Post by Maxfragg »

that was just what i thought, that makes it really look cheeper than it should
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Final H&K 416 texture and the MP7

Post by Dunehunter »

black-wolf wrote:Why don't mod's mind that the norwegians talk norwegian?
We do. Cut it out with the Norwegian or there will be infractions. If you do want to talk in Norwegian, at the very least provide a translation. If I find out that people have been insulting other people using a language that the other person doesn't understand there will be pain.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Final H&K 416 texture and the MP7

Post by Glimmerman »

How is the HK416 skin comming along Mafia?
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: Final H&K 416 texture and the MP7

Post by FPaiva »

[R-CON]Glimmerman wrote:How is the HK416 skin comming along Mafia?
Updates will be post this week.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Final H&K 416 texture and the MP7

Post by Glimmerman »

OK good, cant wait :)
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: Final H&K 416 texture and the MP7

Post by FPaiva »

I forgot to say... The MP7 texture looks pretty sweet, but it looks Photoskinned.
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