[Update] Project Reality v0.85 Feature List

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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Features] Project Reality v0.85

Post by mp5punk »

CANT WAIT TILL TOMORROW!
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[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Re: [Features] Project Reality v0.85

Post by [T]waylay00 »

Deebo wrote:More realistic? In real life pilots are given a pistol.. There have even been talks to replace the pistol with a PDW, mp5 to be exact. Besides they still have to hide for the most part even with a pistol, as it is what it is, only a pistol.


Deebo
I know, but it's a change that will "force" more realistic gameplay. Pilots in real life, even if they have a pistol, wouldn't be stupid enough to raid an enemy base with guns a-blazing. In PR, though, it happens frequently. Now, they don't have a choice.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: [Features] Project Reality v0.85

Post by Hotrod525 »

20 hours to go, comon baby comon baby, i known you're timide 0.856, but you can get out of you're tiny hole, the whole community is waiting you =D
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torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: [Features] Project Reality v0.85

Post by torenico »

I like the ghilles (i think its wrong) suit, its a nice feature of BF2, sadly wont work well on this Engine. Hopefully will work nice on OPF2
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Features] Project Reality v0.85

Post by gclark03 »

Txxs ix txe bxxt!

Txxxxs, DXXs!
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: [Features] Project Reality v0.85

Post by Hauler »

This is really incredible.
"Who just threw a grenade at a tank :? ??: "
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: [Features] Project Reality v0.85

Post by Peeta »

so the official release number is .0856?
Panem Today,
Panem Tomorrow,
Panem Forever.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Features] Project Reality v0.85

Post by ReaperMAC »

v.856
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: [Features] Project Reality v0.85

Post by Peeta »

Fighter wrote:so the official release number is .0856?
wth. no edit button? Jaymz you are now my least favorite dev. :p YOU NERFED MY TOW HUMVEES!!! (sits in corner and crys self to sleep)
Panem Today,
Panem Tomorrow,
Panem Forever.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: [Features] Project Reality v0.85

Post by Dude388 »

MonkeySoldier wrote:So, you don't want that vanilla skin removed? And it even makes it more attractive!? Oh my gawd, get this poor man a big dosis of PR, he's been playing VBF2 for too long! :lol:
Quick PR Devs! We need 50cc's of MUTTRAH CITY STAT!!!
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shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Features] Project Reality v0.85

Post by shifty66 »

Mora wrote:I am sadly not going to enjoy this release.. Actually i haven't since 0.75 ...
Howd you get so cynical.

For shaaaaame.
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
jack2665
Posts: 171
Joined: 2008-04-03 03:53

Re: [Features] Project Reality v0.85

Post by jack2665 »

'[T wrote:waylay00;911925']I know, but it's a change that will "force" more realistic gameplay. Pilots in real life, even if they have a pistol, wouldn't be stupid enough to raid an enemy base with guns a-blazing. In PR, though, it happens frequently. Now, they don't have a choice.

that makes no F**king sence you want to make some thinhg more realalistic by removing somthing that they have in real life
(just make it a banabile ofence to have a pilot atking a main bace)
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Features] Project Reality v0.85

Post by ma21212 »

did u update the writings on the MEC patches? i made up a form a bit after .8 was released and pics were given that had the correct arabic writings that the patches should have
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Features] Project Reality v0.85

Post by Chuc »

WEAPONS: Arabic field dressing text rewritten to be a better translation of the english text (chuc)
Also.. please don't duplicate your posts over different topics :)
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Personal Folio - http://www.studioash.net
GRABDEMANKLES
Posts: 2
Joined: 2007-03-23 00:55

Re: [Features] Project Reality v0.85

Post by GRABDEMANKLES »

As always amazing work by the developers, should be EPIC. :idea:
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: [Features] Project Reality v0.85

Post by Incomplete Spork »

If I don't get the m16 with m68 sight soon I'm gonna sucker punch someone!!!
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Wallz
Posts: 51
Joined: 2007-10-07 02:55

Re: [Features] Project Reality v0.85

Post by Wallz »

00SoldierofFortune00 wrote:Yea, if your on the front lines. If you are trying to flank or go around an enemy position and your automatic rifleman dies, how are you supposed to get one then? Without the SAW/Automatic Rifleman, regular infantry squads/fireteams can't operate properly because they cannot lay suppressive fire.
In real life, can you simply throw down a bag and hit the 'request SAW' and have one spawn for you? That is a lot more realistic. Either pick up the saw off a friendly's body, countinue without it, or hike all the way back :) .
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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Features] Project Reality v0.85

Post by Warpig- »

Exactly. Keep him alive and you won't have that problem
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Features] Project Reality v0.85

Post by Outlawz7 »

Besides with 6 SAW kits you could always be economical and not request them all at once, that way you got a reserve when you die with one.
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[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Re: [Features] Project Reality v0.85

Post by [T]waylay00 »

jack2665 wrote:that makes no F**king sence you want to make some thinhg more realalistic by removing somthing that they have in real life
(just make it a banabile ofence to have a pilot atking a main bace)
Please use spell check before posting. And yes, it makes sense to remove the pistols.
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