Update on PRMM 0.3 Status - May 6th
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eggman
- Retired PR Developer
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- Joined: 2005-12-27 04:52
Update on PRMM 0.3 Status - May 6th
Hey Gents,
We're down to the last few bugs for PRMM 0.3.
This weekend we are working on solving those bugs and hope to build a PRMM 0.305 to release to test either tonight or tomorrow.
We need to run that through some testing and.. if there are no showstoppers, we should be good to release that publicly shortly after getting some testing time on it.
So.. if all goes well... public release will be within the next few days.
egg
We're down to the last few bugs for PRMM 0.3.
This weekend we are working on solving those bugs and hope to build a PRMM 0.305 to release to test either tonight or tomorrow.
We need to run that through some testing and.. if there are no showstoppers, we should be good to release that publicly shortly after getting some testing time on it.
So.. if all goes well... public release will be within the next few days.
egg
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Eglaerinion
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Dark Ewok
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I'm not sure you got that right, the latest internal release will be distributed to the testers either later tonight or tomorrow.Rifleman wrote:So...i hope that all bugs are fixed and morning will be our day !
Then they need to test it. That will take a few days...
Hopefully, it can be released sometime next week.
Again, this is not a releasedate set in stone. Things can still happen that delays the release even further.
We will, ofcourse, pray that there will be no further delays!
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Garton 22ndMEU
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Fullforce
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If we released now, we can't be sure of any bugs that may have slipped through the net - and until we're happy, its not coming.
Testers are going into overdrive as we speak, to ensure the community gets the best build they can.
Testers are going into overdrive as we speak, to ensure the community gets the best build they can.
Last edited by Fullforce on 2006-05-06 21:49, edited 1 time in total.
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EON_MagicMan
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Top_Cat_AxJnAt
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Wolfmaster
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