Great Job Devs
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FlyDoggie
- Posts: 109
- Joined: 2008-08-14 01:48
Great Job Devs
I would like to say to all the DEVS, Beta testers and stress testers nice job on working hard to get the new release out. I want to especialy thank the DEVS for their hard work and dedication for the making of Project reality. I know you all do this on your own time.
The Hardcore Community is filly dedicated to Project Reality and look foward to gameplay on the new release and any new ones as they come.
SO AGAIN THANK YOU DEVS FOR MAKING THE BEST MOD OUT THEIR.
The Hardcore Community is filly dedicated to Project Reality and look foward to gameplay on the new release and any new ones as they come.
SO AGAIN THANK YOU DEVS FOR MAKING THE BEST MOD OUT THEIR.
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VoXiNaTiOn
- Posts: 1644
- Joined: 2008-07-26 15:15
Re: Great Job Devs
Yea, good job all. Loving ALL of the sounds and animations, I spent 5 mins getting distracted by the GLTD
.

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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: Great Job Devs
It's so pretty!
Also kudos on the new HUD icons and little changes which make all the difference.
Coders get no love, hoorah for coders!
Also kudos on the new HUD icons and little changes which make all the difference.
Coders get no love, hoorah for coders!

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: Great Job Devs
Bonerific.
M.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Great Job Devs
Excellent work! I love the sounds and feel of the mod! Also like you removed the cones from the players on the map!
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Great Job Devs
Sofar pure win win.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Great Job Devs
Vege wrote:Sofar pure win win.
Sofar still downloading,
But at least my "Levels" are done



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ghettostankk
- Posts: 127
- Joined: 2008-01-09 05:43
Re: Great Job Devs
Why I'm not as quick to drop to my knees and open my mouth as 75% of the posters on this forum I do agree that you all have made a great game to play.
Having played .85 yet, but am positive it has to be an improvement. I don't mean that in a bad way just looking forward to seeing the changes you made. Thanks for the release.
Good job on making the best shooter out there.
Having played .85 yet, but am positive it has to be an improvement. I don't mean that in a bad way just looking forward to seeing the changes you made. Thanks for the release.
Good job on making the best shooter out there.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Great Job Devs
Good time playing with you and your buddies last night...( I think you where there?)

"apcs, like dogs can't look up" - Dr2B Rudd
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CodeC.Seven
- Posts: 303
- Joined: 2007-11-24 01:57
Re: Great Job Devs
i just played it for 5 mins because i have to proceed tournament signups, but i liked what i have seen.
-Sig removed-
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Japub
- Posts: 237
- Joined: 2007-08-28 16:02
Re: Great Job Devs
Wasn't it CodeRedFox that posted that image with different stages on people waiting for the patch with the text "We're at OMG" or something? Something similar could be made for after the patch. Seen this too many times! There should be a picture something like:
PR Patch released:
First day
1. OMG! GREAT JOBS DEVS!!!! I L0V3 IT SO FRIGGIN GOOD!!!! ""!;:¤Ä!#¤ <---We're here atm
A few days
2. You made everything worse. *whine* *whine* Everything is ruined!
One week
3. Wasn't this about realism? Where's the realism when you can't even ****** with the frickin *****??!
Two weeks
4. This was the one thing that made me hang on to PR. Now I'll find some other game.
The PR community is like a teenage kid sometimes.
Btw, GREAT JOB DEVS! IT'S LIKE THE IMBAEST PATCH EVER!

PR Patch released:
First day
1. OMG! GREAT JOBS DEVS!!!! I L0V3 IT SO FRIGGIN GOOD!!!! ""!;:¤Ä!#¤ <---We're here atm
A few days
2. You made everything worse. *whine* *whine* Everything is ruined!
One week
3. Wasn't this about realism? Where's the realism when you can't even ****** with the frickin *****??!
Two weeks
4. This was the one thing that made me hang on to PR. Now I'll find some other game.
The PR community is like a teenage kid sometimes.
Btw, GREAT JOB DEVS! IT'S LIKE THE IMBAEST PATCH EVER!
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=]H[=Viper
- Posts: 121
- Joined: 2008-11-30 07:54
Re: Great Job Devs
I have to second Doggies comments, Best version yet! Only thing I can say negative about it is my TK's were at an all time high the first few rounds, who knew friendlies were gonna steal hat's too ! Good thing for the addition to the comm rose..CEASE FIRE !!! LMAO... Thanks Guys, Great Job !
USMC Vet - Clan Co Leader
CHICAGO =]H[= SERVERS
AAS (69.12.111.27 : 16567) INSURGENCY (69.12.111.28 : 16567) 24/7 KASHAN (69.12.111.29 : 16567)
INFANTRY (69.12.111.30 : 16567) TRAINING/MATCH (69.12.111.31 : 16567)
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Great Job Devs
Wasent mine, I believe it was reaperMAC's

"apcs, like dogs can't look up" - Dr2B Rudd
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Garack
- Posts: 624
- Joined: 2006-05-04 07:20
Re: Great Job Devs
Very nice sounds, new models, gameplay, kits and best game EVER,,AND FINALLY I HIT SOME OTHER GUYS"! Much more intensive firefights ever cause now hitting is no more so random and targeting is faster.
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Great Job Devs
Lies...[R-DEV]CodeRedFox wrote:Wasent mine, I believe it was reaperMAC's

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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scarmoe
- Posts: 62
- Joined: 2008-01-14 03:36
Re: Great Job Devs
amazing release 
been playing for 3 hours...man, what an experience!!
ASAD KHAL for the win!!...best match ever had on PR.
thank you devs for this wonderful release
been playing for 3 hours...man, what an experience!!
ASAD KHAL for the win!!...best match ever had on PR.
thank you devs for this wonderful release
"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill
- Sir. Winston Churchill
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Great Job Devs
Played 8 minutes, as an insurgent with the shotty on Fallujah West. Great stuff!
Animations were improved even further. Upon taking up the shotty, you check what ammo type in loaded. Red for buck shot, white for breaching.
Further distinction by the weapon itself is great.
New Insurgent kits give that mish-mash feel. Fresh new AKs and gear further enhances their unique fighting style.
HUD adjustments, removal of player dot arrows, squad leader numbers and improved compass coloring increase realism. In time, the players will adapt to the change, or risk TKing friendlies. Fresh markers for commanders and leaders are quality work. Icons properly depict the kits, especially with the Insurgents.
A small but vastly important addition to the comm rose is the 'Cease fire' shout. Very handy, and I hope people will notice these cries for help, and in turn use it for themselves in case of accidents.
So thank you, devs, cons, testers and all involved for another awesome release!
Animations were improved even further. Upon taking up the shotty, you check what ammo type in loaded. Red for buck shot, white for breaching.
New Insurgent kits give that mish-mash feel. Fresh new AKs and gear further enhances their unique fighting style.
HUD adjustments, removal of player dot arrows, squad leader numbers and improved compass coloring increase realism. In time, the players will adapt to the change, or risk TKing friendlies. Fresh markers for commanders and leaders are quality work. Icons properly depict the kits, especially with the Insurgents.
A small but vastly important addition to the comm rose is the 'Cease fire' shout. Very handy, and I hope people will notice these cries for help, and in turn use it for themselves in case of accidents.
So thank you, devs, cons, testers and all involved for another awesome release!






