0.85 demands higher performance?

General discussion of the Project Reality: BF2 modification.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: 0.85 demands higher performance?

Post by youm0nt »

[R-DEV]Gaz wrote:Fellas, it's 2009.
Some of us like living in the past :mrgreen:
I found out that lowering view distance to the lowest setting will help a lot, but it's a slap to the face since the engagement ranges in PR are longer. You'll also be getting shot out of nowhere faster than you can "wtf"
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theSASTA
Posts: 91
Joined: 2007-04-09 22:30

Re: 0.85 demands higher performance?

Post by theSASTA »

hmmm..

Well.. i really was like "huh ? Oo" when I first saw Fallujah.

Awesome map, no doubt. But in some places my fps is dropping remarkably.
Maybe its just the old BF2 Engine who cant deliver the information in a fast and decent way.
Ever thought about it this way?
Its an old engine, and being technically fit to render maps like FALLUJAH (Size /detail, smoke etc) is pretty cool imo.

System (which is way too good for BFV but only low middleclass compared to todays stuff):
Amd X2 4200+
6GB RAM 800mHz
8800 GT 512MB
Asus M2n.e mainboard

BF config:
1280 x 1024 resolution
ALL set to MAXIMUM with 2x AA except Sound (cant enable "ultra high").
Never thought I must change Antialiasing from 4x to 2x to get decent fps in a BF2 map :)
Last edited by theSASTA on 2009-01-24 03:58, edited 1 time in total.
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: 0.85 demands higher performance?

Post by .blend »

I have the new patch running fine at 1280*1024 at low on a Lenovo T61! That Laptop is made for business ppl, not with gamers in mind. If IT can handle PR, then any halfway decent computer should too. Otherwise you might aswell just start playing 2D PointnClick adventures, i bet there are enough out there to keep you entertained til doomsday...and you'll never have to upgrade!!! How bout that?!
Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Re: 0.85 demands higher performance?

Post by Gaz »

theSASTA wrote:hmmm..

Well.. i really was like "huh ? Oo" when I first saw Fallujah.

Awesome map, no doubt. But in some places my fps is dropping remarkably.
Maybe its just the old BF2 Engine who cant deliver the information in a fast and decent way.
Ever thought about it this way?
Its an old engine, and being technically fit to render maps like FALLUJAH (Size /detail, smoke etc) is pretty cool imo.

System (which is way too good for BFV but only low middleclass compared to todays stuff):
Amd X2 4200+
6GB RAM 800mHz
8800 GT 512MB
Asus M2n.e mainboard

BF config:
1280 x 1024 resolution
ALL set to MAXIMUM with 2x AA except Sound (cant enable "ultra high").
Never thought I must change Antialiasing from 4x to 2x to get decent fps in a BF2 map :)
CPU is throttling your setup. The FSB is too low to get the gain from the card. Also, BF2 is not set up to be optimised for Dual Core, meaning if you have a lower end DC, you're basically only running PR on a 1.4-1.6Ghz CPU, if you have OC'd it. If you're running a 32 bit OS, then you have 3gb of RAM doing nothing. However, RAM isn't your issue, although the best improvement upgrade you can usually make in BF2/PR is RAM due to shaders.
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: 0.85 demands higher performance?

Post by Zi8 »

Yea, I remember that in 0.5 / 0.6 times my E6600 & x1950pro were enough for this game but 0.8 is giving too much stress for my ati. Especially on Ramiel, my fps is something like 20-30. Forest maps still run very decently avaraging over 50 with 1024x768 all maxed. Havent been able to test the new patch so these apply for 0.8 only.

Its normal and natural that games are evolving and so should our computers too. Stop drinking beer for one month / smoking cigs and buy new stuff :mrgreen:
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: 0.85 demands higher performance?

Post by Cobhris »

PlaynCool wrote:I think we should stop rasining the requrements, not all of us can handle that, and i dont have the time the spare money and the will to upgrade.
You know you can always turn your graphics down if it's too much for your comp. But don't spoil it for those of us who have the machines to enjoy the game to its fullest. I have a Pentium D 2.8 GHz with 2GB RAM and an NVIDIA GeForce 8800 GT, and I can max every setting with a resolution of 1024x768.
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Kinote
Posts: 89
Joined: 2007-12-12 03:09

Re: 0.85 demands higher performance?

Post by Kinote »

I'm all for engine pushery, but there may be something within the map itself causing the rate drops in certain areas. Archer had the clump of rocks, and the first few versions of Basrah crippled half the community until we got around to fixing it. Neither camp in this scenario should be calling bullshit on the other. People with poor computers need to upgrade (To a point), we need to run through the map with a fine toothed comb and make sure we didn't **** something up. Again.
Last edited by Kinote on 2009-01-24 09:14, edited 1 time in total.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: 0.85 demands higher performance?

Post by NyteMyre »

I don't know IF i can buy RAM for this computer.
I got a dual channel (2x512)..so I have a virtual 2GB. It used to have an old 256 DDR Ram in it aswell, but then the Dual Channel didn't work. So i had less RAM available.

I think if I wanna upgrade my RAM, i need to buy 2x512 again...the very same that are on my Motherboard right now.
krekc
Posts: 281
Joined: 2007-02-23 15:28

Re: 0.85 demands higher performance?

Post by krekc »

I haven't been able to play 64player reality servers since .5 cause of hardwear issues, but I love the eye candy so played on smaller servers with everything turned up, for some reason though all there now seems to be are 64 player servers since .7 which kinda makes it harder for those with lower spec machines to get a game. I'm lucky though as i'm upgrading my PC. infact i'd it here the other day but had to send it back 'cause of courrier damage :( ... so looks like i'll have to wait till next week for .85 PR goodness & 64 player servers..
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xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Re: 0.85 demands higher performance?

Post by xseeyax »

I play with an 8800GTX on 1920x1200 with 4gigs of ram and play every map fine except for Fallujah where my frames drop in heavy firefights but it is playable.
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SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: 0.85 demands higher performance?

Post by SqnLdr »

FPS is fine, it just lags when it's using the pagefile for me. Ordered another couple of gigs of RAM just this second.
All was fine with 0.8 till I switched to Vista, then Ramiel (and only Ramiel) started lagging. Fools Road on 0.85 now lags like Ramiel did, for some reason - as do a couple other maps. Going to defrag and see if that lessens it. I refuse to turn my settings down, I've been upgrading to keep up with PR [From 7800GTX to SLi to HD4850, P4 to Q6600, 512MB -> now 4GB RAM...)! Good job pushing this engine lads.
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S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Re: 0.85 demands higher performance?

Post by S.P.C-[Reality]- »

NyteMyre wrote:Well, it's not a case of just buying a new video card.

I think i bought the last VGA motherboard ever created. (although i think it does support a PCI card).
I need at least a new motherboard / CPU / DDR and new Power Supply before I can get a new card. Also, i haven't had an upgrade for 2/3 years or something. So I'm totally out what's the best at the moment.

i am stuck with the exact same situation. upgrading for me will cost around $800 Cn plus 13-15% tax which makes it $900+ total.

meh i guess i am just going to get owned due to low fps over and over till the prices drop a bit more!!
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TheOak82
Posts: 108
Joined: 2007-09-03 13:41

Re: 0.85 demands higher performance?

Post by TheOak82 »

There are some FPS hogs in several maps. In Fallujah I was looking at this tree and from 1 angle I got 100FPS, from another angle 36FPS.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: 0.85 demands higher performance?

Post by Hitperson »

[R-DEV]CodeRedFox wrote:Ha. 0.9 will be even bigger. You got a few months to get ready. :-D

Fallujah West does have some lag issue for a few people. Best thing to do is upgrade.

I know its hard to upgrade sometimes. But with out a paid debugging team we can only optimize so much to a point.
err yeah... laptop.

wired thing was that it was spikes of lag so i'm wondering if it could have been outside processes causing lag.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: 0.85 demands higher performance?

Post by NyteMyre »

Well, i just ordered 2x1GB DDR-400 to replace my 2x512MB DDR-400
Hope it will fix my overall performance a bit (my PC is a bit slow on all fronts 8-) )
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: 0.85 demands higher performance?

Post by bosco_ »

More RAM is always good, not only for games
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jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: 0.85 demands higher performance?

Post by jayceon515 »

Fallujah probably wouldn't lag it there weren't those huge static smoke effects that are btw very unrealistic as far as the placement goes. I doubt that a single car wreck can produce such an amount of thick black smoke that can be seen from that far away. And it also looks like it's coming 10 meters below the ground.

I bet removing those static smoke effects would make the map run smoother for many players that are complaining right now.

I also found out that it only lags when you look in the general direction of that huge smoke effect. Even when behind a wall and not being able to directly see the smoke it will cause lag.

Personally I'd rather see those kind of static smoke effects removed or/and replaced by smaller ones. They have very little or no impact on gameplay that is the main reason many players downloaded the mod in the first place.

My 2 cents
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: 0.85 demands higher performance?

Post by bosco_ »

That smoke effect doesn't have a big impact on the performance, we did tests with and without it.
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: 0.85 demands higher performance?

Post by 00SoldierofFortune00 »

[R-DEV]CodeRedFox wrote:Ha. 0.9 will be even bigger. You got a few months to get ready. :-D

Fallujah West does have some lag issue for a few people. Best thing to do is upgrade.

I know its hard to upgrade sometimes. But with out a paid debugging team we can only optimize so much to a point.

Don't really need to upgrade unless you are living in the stoneage.

Just turn down Lighting and dynamic shadows/lighting.

Those are the things that sap the most resources besides Textures. I have an 8800GTS 640MB and last patch I couldn't play at max settings without some lag for some reason, so turned down Lighting to Medium and Dynamic Lighting and Shadows to low and it looks and plays smooth with 4AA and everything else at high. I have 4 gigs too (no 64bit though) and even I had to turn stuff down.
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V4.SKUNK
Posts: 98
Joined: 2008-02-04 10:45

Re: 0.85 demands higher performance?

Post by V4.SKUNK »

00SoldierofFortune00 wrote:Don't really need to upgrade unless you are living in the stoneage.

Just turn down Lighting and dynamic shadows/lighting.

Those are the things that sap the most resources besides Textures. I have an 8800GTS 640MB and last patch I couldn't play at max settings without some lag for some reason, so turned down Lighting to Medium and Dynamic Lighting and Shadows to low and it looks and plays smooth with 4AA and everything else at high. I have 4 gigs too (no 64bit though) and even I had to turn stuff down.
What drivers are you using on your GPU???
Also what power supply do you have???
What is the temperature of your GPU under load???
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