[R-DEV]Rhino wrote:looking pretty good.
My main questions are, how many vBF2 and PR texture pallets have you used or is this only pure new textures? It needs more interior objects thou I take it your working on them.
Right for some tips, make your windows as separate objects, then export them as bundle meshes so that way you can make them transparent and you can also not to cast any lightmaps. If you wanted to be really clever you could probably if you generated your lightmaps in 3DsMAX get the light to look like its going a little bit dimer etc, wont be able to change its colour thou.
Could also make each window separate and make them a destructible object like I have done for the Muttrah Mosque.
When making the interior objects make them also as a separate object so you can control there lods etc more easily.
Its looking pretty cool thou more like a Western Europe Church than anything else?
Hey Thanks for the tips,
I'm using 2 new 512-512 detail textures. I could send you the files if you want? One for the stone bricks and one for marble windows and pilers and other bits. also an altered version of a pr roof tiles texture.
It's exported it as one object. I was planing on making some more objects for the inside. Like pews an alter maybe candles...
The window have full alpha transparency and have a very convincing stained glass effect, but are not currently destuctable.
If I light map in 3dmax I'm sure could do some very fancy stuff with point lighting...
Your right that it looks western European.
Maybe it could be used for a Polish vs Russian map? based in Poland?