Hundreds of comments on previous releases focused on infantry weapon deviation. One of the dev's posted settling times and an explanation of the deviation as it related to the BF2v engine in response to this discussion for .806. Could a dev post the same figures for .85 in anticipation of our curiosity?
Thanks,
Ed
Deviation and Settling numbers
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bosco_
- Retired PR Developer
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Edward
- Posts: 49
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Re: Deviation and Settling numbers
Excellent, looking forward to the guide.[R-DEV]bosco wrote:Jaymz and nedlands are working on a guide on deviation for 0.85.
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Caboosehatesbabies
- Posts: 335
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Re: Deviation and Settling numbers
Answer! It's great! Accurate enough on the move to suppress, only takes like 1 to 2 seconds for minimum deviation, and the min deviation + timing your shots mean that go where you want to. It is no longer a roulette game to run across an open field. You gotta use cover.
Perfect mix between .75 and .8, good job!
Perfect mix between .75 and .8, good job!
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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Doom721
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Re: Deviation and Settling numbers
Thats good to know, because I have a general jist of what to do to keep deviation down, but a set of dev rules would be nice to know 
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Rudd
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