Deviation and Settling numbers

General discussion of the Project Reality: BF2 modification.
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Edward
Posts: 49
Joined: 2008-06-05 12:57

Deviation and Settling numbers

Post by Edward »

Hundreds of comments on previous releases focused on infantry weapon deviation. One of the dev's posted settling times and an explanation of the deviation as it related to the BF2v engine in response to this discussion for .806. Could a dev post the same figures for .85 in anticipation of our curiosity?

Thanks,
Ed
bosco_
Retired PR Developer
Posts: 14620
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Re: Deviation and Settling numbers

Post by bosco_ »

Jaymz and nedlands are working on a guide on deviation for 0.85.
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Edward
Posts: 49
Joined: 2008-06-05 12:57

Re: Deviation and Settling numbers

Post by Edward »

[R-DEV]bosco wrote:Jaymz and nedlands are working on a guide on deviation for 0.85.
Excellent, looking forward to the guide.
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Deviation and Settling numbers

Post by Caboosehatesbabies »

Answer! It's great! Accurate enough on the move to suppress, only takes like 1 to 2 seconds for minimum deviation, and the min deviation + timing your shots mean that go where you want to. It is no longer a roulette game to run across an open field. You gotta use cover.

Perfect mix between .75 and .8, good job!
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: Deviation and Settling numbers

Post by Doom721 »

Thats good to know, because I have a general jist of what to do to keep deviation down, but a set of dev rules would be nice to know :P
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Deviation and Settling numbers

Post by Rudd »

We in the tourny await this guide with baited breath.
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