Lesson: Why you shouldn't pick up enemy kits.

General discussion of the Project Reality: BF2 modification.
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Lesson: Why you shouldn't pick up enemy kits.

Post by CanuckCommander »

In the forums, I see many of you making threads asking questions or condemning the new, but necessary, bug in PR.85 that causes players to pick up helmets and other gear of enemy kits as well as the rifle. Some of you argue that this is very unrealistic and should be changed immediately.

I disagree! Here is why. It is very realistic that you might get shot by friendlies if you use OPFOR gear or weapons. In PR, this is reduced by the MAP and HUD marking friendlies and friendly names. In real life, in fact, it would be EVEN MORE likely to get shot by friendlies.

For example,

Since Generation Kill is based on a real story, this should teach you all a lesson. If friendly fire like this can happen in real life, I don't see why trigger-happy video gamers in PR won't do the same.



LESSON HERE, DON'T PICK UP ENEMY KITS UNLESS NECESSARY!! Enjoy :grin: , start watching from 3:00. The lesson is at 4:15.


Generation Kill - 1x06 - Some Great Bits

For those who haven't seen generation kill, here is the story. Gen kill is about the current Iraq war. For more info, please google Generation Kill.

The "mexican," Gabe, in the story, lost his helmet while in the turret of a HMMV going over rough and bumpy terrain (no he didn't have the strap on). Since the convoy can't stop for 1 man to pick up his helmet, he was forced to pick up an Iraqi helmet and repaint it to be a replacement.

While on foot patrol, he and his squad was mistaken for Iraqis and "got lit up" by a friendly HMMMV. When asked why the gunner started to shoot at the friendlies, he said, "I saw an Iraqi helmet." This goes to show that, a great risk comes with picking up enemy equipment. That is why armies wear uniforms, not only for camo purposes, but also for identification purposes.

In my opinion, even though the bug might look silly at times, it is a great "unintentional" addition to PR because it reduces the amount of kit swapping between factions, a phenomenon that is highly unrealistic because soldiers usually stick with their own rifles due to familiarity.

After you watch, come back and tell me what you've learned :-P
Last edited by CanuckCommander on 2009-01-26 00:56, edited 15 times in total.
Reason: Did you not read? Saobh? Embedding disabled by request!
Cassius
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Joined: 2008-04-14 17:37

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Cassius »

Well that was one case. I can see how it is more likely that friendlies get lit up without all the markers, but you describe a rare occurrence. If you would have displayed how picking up just the weapon plays out irl and how the bug reflects that you would have made more your point.
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General_J0k3r
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Joined: 2007-03-02 16:01

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by General_J0k3r »

i agree. unless infiltrating or finding a neat enemy special kit don't do it. and the neat special kit does NOT include crewman and pilot kits :D
bondsan
Posts: 193
Joined: 2008-03-31 02:55

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by bondsan »

last night on an insurgent map i saw a red rag top led prone facing from right to left 100 metre range, i took one look at the rag and blasted it..... 0.0000001 second later i was punished for a team kill :( i was then screamed at "why did you kill me noob ?" erm cos you were wearing a turban !
WilhelmTell
Posts: 52
Joined: 2006-03-28 10:27

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by WilhelmTell »

I wish you could not pick up enemy kits. Just for gameplay issues.
General_J0k3r
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by General_J0k3r »

WilhelmTell wrote:I wish you could not pick up enemy kits. Just for gameplay issues.
why? it's great. and realistic to a certain extent ;)
WilhelmTell
Posts: 52
Joined: 2006-03-28 10:27

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by WilhelmTell »

Because I find it very irritating when you get shot at by an insurgent with a "stolen" M16. :grin:
And it's in some cases not very realistic. Like an insurgent that knows how to handle the US Heavy AT kit.
Rudd
Retired PR Developer
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Rudd »

The team what allows the HAT to fall in to insurgent hands...is a bad team.

I had a SM who got the HAT on fallujah, he shall go nameless....


"SUPER_TIMO"


....and I told him he was not allowed to leave main unless he got another kit :D
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Solid Knight
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Solid Knight »

Not much use for the HAT on insurgency. Technicals are easy to deal with. Really, it's only good for hitting clusters or caches from long distance.
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by shifty66 »

Well one must assume if they picked it up they have prior knowledge. :-D
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badmojo420
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by badmojo420 »

Another good example from Generation Kill is when Captain America is firing on the empty Iraqi SUV. And people in another vehicle thought it was enemy fire because he was using an AK he picked up.
WilhelmTell
Posts: 52
Joined: 2006-03-28 10:27

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by WilhelmTell »

Dr2B Rudd wrote: [...]
I had a SM who got the HAT on fallujah, he shall go nameless....


"SUPER_TIMO"


....and I told him he was not allowed to leave main unless he got another kit :D
:mrgreen:

I have a question:
If an insurgent for example has the US H-AT kit, can he resupply missiles for it at weapon caches ?
Rudd
Retired PR Developer
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Rudd »

yes he can, ammo crates can only tell ur team, not ur weapon
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Mastatschief
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Mastatschief »

Why you should pick up enemy kits: Arresting insurgents with a turban is a lot easier and earns your team good intel.
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by WilsonPL »

its annoying and should be removed asap : >, i hope devs make some small hotfix for this and few more bugs.
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WilhelmTell
Posts: 52
Joined: 2006-03-28 10:27

Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by WilhelmTell »

So you cannot resupply at the enemy's supply crates since this update, but you can do that with foreign weapons at your own crates ?
If so, that would be a reason for me why you should not be able to pick up enemy kits at all.
>para<
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by >para< »

i like that when you grap enemy weapon to take helmet and vest keep supr. me PR team :)
Chuc
Retired PR Developer
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Chuc »

For the last time, in case people missed it the first time -
Just to clarify, we had to make a lot of design considerations before going ahead with this change, and it seems like this is going to stay. That is.. until every single kit geometry for every faction is redone from scratch.
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Hresvelgr
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Re: [Lesson] Why you shouldn't pick up enemy kits.

Post by Hresvelgr »

WilsonPL wrote:its annoying and should be removed asap : >, i hope devs make some small hotfix for this and few more bugs.
If it's annoying then just don't pick up enemy weapons, mmkay? And take a second to look at someone on long distances to make sure instead of blasting at everything. Ain't that hard. I personally love the realism aspect of it.
"I'm not crazy, I'm the only one who's not crazy!"
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