How Much would you pay?

General discussion of the Project Reality: BF2 modification.
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How much would you pay?

I would play $60+ PR (ftw)
112
19%
$60
60
10%
$50
128
22%
$40
156
26%
No way in hell.
138
23%
 
Total votes: 594

markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: How Much would you pay?

Post by markonymous »

Rico11b wrote:You are kidding me right??? "stick to reality", surely you are freaking joking. .856 has carved out and tossed aside any remaining attempt at reality.

.856 has given rise to the new ELITE INFANTRY SOLDIERS. Aka the INSURGENTS. The insurgent faction now completely PWNS anything on the battlefield. So we have come full circle and are now back to point-n-click twitch shooting. Who needs strategy and planning when all you need is point-in-click twitch reflexes. I also see that dolphin diving has returned to it's full glory. Firefights take all of 3 seconds now. Good job, not :(
You have never EVER help a weapon in you hand.
Rico11b wrote:Firefights take all of 3 seconds now.
Just like they do in real life.
Rico11b wrote:As a combat veteran I'm highly insulted that the PR gaming public has been led to believe that this is in some way a reflection of reality. I suppose in the end the Run-N-Gunners win out over the hardcore reality players huh? Congrats run-n-gunners, your crying has paid off. Enjoy!
I guess it should not matter to me since I have limited time to play these days, but just know that PR has taken a step or two backward. I'm certain I've wasted my time even posting this.
Combat Veteran? give me a break from the above statement you are clearly a person who has never held a rifle in your life let alone actually been in a firefight.
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Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Re: How Much would you pay?

Post by Rico11b »

OH MY GOLLY GEE!!! What a funny little guy you are...


I was serving my country when you were still pissing your pants. Your comments are so utterly laughable that it's not even worth me getting upset about.
Last edited by Rico11b on 2009-03-29 17:17, edited 1 time in total.
Reason: Point made
TimeMasheen
Posts: 40
Joined: 2008-12-12 02:01

Re: How Much would you pay?

Post by TimeMasheen »

It really all depends, if it was made with a whole new engine, fastropes, etc then i would spend $49.99-59.99
[DVB]Mystic
Posts: 2
Joined: 2008-11-15 15:21

Re: How Much would you pay?

Post by [DVB]Mystic »

First off let me say .85 is terrific and you have brought back the fun to the game for me. I have been playing since .5 and this is a solid improvement. When I look at the amount of hours I play and the enjoyment I get I would gladly pay $60.00. Unfortunately, we are an entitlement society and want everything free which is pathetic. Once you give it away it is hard to then charge for it.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: How Much would you pay?

Post by Rudd »

Rico11b wrote: As a combat veteran....



Signed
"let down"
I don't get it, guys I know who are ex/current army seem to think that .85 is far better than .8

And firefights do last along time ingame, if you actually take cover etc.

I want realism ingame as well, but not being able to shoot something 100m in front of you while crouched wasn't realistic either?
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: How Much would you pay?

Post by Gore »

I'd pay as much as any other game costs :) .85 is great, it has lifted the experience for me.
Wattershed
Posts: 177
Joined: 2006-10-07 22:35

Re: How Much would you pay?

Post by Wattershed »

I say, buy the BF2 engine and make a store ready PR without any hardcoded shit ^^
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: How Much would you pay?

Post by Pantera »

if i was rich i would buy PR and put all the devs onto a payroll (r-cons however will get minimum pay :p ), oh and also i would buy computer scientists to build the Project Reality game engine, w000 fastropes! :p


if i was rich though :(

btw why is rico flaming about "combat vetenarism" so much? :confused:
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: How Much would you pay?

Post by ice_killer »

[R-DEV]bosco wrote:Reading comprehension is a skill that many youngsters these days apparentely lack
why do you always use so difficult words :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Jason
Posts: 32
Joined: 2005-08-22 18:25

Re: How Much would you pay?

Post by Jason »

I would gladly pay 60 bucks. The game would be ALOT better if it was build from the ground up on a different engine as long as it had the same feel as it does now
He aint there no more and if he is he aint happy
-Major Payne
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: How Much would you pay?

Post by Tirak »

Rico11b wrote:You are kidding me right??? "stick to reality", surely you are freaking joking. .856 has carved out and tossed aside any remaining attempt at reality.

.856 has given rise to the new ELITE INFANTRY SOLDIERS. Aka the INSURGENTS. The insurgent faction now completely PWNS anything on the battlefield. So we have come full circle and are now back to point-n-click twitch shooting. Who needs strategy and planning when all you need is point-in-click twitch reflexes. I also see that dolphin diving has returned to it's full glory. Firefights take all of 3 seconds now. Good job, not :(

I've been so busy with family and work that I only had time to test the first two (2) test build releases, so I missed the test sessions for the major changes that came afterward. Not that my input would have changed anything because it is obvious that certain R-Devs either don't know **** about what is takes to make a game seem realistc, or are not interested in "REAL" reality at all. But I gotta say I am HIGHLY "let down" by this latest .856 release.
It pains me to think that some of the R-DEVs that I personally know and love had a hand in this mess. I know I've been away for a bit, but come on. What were ya thinking? This is NOT reality, not even close. Not anything close to what it once was.

As a combat veteran I'm highly insulted that the PR gaming public has been led to believe that this is in some way a reflection of reality. I suppose in the end the Run-N-Gunners win out over the hardcore reality players huh? Congrats run-n-gunners, your crying has paid off. Enjoy!
I guess it should not matter to me since I have limited time to play these days, but just know that PR has taken a step or two backward. I'm certain I've wasted my time even posting this.

Thanks for the memories guys , I'll part quietly and take those with me.



Signed
"let down"
One of the devs, I think it was Okita who said something along the lines of: "Once we fix deviation, people are going to start bitching that they're getting shot too often and that we need to tone down accuracy" and at the time, foolish me thought he was full of it because .8 deviation was so bad. And lo and behold, it's happening.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: How Much would you pay?

Post by bloodthirsty_viking »

ya, i was amazed... i got 5 kills with the stolen american sniper rifle from distances 50-200 meters..... and barley missed the ones i did miss....
on .85, it tock one hour to kill an e.. and if he moved, it tock another hour...
in rl guns are accurate.... and you can hit someone infront of you while running or moving,
im only a teenager, and i know that guns are as accurate as the person shooting them.
it takes about 1 second to get a good aim on a target 50 m out with ironsights.... and i mean a small birdy...

guns are accurate enofe, you can hit a 2ft by 2 ft target at 100m (i did it w/ m1 grand in under 8 second using ironsight and hit it first shot. that mean asson as i put the gun to my sholder...)

and on what i have seen and heard, it is possible that i am incorrect, but gunfights dont take hours to fight... major assults take a long time, but with a player limit of 32v32, you can have a large skirmish, but one team will take over becuase of shooting from one place for an hour, a squad or to will flank and attack another obj (ingame) becuase ppl get bored shooting over and wall, and run out of ammo.
it is a game, and with that being states, the GAME part, there will neaver be 7 hour gunfights.....
i mean if its 3-5 hundred meters away gunfight, with cover inbetween, it can go for a good hour, but somone will get overrun.....



and i would pay 100$for this game.
but only if there were fastropes and you could make it so the acuracy , is as accurate as possible for each gun itsself.... but still,


i hate how someone will say something they belive before they have time, the ins have good guns, the mosen nagant is a powerfull rifle, the ak's are not very bad, and i just feel that the mods have it as close as they can possibly go....


but to keep it on topic.
100$ for the game, with all fast ropes, accuracy, and avalibility for any vhicals, more ppl in one vhical, and solid moving objects.

sorry i got offtopic.... i just would pay for this mod itself..........if i had a job, i would send in money every payday
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Xmaster
Posts: 242
Joined: 2007-05-18 12:44

Re: How Much would you pay?

Post by Xmaster »

IF PR was a full stand alone game, i would be willing to pay the same for a full retail game.
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TacicalGamer Armed Assault Admin
Ingame Name: |TG-1st|Xmaster
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Deebo
Posts: 39
Joined: 2009-01-09 02:52

Re: How Much would you pay?

Post by Deebo »

markonymous wrote:You have never EVER help a weapon in you hand.



Just like they do in real life.



Combat Veteran? give me a break from the above statement you are clearly a person who has never held a rifle in your life let alone actually been in a firefight.
In real-life a shootout that police/armed ccw's citizens get into are about 3 or so seconds, in your face shooting. A fire fight is a whole different story. What really bugs me about this new update (well a few things) is that they took the pilots pistol away.. I have not once been rescued when i went down, because once the enemy sees that red smoke, its on, because they know your helpless. And the stupid aimpoint dot is covering the front sight post, and a dev member said its perfectly realistic LOL well they have never fired an m16 with one obviously. The dot is supposed to be a little above the front sight. And as far as the no pistol for pilots, 9 times out of 10 now your never high enough too use your parachute anyway so at least let the pilot have one in case he is lucky enough to land safely. After all that being said, PR IS more realistic than any other game I have played, And I understand that they need to balance the game out, but in a diff way. If pilots are purposly parachuting to go offensive with a pistol than limit its accuracy and range, or give them 1 mag, or a dang knife. Oh and the blury screen when your being shot at is anoyying, if you cant hear the super sonic crack of the bullet going over your head and dust kicking up then you deserve to get hit, but why make us blind? Are we shooting new flashbang rounds?


Deebo

B CO 1-16 INF
Deebo
Posts: 39
Joined: 2009-01-09 02:52

Re: How Much would you pay?

Post by Deebo »

bloodthirsty_viking wrote:ya, i was amazed... i got 5 kills with the stolen american sniper rifle from distances 50-200 meters..... and barley missed the ones i did miss....
on .85, it tock one hour to kill an e.. and if he moved, it tock another hour...
in rl guns are accurate.... and you can hit someone infront of you while running or moving,
im only a teenager, and i know that guns are as accurate as the person shooting them.
it takes about 1 second to get a good aim on a target 50 m out with ironsights.... and i mean a small birdy...

guns are accurate enofe, you can hit a 2ft by 2 ft target at 100m (i did it w/ m1 grand in under 8 second using ironsight and hit it first shot. that mean asson as i put the gun to my sholder...)

and on what i have seen and heard, it is possible that i am incorrect, but gunfights dont take hours to fight... major assults take a long time, but with a player limit of 32v32, you can have a large skirmish, but one team will take over becuase of shooting from one place for an hour, a squad or to will flank and attack another obj (ingame) becuase ppl get bored shooting over and wall, and run out of ammo.
it is a game, and with that being states, the GAME part, there will neaver be 7 hour gunfights.....
i mean if its 3-5 hundred meters away gunfight, with cover inbetween, it can go for a good hour, but somone will get overrun.....



and i would pay 100$for this game.
but only if there were fastropes and you could make it so the acuracy , is as accurate as possible for each gun itsself.... but still,


i hate how someone will say something they belive before they have time, the ins have good guns, the mosen nagant is a powerfull rifle, the ak's are not very bad, and i just feel that the mods have it as close as they can possibly go....


but to keep it on topic.
100$ for the game, with all fast ropes, accuracy, and avalibility for any vhicals, more ppl in one vhical, and solid moving objects.

sorry i got offtopic.... i just would pay for this mod itself..........if i had a job, i would send in money every payday
I agree, since the new change I havent been able to hit/kill anyone with the sniper rifle yet, and this is under 500 meters.

Deebo

B CO 1-16 INF
Froztbyte
Posts: 367
Joined: 2008-01-01 16:46

Re: How Much would you pay?

Post by Froztbyte »

Yes, i would pay for project reality because they could eventually make enough money to maybe make it into their own game, which would be amazing because they wouldnt have as many limitations as they do just now.

so quick answer is

If it stayed a mod - I wouldnt pay
If it was being its own game - Hell yes
In-Game Name: Froztbyte_UK

Enlisted during Mini-Mod v0.25
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: How Much would you pay?

Post by Ace42 »

I'd not pay for it. Don't get me wrong, I enjoy the mod; but because they're using a legacy engine, there's lots of hard-coded drawbacks that can't really be circumvented; as well as frustrating balance issues and bugs which would make me feel swizzled if I had to part with real cash. I mean, really, would I spend the cash on PR, or save it for ARMA2? I can tell you which I'd plump for...

Maybe in a later incarnation the balance would be more to my preference and I'd consider it worth spending on, but ATM - no. Sorry.
Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: How Much would you pay?

Post by Terror_Terror_Terror »

The only reason bought BF2 was to play PR and even then I felt dirty. I paid £10 for BF2 so I guess really I paid £10 for PR. So I've already paid and shouldn't have to pay more :P I haven't played BF2v since I bought the game lol.

Anyway if they charged for PR where would the money go? I mean there are so many contributors would they all get a percentage equal to their contribution? Surely that would be fair but probably impossible. Personally I think it should stay free unless something drastic changes.
FOX2PRO
Posts: 6
Joined: 2009-02-07 07:06

Re: How Much would you pay?

Post by FOX2PRO »

As it is right now, I'd pay about $20. If they ever got the chance to work around the hard coded stuff, definitely full price.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: How Much would you pay?

Post by hiberNative »

i wouldn't pay anything for pr in the shape it's in now since it's not a game on its own, and therefor limited in features/flexibility.
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