v0.85 feedback - Headshots

General discussion of the Project Reality: BF2 modification.
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roob
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Joined: 2008-08-31 18:12

v0.85 feedback - Headshots

Post by roob »

Tried to find an answer for this, but I didn't.

Why have you removed the instant death from making a headshot?
Not only is it not real at all, but there's no point anymore trying to kill a squads officer or medic as a sniper (in particular).

Now all I do is buttshots on whoever's unlucky enough to stumble around in my sights, since it's just a larger insta-"kill" area.
Rudd
Retired PR Developer
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Re: Headshots

Post by Rudd »

Headshots insta kill, but the person will be critically wounded (i.e. revivable)

I disliked this change also.
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ReaperMAC
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Re: Headshots

Post by ReaperMAC »

They changed it because of the new deviation (from what I was told at least).
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Rudd
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Re: Headshots

Post by Rudd »

But does it make sense to put in realistic deviation, but you arnt allowed to give a realstically catastrophic wound...
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ReaperMAC
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Re: Headshots

Post by ReaperMAC »

Dr2B Rudd wrote:But does it make sense to put in realistic deviation...
That would be true, if the deviation was realistic...
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Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Re: Headshots

Post by Jonathan_Archer_nx01 »

That said...
that is said.
I've just watch some vids on Ytube and all I was seeing were dozens of caughing/bleeding and also sneezing?lol MEDICS constantly reviving and healing each other.
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Headshots

Post by SocketMan »

How much would a bullet or a tank shell deviate from 2 meters?
10 times out of 10 it's always wounded.
(Have 2 PC's on one table - can shoot myself all day long:twisted :)
Was actually looking for an explanation - good man to bring it up.
The only way to get a sure kill is to take out people in a vehicle.
Rudd
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Re: Headshots

Post by Rudd »

ReaperMAC wrote:That would be true, if the deviation was realistic...
...

what's it suppose to be then?
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ReaperMAC
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Re: Headshots

Post by ReaperMAC »

Dr2B Rudd wrote:...

what's it suppose to be then?
I would have Rico11b answer that for me, for he explains it better than I ever can.
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Headshots

Post by M.Warren »

Imagine how the Snipers must feel. Taking your time and selecting an enemy officer, planting on what was a headshot. Just so a Medic can prone dive and get him up.

Not all of the shots you take are good ones. They can be obstructed by geography, vegitation and structures. I would say it's about 50%-75% of the time the shot is almost always affected by an object in your line of sight.

Not sure who made the decision about Headshot removal, but I'm not fond of it. Not because of Snipers mind you, but the fact a Headshot is not something you get up and brush away.
Take the Blue Pill or take the Red Pill?

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Jaymz
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Re: v0.85 feedback - Headshots

Post by Jaymz »

Gameplay decision.
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Dunehunter
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Re: v0.85 feedback - Headshots

Post by Dunehunter »

Also, the feedback forum is closed for a reason. And it isn't because we want you to make your threads in general discussion. For the love of Jebus, have some patience.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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