Respiration?

General discussion of the Project Reality: BF2 modification.
Milhouse
Posts: 31
Joined: 2008-07-31 15:09

Respiration?

Post by Milhouse »

What is the respiration for in the medic class? I mean, someone told me it was to revive people stuck in walls and stuff, but I don't know. I thought I'd ask here.
Cheesygoodness
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Re: Respiration?

Post by Cheesygoodness »

When someone dies they might glitch into a wall or staircase thus making them unrevivable.

That 'weapon' will nudge there body. Allowing you to free it from the wall and move them to a place you can revive them. Aka making them un-stuck.
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waldo_ii
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Re: Respiration?

Post by waldo_ii »

Back in the olden days (.756 and before), we had to throw field-dressings on glitched bodies to get them unstuck. When I saw this video demonstrating the .8 medic system, I was ecstatic.
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OkitaMakoto
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Re: Respiration?

Post by OkitaMakoto »

As they said, its to bump the player up from the ground to increase the chances of a revive working the first time.

Best to get into the habit of ALWAYS performing this before a revive. Keeps from wasting epipens and just looks more professional ;)
OkitaMakoto
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Re: Respiration?

Post by OkitaMakoto »

I didnt know it wasnt included, but just to give you a random made up answer from my head Id say its because a collaborator isnt as trained as a medic in an army? [but honestly, I dont know what the logic was behind it or if it was just simply forgotten]
OkitaMakoto
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Re: Respiration?

Post by OkitaMakoto »

Colonelcool125 wrote:TBH I never thought of the recessuitate as a part of the medic's skills but rather as a fairly realistic way to get around an annoying bug.
I mean, that is what it ultimately is, but when it comes down to it, its increasing the chances of a revive... so one could argue that a trained medic in a modern army would be a bit more effective at getting a soldier back up and fighting than a random civilian[who may or may not have medical training, i suppose]

So yeah, it a gameplay thing first and foremost, but it could easily be seen from the realistic side [In my opinion at least] :)

Just like I would expect an ER doctor to be more skilled at "reviving" someone than a trainee or a Prompt Medical[the ones near my house are a joke] nurse or something :shrug:
cyberzomby
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Re: Respiration?

Post by cyberzomby »

I think he actually has. He has the hands and when you look down and click while "using hands" you see them make a motion.
gazzthompson
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Re: Respiration?

Post by gazzthompson »

if he knows how to use a epipen and do medical work after, he knows CPR...
OkitaMakoto
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Re: Respiration?

Post by OkitaMakoto »

gazzthompson wrote:if he knows how to use a epipen and do medical work after, he knows CPR...
True, but the thing is you dont use CPR and an epipen for every problem on the real battlefield, its just thats the limits of the engine. So I still think it stands that a soldier might be more trained in the various warfare injuries/casualties than a random civilian or even random doctor[who may or may not be trained in emergcency techniques, might just be a dentist or a podiatrist ;) ]
Last edited by OkitaMakoto on 2009-01-28 13:08, edited 2 times in total.
NyteMyre
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Re: Respiration?

Post by NyteMyre »

Some people still think that you can revive with it.
I see players spamming it on my "wounded" body... and then I pull up a *facepalm*
ERASERLASER
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Re: Respiration?

Post by ERASERLASER »

Just for the sake of argument CPR is taught in basic first aid classes, if a collaborator can treat a gunshot wound in less than 1 min im sure he'll know CPR :grin:
OkitaMakoto
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Re: Respiration?

Post by OkitaMakoto »

ERASERLASER wrote:Just for the sake of argument CPR is taught in basic first aid classes, if a collaborator can treat a gunshot wound in less than 1 min im sure he'll know CPR :grin:
I dont think we;re saying a civi wouldnt know CPR, but rather that the CPR yo see in game is representative of many other things that we cant have the diversity to show. :\

Dont know if that made any sense ;)

Basically, the way I see it, the marines have a higher chance of getting a downed/injured soldier back into the fight due to better equipment, better body armor, better trained soldiers, etc. Whereas INS might not have the best equipment, little to no bodyarmor, etc.

And even though we already have bodyarmor factoring into the teams now, Im saying that a soldier downed wearing body armor might be easier to get back into the fight than one not wearing any. Its a stretch and all, but thats the way I imagine it...

But yeah, I havent played .85 , so I dont even know what the civi has ;)
Rudd
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Re: Respiration?

Post by Rudd »

True, but the thing is you dont use CPR and an epipen for every problem on the real battlefield,
Just so no1 gets confused -

You don't use epipens for wounds at all IRL, but there was no practical adrenaline-related prop that could be used.

CPR is also not really used, in the words of a experienced doctor; "CPR is not designed for fit healthy young men with gunshot wounds, its designed for the average joe who's heart isn't cutting the distance" Shock is the real danger in this case.
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OkitaMakoto
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Re: Respiration?

Post by OkitaMakoto »

Dr2B Rudd wrote:Just so no1 gets confused -

You don't use epipens for wounds at all IRL, but there was no practical adrenaline-related prop that could be used.

CPR is also not really used, in the words of a experienced doctor; "CPR is not designed for fit healthy young men with gunshot wounds, its designed for the average joe who's heart isn't cutting the distance" Shock is the real danger in this case.
Right, I remember Masaq and a few others talking about that in the DEV journal for the medic class changes :P

Anyway, yeah, you just have to use your imagination for the medic class as this is BF2 we're talking about. So CPR, the epipen, even the magic medic box :) Itd be awesome if we could have dynamic bandages, stretchers, splints etc. But alas :(

If you cant get over the use of the epipen, just image the bullets are in fact bees, or peanuts ;)

Or the epipen is meant to be for the actual user to use:
http://www.gizmodo.com.au/2008/08/pro_g ... too-2.html [you'll need to click view US comments]
Takkune
Posted 4:49 AM 29/8/08

now what really works is to take a couple hits off an epinepherin inhaler b4 starting a match! oh yah!

Takkune
:roll:
Last edited by OkitaMakoto on 2009-01-28 16:41, edited 3 times in total.
Rudd
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Re: Respiration?

Post by Rudd »

If you cant get over the use of the epipen, just image the bullets are in fact bees, or peanuts
I wouldn't be able to look at myself in the mirror if I didn't sig that :D
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Bradley
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Re: Respiration?

Post by Bradley »

Responding to a post above:

Well there still should be something for the collaborator because they're not that stupid, and the option is to get guys stuck out of walls, not be a realistic CPR. So collaborators should get that just for the bug. Realistically people don't get stuck in walls, so collaborators neeeeeed the option to move bodies.
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Cheesygoodness
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Re: Respiration?

Post by Cheesygoodness »

In a completely unrelated by oddly funny in my mind because of this whole thread quote.

"Why in hell would you give someone CPR for a bullet wound in the head? What would you do if they stabbed me in the toe? Rub my neck with Aloe Vera?!" - Sarge from the 'Red vs Blue'

Yes as people can obviously tell by now Okita here doesn't know why its not in there but its easy enough to explain away and it hardly matters. 70% of people I play with auto-suicide when they are Taliban rather then worry over being revived and healed. Tickets aren't an issue with that force and I consider it the 'random chance' factor. Your in a desert with bullets flying!! Your not gonna save um all son.
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