Gunfire PR 0.8 against 0.85

General discussion of the Project Reality: BF2 modification.
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bigredone
Posts: 35
Joined: 2008-12-27 12:48

Gunfire PR 0.8 against 0.85

Post by bigredone »

Gunfire PR 0.8 against 0.85

I think all players noticed the changes between version 0.8 and 0.85 in gunfire. Its now easier to hit an enemy.
Because of the big difference I ask me, where was more realism in version 0.8 or 0.85?
What do you guys think about that?
Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: Gunfire PR 0.8 against 0.85

Post by Gaven »

Well, considering now when I aim down my sights on a stationary target, I can actually hit him. My bullet doesn't miss by roughly 3 ft.

I'd say .85.
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: Gunfire PR 0.8 against 0.85

Post by Japub »

Extremely more realism in 0.85 afaik. If you point a weapon straight at someone who's about 50m away from you, you'll hit even if you aimed at him for less than a second. In 0.8 you would shoot for the stars if you did the same. :P
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Gunfire PR 0.8 against 0.85

Post by PlaynCool »

Deviation feels more natural now, althought i hate that the Headshot is not insta lethal anymore..
Forgive my bad English... :?
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: Gunfire PR 0.8 against 0.85

Post by Neo_Mapper »

I like the non existing headshots... makes the medic more important and if no medic is there you will still get your 1337 h34dsh0t kill ;)
Sorry for my bad english ^_^'
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Gunfire PR 0.8 against 0.85

Post by PlaynCool »

Its not about 1337 ness its about realism in the real life a soldier shot in the head is dead-unrevivable, unless hes 50cent of corse...
Forgive my bad English... :?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Gunfire PR 0.8 against 0.85

Post by Scot »

0.85 no question.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Gunfire PR 0.8 against 0.85

Post by gclark03 »

The increased accuracy would allow everyone to score headshots, which would make medics less useful. A simple counterbalance to the new deviation, that's all.

It's a lot more realistic, without being 0.5 overpowered.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Gunfire PR 0.8 against 0.85

Post by Zimmer »

Japub wrote:Extremely more realism in 0.85 afaik. If you point a weapon straight at someone who's about 50m away from you, you'll hit even if you aimed at him for less than a second. In 0.8 you would shoot for the stars if you did the same. :P
YOur surprised but its actually hard to hit anyone 50 meters away in less then a second. The line goes at around 20-30meter before it's harder to something.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Gunfire PR 0.8 against 0.85

Post by HughJass »

it seemes to me that .8 gun sounds were a bit meaner and louder. maybe its my sound but i liked them better.
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Gunfire PR 0.8 against 0.85

Post by Dunehunter »

The feedback forum is closed for now, please refrain from simply starting a feedback discussion somewhere else.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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