Killing Civie on rope = negative points

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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Killing Civie on rope = negative points

Post by Psyrus »

Hey guys, been playing for a while now, and today on Ramiel we encountered a full car of civilians... yep... 6 of them, and they jumped out and ran away. Anyway, I'd already arrested 3 of them, and was going for #4, but he was further away and had thrown his grapple up. So I thought "har har my sneaky friend, lest you forget that you can be shot while ascending thine rope" (pr manual page 15). So I popped him while he was about half way up.

And then? Yay, -100 points and a 130 second spawn, because the game still punished me for killing him even though he was on his rope. I wasn't impressed, to say the least. Especially considering I had a grappling hook SM right near me and we could've chased him if I'd known there would be a penalty for the kill. I dunno if it's something easy to check, but could someone maybe have a quick 'squiz' at the code to make sure the rope-killy part wasn't accidentally commented out?

kthxbai... oh and 0.85 has reinvigorated my passion for PR... thanks for bringing the good fight back, and let's never talk of that 0.8 deviation again ;)
Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Killing Civie on rope = negative points

Post by Lord.Helmet »

Psyrus wrote:
kthxbai... oh and 0.85 has reinvigorated my passion for PR... thanks for bringing the good fight back, and let's never talk of that 0.8 deviation again ;)
100% agreed
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Killing Civie on rope = negative points

Post by Onil »

yeah i think it is bugged...

I killed a civilian reviving an enemy and i also got my score reset and negative points.

So it surely isn't working as it is suppose to.
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Mastatschief
Posts: 50
Joined: 2007-08-09 15:52

Re: Killing Civie on rope = negative points

Post by Mastatschief »

Onil wrote: I killed a civilian reviving an enemy and i also got my score reset and negative points.

So it surely isn't working as it is suppose to.
exactly the same happened to me too....(i killed him 3 sec after he began to heal the revived guy)
we ran the next civi over, at least this works.
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: Killing Civie on rope = negative points

Post by Doom721 »

Heh yeah I got the watch your fire message once a civi had pulled out the epipen ( though impatient I shot him )
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MisterX
Posts: 61
Joined: 2006-11-11 19:42

Re: Killing Civie on rope = negative points

Post by MisterX »

Doom721 wrote:Heh yeah I got the watch your fire message once a civi had pulled out the epipen ( though impatient I shot him )
same here while he was running with the medic bag... :(
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Killing Civie on rope = negative points

Post by R.J.Travis »

Me to if you shoot a civi and he is healing someone you still get -0 points they must have forgot to load the new civi system in the 0.85 ):
Twisted Helix: Yep you were the one tester that was of ultimate value.
MisterX
Posts: 61
Joined: 2006-11-11 19:42

Re: Killing Civie on rope = negative points

Post by MisterX »

i hope this can be fixed with the next serverside-fix... :(
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Killing Civie on rope = negative points

Post by Titan »

yae its annoying... yesterday i shot an PKM guy... a civi came cross the street and revived him... i shot him again... civi revived him... so i schot the civi and got the penalty ... i was so shocked that i forgot to shoot the PKMguy ...
Im virtually certain that the civi was not jesus and he had to use his epipen.
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: Killing Civie on rope = negative points

Post by Spearhead »

Psyrus wrote:Hey guys, been playing for a while now, and today on Ramiel we encountered a full car of civilians... yep... 6 of them, and they jumped out and ran away. Anyway, I'd already arrested 3 of them, and was going for #4, but he was further away and had thrown his grapple up. So I thought "har har my sneaky friend, lest you forget that you can be shot while ascending thine rope" (pr manual page 15). So I popped him while he was about half way up.

And then? Yay, -100 points and a 130 second spawn, because the game still punished me for killing him even though he was on his rope. I wasn't impressed, to say the least. Especially considering I had a grappling hook SM right near me and we could've chased him if I'd known there would be a penalty for the kill. I dunno if it's something easy to check, but could someone maybe have a quick 'squiz' at the code to make sure the rope-killy part wasn't accidentally commented out?

kthxbai... oh and 0.85 has reinvigorated my passion for PR... thanks for bringing the good fight back, and let's never talk of that 0.8 deviation again ;)
Will check out if there is a problem with the punishment mechanics.
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Danthesandman
Posts: 85
Joined: 2007-06-04 03:21

Re: Killing Civie on rope = negative points

Post by Danthesandman »

sorry but I have to say psy... THAT WAS ME!
We so bailed when we spotted you guys coming around the corner. probably the first to be arrested. Anyway, maybe checking it out properly one time wouldn't hurt. You know spend some time seeing what gets punishes and what doesn't.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Killing Civie on rope = negative points

Post by DesmoLocke »

[R-DEV]Spearhead wrote:Will check out if there is a problem with the punishment mechanics.
I thought this was confirmed in another thread... The same thing happens even after they have revived and healed a fellow Insurgent. Someone must have forgot to add that particular script in...
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PR player since 0.5 (Feb 2007)

ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Killing Civie on rope = negative points

Post by ralfidude »

LOL

Civilians are now the untouchables
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mrjoe(ita)
Posts: 80
Joined: 2008-10-21 01:07

Re: Killing Civie on rope = negative points

Post by mrjoe(ita) »

Onil;919465 wrote:yeah i think it is bugged...

I killed a civilian reviving an enemy and i also got my score reset and negative points.

Same happened to me... Saw a civvie runnig to save his mate, i waited unti he started curing him and then i put a bullet in his skull... morale? NEGATIVE SCORE 130 sec spawn

At least take out the part on the guide that says is ok if u shoot a civvie on rope or while healing, otherwise it get really frustrating
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: Killing Civie on rope = negative points

Post by -Sauso- »

i was on Ramiel the other night....round was almost over.....


heavy fire fight going on for the last cache....seen a group of 3 INS and one collab .....looked around the corner...opened fire on the 3 INS.....collab had his medic bag out trying to heal them.....so i tossed a nade in there to make sure i killed all four....boom !..... -100 ...
...
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Killing Civie on rope = negative points

Post by Incomplete Spork »

Im glad you still get negative points for killing a civi if they have epi pen or medic bag out. I was thinking all these changes would revive civi like it was in .75 and under but no. Atleast a downed civi knows the ********* who shot him gets punished no matter what.

And devs can I ask why about the civi suicide/ arrest respawn? Are you retarded? You know you can disconnect then reconnect faster then the 5 minute spawn time?
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Killing Civie on rope = negative points

Post by CodeRedFox »

Have fun reconnecting ;-)
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Killing Civie on rope = negative points

Post by Incomplete Spork »

err? You still keep your score and everything. Only thing you lose is that amazing 5 minute spawn time
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Killing Civie on rope = negative points

Post by McBumLuv »

I can't actually reconnect faster than my spawn time, but that's not saying anything good about the collaborator's spawn time, just that I don't have a friggin supercomputer :p

Plus, disconnecting opens up new problems if it's a full server :roll:
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