Siege at Ochamachira [WIP]

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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Siege at Ochamachira [WIP]

Post by OkitaMakoto »

After reading your whole edited updated first post, all I can think to say is "Hai, sensei! Arigatou gozaimasu!"

I remember you pounding all the things you said in the OP to me over a year ago :P

PURPOSE!

STORY!

CREATIVE USE OF STATICS!

WHY IS THIS HERE?
WHY THERE?

GIVE IT LIFE!

Looks amazing man, cant wait to get home and see it in game!! Not to mention to get back to mapping myself... gonna forget everything I learned making Ramiel[hopefully learned something right] ;)
frankboer
Posts: 13
Joined: 2009-01-12 17:14

Re: [Map] Siege at Ochamachira [WIP]

Post by frankboer »

I'd like the infinite wisdom of the PR-mapper-team on this this:

'How long do you reckon this will take to make into a PR worthy desert map??'

https://www.realitymod.com/forum/f66-pr ... t-wip.html

I made this quick-video to show what my ideas are:

Project Reality map: 'Udairi Desert' promo on Vimeo (HD 720p)

I know you can take as much time as you see fit, but I would really love an rough estimation on the time to create a 4km (Bare) desert map like this.
I know is 4km but is practically 'just sand'...

Keep in mind I have never mapped before....


Thanks a bunch :mrgreen:


- |TG| Mr.47(NL)

(PS: can someone forward this to DuckHunt I searched and searched but couldn't find him on the forums) :neutral:


Ingame: [B]| TG| Mr.47(NL)[/B]
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

Just an update.

Back at my desk top and will get back to work finishing this little puppy up..
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: [Map] Siege at Ochamachira [WIP]

Post by Blade.3510 »

candidate 4
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map] Siege at Ochamachira [WIP]

Post by mp5punk »

Cant Wait!
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Siege at Ochamachira [WIP]

Post by McBumLuv »

Blade.3510 wrote:candidate 4
It's already been picked :p

It's still looking like a great up-and-coming map. Any other time I'd say it's the best, but there are just so many awesome upcoming maps. Though, don't get me wrong, from what I've seen they all look like the greatest of quality :D
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Siege at Ochamachira [WIP]

Post by Cptkanito »

Who reactivated this? its like really old... :twisted:
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Siege at Ochamachira [WIP]

Post by Tannhauser »

Update coming, maybe? :)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

i bumped it finally got some time to put into it
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Siege at Ochamachira [WIP]

Post by =Romagnolo= »

Where were you ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
sik_gerar
Posts: 68
Joined: 2009-03-08 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by sik_gerar »

is it 0.9 out soon? cant believe you are thinking on it when .875 been out for so short.. still im looking forward to play this map soon though :D
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: [Map] Siege at Ochamachira [WIP]

Post by Incomplete Spork »

Sik Gerar, A new version comes out about every 6 months
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Map] Siege at Ochamachira [WIP]

Post by Adetter »

i think it look alike the other coast map on PR,where the MEC`s has a castle and USMC a USS
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

Adetter wrote:i think it look alike the other coast map on PR,where the MEC`s has a castle and USMC a USS
may look similar but completely different gameplay and objectives..

My goal is to have the russians purely defend their base against a militia attack..

the russians will have plenty of time to decide where to defend and to deploy all of their defensive structures etc before the militia has a chance to attack.

im attempting to craft the level so that there are only really a handful of major holes through which the militia can attack. they, as a team, will have to choose one or 2 and attempt to break through into the base.

some new screens coming soon
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: [Map] Siege at Ochamachira [WIP]

Post by Incomplete Spork »

Militia and Russia? aww :(
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Siege at Ochamachira [WIP]

Post by Tannhauser »

Wasn't this a coastal map? I think it would of ben 10x better to have it be a coastal assault rather than ground Russia vs Militia. But eh, it's your choice afterall ...
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

might be.. I basically just lay out maps and the rest of the dev team does the game play layout.. so who knows what it will become :)
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: [Map] Siege at Ochamachira [WIP]

Post by Anderson29 »

looking good so far
in-game name : Anderson2981
steam : Anderson2981
soldiermmlj
Posts: 6
Joined: 2008-08-10 23:38

Re: [Map] Siege at Ochamachira [WIP]

Post by soldiermmlj »

Excellent work, looks like a good map. Candidate 2 is a good choice, not the clutter of the 3rd one or the plainess of the other ones. Anyway keep up the great work.
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: [Map] Siege at Ochamachira [WIP]

Post by Cpl.Small »

any news on this map??
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