The latest release has added some great units, weapons, and maps. I have, however, noticed that balancing (When both sides have equal firepower) is becoming an issue. My first issue is with the tanks being balanced in Kashan Desert. Why does the MEC have Russia's current generation battle tank? They should be using older technology that is inferior to the US M1A2 Abrams. The addition of the T-90 MBT to the MEC has seeming gotten rid of the US advantage in armor warfare. When I am driving a tank (the only thing I do on PR), I get a thrill out of an older T-72 tank killing an Abrams tank (in the .8 version) which we do quite often by strategic driving and well placed rear armor shots. This is no longer the case because everything is equal. I loved this game because of its unequal assets. The US does have an advantage over the MEC, and it should be portrayed this way. I have noticed that there is a slight advantage towards the T-90 because of its lower silhouette and lower center of gravity (as it feels from the tanks). I have also noticed that it now takes the same amount of round to kill each tank. The Abrams uses depleted uranium armor which is much denser. This gives the disadvantage to the T-series MBT, and it should be portrayed in this way. We have observed that it takes 4 to 5 direct hits to kill an enemy tank. The real life observation is that it takes 1 to maybe 3 direct kits to kill a take (1 hit if back armor, 1 if top armor, 1 if between the turret and the tanks hull, 1-3 if front armor is hit, 1-2 is side armor is hit, 1 hit if the tracks are hit)
My second issue is with how tanks are destroyed. When I see my gunner score a direct hit to a T-90 or Abrams rear armor, it should not take 1 or 2 more shots to kill the tank. It should disable the engine and the tank should come to a halt. Also, I see a direct hit to the enemy's top armor (from the top), this should as well disable the tank if not kill the crew inside the tank. Also, the army uses "mobility kills" to disable enemy tanks. While pr does do this to some extent, the event of a mobility kill is not portrayed accurately. A direct side hit to any tanks tracks or suspension system will effectively disable the tank on that track. Although the tanks main gun and engine are still operational, the damage would severely inhibit the injured tank's mobility. I would like to see this done more in project reality. It would mean that drivers/gunners would think about where they attack/defend from and put more strategy into tank operation.
My last issue is a major issue:
Why do air vehicles (jets, helicopters) survive a direct HEAT or SABOT round to the hull or to any part of the aircraft. My gunner and I have observed on numerous occasions that helicopters and jets survive a direct hit to the air vehicle. Air vehicles are just flying aluminum cans and they are easily destroyable from heavy weapons fire. If a tank hits a black hawk helicopter with a SABOT round, it should be dead instantly. The same goes for any jets that are hit. This would make it so pilots would be more cautious of there position relative to armor.
For added excitement, if a black hawk (or any helicopter) is hit in the tail rotor, it lose control and start a lateral spin. I would like to see this done in future versions.
Ghoststorm11 and 14thunder20



