Does Hitfixer really helps in 0.85?

General discussion of the Project Reality: BF2 modification.
Expendable Grunt
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Re: Does Hitfixer really helps in 0.85?

Post by Expendable Grunt »

All it does is place the hit boxes closer to the actual model. This is even more important with accurate deviation.

M.
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=Romagnolo=
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Re: Does Hitfixer really helps in 0.85?

Post by =Romagnolo= »

Is this only server-side command ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Deadfast
Retired PR Developer
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Re: Does Hitfixer really helps in 0.85?

Post by Deadfast »

Jesus, I love how some people just blatantly ignore the facts...


Hitfixer is not a cheat!

It simply enters a few console commands for you. Yes, console commands. Do you really think there would be console commands allowing you to cheat?



If you feel like typing 5 (or how many) 30+ letter long console commands be my guest, but I'll use Hitfixer to do it for me.


And no, Hitfixer will not get you kicked/banned as long as you use the .exe instead of the AutoHotkey script (because AHK is detected as a cheating program).
Cassius
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Re: Does Hitfixer really helps in 0.85?

Post by Cassius »

cyberzomby wrote:Agreed. Now Its not a very big distance but you at least need to lead the target by a little bit right?
At that distance ? No. I suppose most players learned to compensate for the connection issues by excessively leading the target. A Bullet is VERY FAST. If I have to lead a walking soldier by 2 M over a distance of 400-500 M there it could have to do with the 150 ping I get on an americano server rather than with realism. If a targets runs sideways and the chair is on the targt as the shot goes off, over 10m or so it should hit.
Maybe you have to lead a bit when you pull the trigger as the shot going off may be a wee bit delayed.
Last edited by Cassius on 2009-02-03 14:16, edited 1 time in total.
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R.J.Travis
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Re: Does Hitfixer really helps in 0.85?

Post by R.J.Travis »

Deadfast wrote:Jesus, I love how some people just blatantly ignore the facts...


Hitfixer is not a cheat!

It simply enters a few console commands for you. Yes, console commands. Do you really think there would be console commands allowing you to cheat?



If you feel like typing 5 (or how many) 30+ letter long console commands be my guest, but I'll use Hitfixer to do it for me.


And no, Hitfixer will not get you kicked/banned as long as you use the .exe instead of the AutoHotkey script (because AHK is detected as a cheating program).
Thank you this is what I needed to known.
Twisted Helix: Yep you were the one tester that was of ultimate value.
cyberzomby
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Re: Does Hitfixer really helps in 0.85?

Post by cyberzomby »

Cassius wrote:At that distance ? No. I suppose most players learned to compensate for the connection issues by excessively leading the target. A Bullet is VERY FAST. If I have to lead a walking soldier by 2 M over a distance of 400-500 M there it could have to do with the 150 ping I get on an americano server rather than with realism. If a targets runs sideways and the chair is on the targt as the shot goes off, over 10m or so it should it.
Maybe you have to lead a bit when you pull the trigger as the shot going off may be a wee bit delayed.
Yes you are right at the 2m thing. But not even at the 150m? Bullets do travel very fast lolz ;)
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Does Hitfixer really helps in 0.85?

Post by Garack »

so does it help when i play on server with 60 ping? or not ?
Deadfast
Retired PR Developer
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Joined: 2007-07-16 16:25

Re: Does Hitfixer really helps in 0.85?

Post by Deadfast »

It should, because BF2 is by default compensating for the ping of 100
PRC_Heavy_Z
Retired PR Developer
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Re: Does Hitfixer really helps in 0.85?

Post by PRC_Heavy_Z »

did a little play testing with the 1.41 exe version on vBF2, There was some noticeable differences on 90 ping, though the most noticable difference is when you are playing on a server with 200 ping. You'll still lag and jitter but you could still hit targets as if you were playing on a ~170ping server.

The main difference I've found was headshots are easier to pull off on 100> servers. Instead of a huge puff of smoke shrouding the player's head it actually kills them...but then again, headshots aren't exactly too hard to pull off as the player's heads are basically giant balloons..

Note: Confirmed, you won't get kicked for using the .EXE version
Tomato-Rifle
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Joined: 2007-12-31 22:24

Re: Does Hitfixer really helps in 0.85?

Post by Tomato-Rifle »

Ever hit a guy right in the face and he just does not die? this will hopefully fix it. I know it happens to me. Even to some other that are shooting me, I remember getting headshotted (can see the smoke on my screen) and not loose single health
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Arnoldio
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Re: Does Hitfixer really helps in 0.85?

Post by Arnoldio »

So we can use version 1.41 (EXE) but not 2.00 because you need AutoHotkey?
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Cyrax-Sektor
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Re: Does Hitfixer really helps in 0.85?

Post by Cyrax-Sektor »

ChizNizzle wrote:So we can use version 1.41 (EXE) but not 2.00 because you need AutoHotkey?
Exactly. :)
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