Impression Of 0.85?

General discussion of the Project Reality: BF2 modification.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Impression Of 0.85?

Post by gclark03 »

Why is the feedback forum still locked? We've waited long enough.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Impression Of 0.85?

Post by PFunk »

I believe it was Rudd in the Nato2 TS who said 'they've pretty much got gameplay figured out".

Now I figure its just a matter of getting it streamlined and figuring out features.
[PR]NATO|P*Funk
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Impression Of 0.85?

Post by HughJass »

PFunk wrote:I believe it was Rudd in the Nato2 TS who said 'they've pretty much got gameplay figured out".

Now I figure its just a matter of getting it streamlined and figuring out features.
'greed, the deviation now is near perfect, sprint system is a good trade off of run time/regenerate time, and the bleeding system is not as annoying anymore.

from now on i think it will be mainly content + polish for the next versions, until they work out the asymmetrical balance for all the factions.
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tanky
Posts: 202
Joined: 2008-03-29 13:12

Re: Impression Of 0.85?

Post by tanky »

absolutely loving .85 guys, great job!! I was getting a bit worried with the release of .8 which kinda put me off the mod quite a bit but now i have a reason to pick up my rifle again!

new maps are fun, and so are the new faction...not tried the taliban tho...the map rotation is not kind to them :P

EDIT: actually, not loving the map 'Asad Khal' (i think thats what is called)...well i did love it before i just found out that 50cal goes through all cover so there is no where to hide. 1 automatic gunner just ripped our whole team to shreds, and without even having to see us directly. on such a small map this is suicide. There was nothing we could do but get totally owned by 1 well-placed gunner. :(
Last edited by tanky on 2009-02-03 17:52, edited 1 time in total.
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