FB Deconstruction by Commander but Spawnpoint stays

If you find a bug within PR:BF2 (including PRSP), please report it here.
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CrappySnafu
Posts: 9
Joined: 2008-07-31 10:12

FB Deconstruction by Commander but Spawnpoint stays

Post by CrappySnafu »

XSLStroker, ElMariachi and me recognised this on Al Basrah.

we built a hideout on the little island. our commander deconstructed it and the spawnpoint stayed there. it is reproducable. we did not test that on all maps.

this behaviour is realy bad because you can build a not destroyable spawnpoint.

the serveradmins had to have an eye on this
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [reproducable] FB Deconstruction by Commander but Spawnpoint stays

Post by dbzao »

Yes, it's a known issue. Thanks for reporting.

We will release a server hotfix soon for our server admins that will take care of this issue.
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