[HUD] Topographical minimaps

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What is your opinion? (Best if you try them in game first)

Great idea! Your style looks very suitable.
298
69%
Great idea! The two done are not good for X reason though.
21
5%
Decent idea but I don't really think it will add much.
31
7%
I prefer the satillite map style currently used.
65
15%
I'm only voting because I have OCD where I need to vote in every poll.
18
4%
 
Total votes: 433

Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HUD] Topographical minimaps

Post by Rudd »

Pvt.Mulligan wrote:I registered to vote YES PLEASE on this...

I love it.

/M
you don't see that kind of effort much around here :D welcome mate

is this project actually continuing? Not seen an update in a while
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [HUD] Topographical minimaps

Post by single.shot (nor) »

yeah, i wondered of that too
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimaps

Post by Clypp »

Um, yeah sorry guys. I have a few small tweaks to the maps you see but that is about it. Until last week I've been really busy with rl things and when January hits I wont be able to commit much time either. I had hoped to inspire more talented artists than myself to work on this project but other than a few maps by bloodbane nobody has stepped forward. It's not really a hard job but it can be rather time consuming.

If you think you can help with this project speak up and I will send you all the files and instructions you need. I still want to see this in game but am unable to deliver them in a timely manner.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [HUD] Topographical minimaps

Post by DeltaFart »

What does it take to do usually? I'm trying to figure out how the elevation lines are put in
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimaps

Post by Clypp »

DeltaFart wrote:What does it take to do usually? I'm trying to figure out how the elevation lines are put in
The second post of the topic has a quote by ancientman that describes the process very well. I follow that almost to the letter to generate the contours.

I think What I will do is create all the contours for all the maps and then let others, such as Delta, fill in the details.
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [HUD] Topographical minimaps

Post by VoXiNaTiOn »

Just sent you a PM Clypp regarding helping out.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [HUD] Topographical minimaps

Post by McBumLuv »

¿bump?

How's it going along so far? I'd love to see topographical maps as a "weapon" that only the SL can use, so that you'll need to really much more on actual landmarks and such as infantry and properly ID targets before engaging, though I haven't heard any other feedback on this.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [HUD] Topographical minimaps

Post by McBumLuv »

I've started a new thread regarding using maps as a weapon, and I've linked back to this as I hope to get Topographical maps in place. Can you tell me how far along this is coming?

BTW, here's the new thread: https://www.realitymod.com/forum/f18-pr ... antry.html
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kamaradski
Posts: 2
Joined: 2009-01-09 17:01

Re: [HUD] Topographical minimaps

Post by kamaradski »

I decided to spend my first post on the PR forums on this thread. If it was for me this project would get the Community modding award 2009 :p If it actually continues that is ..

I very much hope that someone or multiple someones with the correct skills and dedication will pick-up the work where it is left, and continue to work on this fantastic project !!

I have been following this thread for almost a year now, and i must say the new backgrounds look VERY good in-game !!!


Cheers and good luck,
kama
Last edited by kamaradski on 2009-01-14 19:46, edited 1 time in total.
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Unlike most, i DO believe that alt+F4 deploys fastropes :P
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [HUD] Topographical minimaps

Post by VoXiNaTiOn »

Am still waiting on files from Clypp, then will get going lol.
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tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [HUD] Topographical minimaps

Post by tmnoobage »

These maps look great, I'd love to see them in game :)
Although they're fine as they are, it would be cool if you marked in areas of woodland in on the maps, it would make them x10 times more useful
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pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: [HUD] Topographical minimaps

Post by pclipse_teh_owner »

AMAZING JOB!!
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HUD] Topographical minimap

Post by Rudd »

[R-CON]Clypp wrote:Area numbers are to be added by the overlay ingame (though on map directly would be fine with dev permission), the scale can be added, I don't know what you mean by directions.

It would be nice to have a map like the one FIST posted but PR maps are not that complex.
I was thinking that it would probably be best to do it on the map

its just more logical if anything.
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Re: [HUD] Topographical minimaps

Post by duckhunt »

we use ariel photographs with a grid overlay irl. so good effort but tbh the current editor minimaps are the most realistic.

not up to me though.


its good work anyway!
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [HUD] Topographical minimaps

Post by dbzao »

I was thinking the same thing duckhunt, after watching the new ross kemp episodes.

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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [HUD] Topographical minimaps

Post by VoXiNaTiOn »

Dam, I'd just started on Fallujah.

Are these maps used at all by the armed forces?
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Re: [HUD] Topographical minimaps

Post by duckhunt »

only for much larger areas, e.g 100km2. We have the tech now to get ariel phots of pretty much anywhere.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HUD] Topographical minimaps

Post by Rudd »

at least the PRT might have use for such maps, yo can more easily see the paths up to mountains etc on them.
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [HUD] Topographical minimaps

Post by motherdear »

even though the real army uses high rez aerial photos we can't make those and it would be more helpful with height information
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [HUD] Topographical minimaps

Post by Agent Parker »

Nononono!

As a map designer I enjoy making a good looking overhead map. I do not want it to be replaced by some silly looking lines. Perhap it is "realistic" but it will decrease the visualy quality of the game A LOT. Ask yourself, what is more nice to look at? Google Earth satellite Images or military height maps?
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