rocket pods

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

"I'm happy with the current choppers, and I'm sure the devs are too. "
They are quite unrealistic, require limited skill, are very arcady, and i will say it again but they are a flying fisher price toy with some tubes stuck to the side that make a bang sound! They do not enhance PR gamepaly in anyway! good night all

p.s it is possible to rack up 10 + kills very easily and this is should only be possible with more skill.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

I'm going to disagree with everything there. The military design their choppers so destroy, they're not supposed to be difficult to operate. They cost many thousands of dollars to construct and they're made to do that one job, and in PR that's exactly what they do. There's much skill needed in piloting one (are you suggesting we decrease the handling, making it harder or no reason?), they are almost totally realistic, the ammo counts being adjusted so it's actually playable and a bit fairer, just because arcade gamers have choppers doesn't make the game any different and I wouldn't really say they're fisher price toys.

Not everything is supposed to be a gaming revolution for PR. The idea is it all comes together to make the perfect mod.
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

no offense, but removing the unguided rocket pod from the gunship makes no sense to me. Considering that most map is not a tank assault map, it makes no sense to me to see gunships flying about fully loaded with anti tank missiles.

4 things that the gunship in fact needs in my oppinion:
a. salvo fire link for the pods.
b. slight deviation in the rocket path to emulate an area saturation.
c. better autocannon damage.
d. better sensor suite.

to balance it, make them posses relatively low HP and if PR dev can pull it off, emulate a damaged internals with control difficulty. Normally they will not stand around when things are shooting them anyway, and if the weapon loadout for the infantries later includes one shot rocket type weapons then all the more reason for the gunships to stay well away from hostile unit and engage at stand off range.
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RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

if co-pilot has control of all weapons id like sometrhing better then the crappy little "gunners direction" thingy, maybe a site that shows where you should be pointing your heli for them to get a good shot.


im happy with how it is for now though.
Proud n00b tub3r of 5 spam bots!

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'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I would like to see the gunner to have a TV screen when operating the machine gun.
A zoom feature that enables him to see alot alot further, and a thermal camara (might take alot of coding and mabey animation though) with limited zoom.

Plus the usals WMD.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

How can you argue for realism, then request features uncommon to these vehicles just so it's 'cool'? Everything's fine as it is now, if anything Zepheris' ideas will help, but totally pumping the choppers up is pointless. You just argued that they're too strong, and you want to make them better?
[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Post by [k]MuffinMaster »

Yeah! I always wanted to be able to fire the machinegun from the TV-Missile view! You could basically make it just like the gunner-view from the
BF2-bombers.
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Malik, at present helis are unrealistic. Any changes improve realism and gameplay.

By making them more realistic, you both enhance their capabilities BUT you also make them more diffuclt to use. I am very sure if the 30mm cannon was operated through a TV screen it would be more diffuctly to get mulitple kills, due to the much limitedview and not the present 180 dgree view. But with a Tv screen, zoom could be added, allowing for longer range accurate firing.

IF such and similar changes where made, Helicopters would be more powerfull in certain ways But they would aslo be more diffuclt to use AND to keep things balanced, on large 64 maps we would just have 1 heli and give the opposing side a obvious counter.

I really dont enjoy levels where the othr team has an identical set of vehicles. I much prefer it when one side is more lightly equipted but has multiple anti air weapon while the other has a bomber or two and tanks. Or something alone those lines. Just mean when you swap team you have to change your tactics and that is fun, shows you really are the good palyers.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Once again, nul points. Top Cat, have you ever flown in a military attack chopper? Once again, you're acting like you have.

Military choppers don't use cameras on the machine guns. From the gunner's position, he can see where the gun's pointing and just opens fire. He uses the tracers (and the huge blasts of earth) to target his weapon. In the game, we have a targetting reticule. Now I'm very sorry if you've been killed by a chopper one too many times, but there's absolutely no reason for the dev team to waste time nerfing the chopper. At the moment, the chopper is potentially a killing machine, and potentially a flying target. It all depends who's behind the 'sticks and how good they are. The gunner has the option of using those one hit kill missiles, but it requires careful targetting and a decent pilot who can use the HUD.

Heli vs Heli battles are always fun. Maps will have one, maybe two attack choppers flying around gunning down infantry and each other, they're rarely a problem to me as a trooper and it adds a decent, realistic gaming element.


The 20mm cannon in real choppers has a 180 degree range, why the hell would we not use that? The guns aren't accurate anyway, they're just miniguns. Just because you can see further doesn't mean the bullets go closer to that point.
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