Snipers

General discussion of the Project Reality: BF2 modification.
marcoelnk
Retired PR Developer
Posts: 1581
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Re: Snipers

Post by marcoelnk »

roob wrote:Snipers are anything but useful in 0.8.

Last night I was sniping alone, as the lonewolf I am, and happened to come across both snipers from the enemy team. They were crouched behind mountains on muttrah and I waited a good 10 minutes probably for them to make the mistake and come out. HEADSHOT! One of the snipers down. And I see the other sniper noticing his partner got hit, so he runs towards him and I was like what the fuck is he going to do about that? Then he pops up, and I take him down aswell. Then all of a sudden the both of them are alive. Mmmm great, they've got a medic... This goes on for about 10 minutes and I "kill" them a couple of times.
Eventually they called in airsupport on me.

This was just one of many examples.

In 0.7 you could take out the officer and the whole squad was immobilized.
Now, you gotta take out the WHOLE squad since there's always ONE medic.
No matter how hard you try, even if you get the officer AND medic, someone's still gonna pick up that kit and revive them all since YOU gotta wait 8 FRICKIN SECONDS just to wound a guy.

Creds to the GLTD though. It's ALWAYS useful :)


OFFTOPIC: Choppers should be immune to the own teams gunfire. Now it's the second time I get shot down by a humvee in the main base.

lol ... everything you say is contrary to what you actually want to say.

Its your fault if you drwa that much attention that you are hit by an airstrike which does not exist anyway...
Youre saying that in previous versions you could kill the officer and its all good... so youre saying that in prevoius versions ther was never a medic in the squad.
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Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Snipers

Post by Kruder »

roob wrote:Snipers are anything but useful in 0.8.

Last night I was sniping alone, as the lonewolf I am, and happened to come across both snipers from the enemy team. They were crouched behind mountains on muttrah and I waited a good 10 minutes probably for them to make the mistake and come out. HEADSHOT! One of the snipers down. And I see the other sniper noticing his partner got hit, so he runs towards him and I was like what the fuck is he going to do about that? Then he pops up, and I take him down aswell. Then all of a sudden the both of them are alive. Mmmm great, they've got a medic... This goes on for about 10 minutes and I "kill" them a couple of times.
Eventually they called in airsupport on me.
The snipers were Pel85 and cawakowitch,i was in the attack huey which also brought fresh sniper and medic to that position.We finally killed you in the last 30 seconds of round :) .

You sneaky *******,you relocated after hearing the incoming huey,i saw you in the last minute and had to dive so steep,that after i killed you i couldnt pull up and hit an apartment.Since i hold the attack huey in air for 1 hour and you also caused that huey to crash...
OkitaMakoto
Retired PR Developer
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Re: Snipers

Post by OkitaMakoto »

@Marco
Hes saying that in previous versions, a headshot KILLED instead of critically wounded.

In .85 a headshot does not kill. And so they can just be revived. In previous versions this wasnt so.

So what he says does make sense ;)
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Snipers

Post by marcoelnk »

'[R-DEV wrote:OkitaMakoto;926086']@Marco
Hes saying that in previous versions, a headshot KILLED instead of critically wounded.

In .85 a headshot does not kill. And so they can just be revived. In previous versions this wasnt so.

So what he says does make sense ;)
ok , i see... however.. i have to be honest that my headshots do kill. Really ive killed dozends with well prepared headshots , not only with sniper but with standard rifles. And i do not cheat :D
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OkitaMakoto
Retired PR Developer
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Re: Snipers

Post by OkitaMakoto »

[R-CON]marcoelnk wrote:ok , i see... however.. i have to be honest that my headshots do kill. Really ive killed dozends with well prepared headshots , not only with sniper but with standard rifles. And i do not cheat :D
Do you mean "drop them in one shot" or "they cannot be revived"

Theres a difference.

In PR, from a rifle round, you no longer get "KILLED" when you get shot in the head... you are still revivable...
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: Snipers

Post by Scandicci »

Emnyron wrote:and 1+3=4
Open a squad with three other idiots, implies that there is a total of four idiots in said "ahem"useless sniper squad.
?

Necessary?


?
___________________________________________________________________

If it's worth shooting once, shoot it again.
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Snipers

Post by marcoelnk »

[R-DEV]OkitaMakoto wrote:Do you mean "drop them in one shot" or "they cannot be revived"

Theres a difference.

In PR, from a rifle round, you no longer get "KILLED" when you get shot in the head... you are still revivable...
oh ... i think i have to read the manual , too.

:D
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Tahanatos
Posts: 272
Joined: 2009-01-21 06:18

Re: Snipers

Post by Tahanatos »

Seriously? I remember dropping dead instantly after a few hits I took in the new version. So I got killed in one shot not criticly wounded. How is that possible?
OkitaMakoto
Retired PR Developer
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Re: Snipers

Post by OkitaMakoto »

Tahanatos wrote:Seriously? I remember dropping dead instantly after a few hits I took in the new version. So I got killed in one shot not criticly wounded. How is that possible?
What are you killed by? Are you a civi?

Youre not mistaking "critically wounded" for being in the heavy bleeding right? I mean that you are immobile and on the ground in one shot, but you can still be revived... just checking...

Its only rifles that should not kill as far as I know, but I havent played ;)
Tahanatos
Posts: 272
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Re: Snipers

Post by Tahanatos »

I remember getting shot by an assault rifle. Probably in thte head, because I was Lying and facing the shooter. I died instantly. The screen didnt show criticly wounded. It died say Dead and went black.
Tahanatos
Posts: 272
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Re: Snipers

Post by Tahanatos »

The thing with taking out targets of oppertunity is this: I do it too, but when I shoot a random SQmember I only do it if im 100% confident that my location cant be discovered and if I know for sure that the shot will kill him. U have got to be carefull though. Today I saw an enemy Spotter playing the bait for his Sniper. The Sniper was a BF2 Sniper and I realiced quickly what was beeing played so I took out the Sniper and the Spotter when he picked up the Sniper Kit.
If you know the maps and were to look you will find plenty of special kits though.

The reason Im pro Spotter is, because I always work with Spotters I know. Therefore I always play with Spotters I train with on training servers. I wouldnt dare to pick up the Sniper kit with a noob or no Spotter!
Example: If Im the Spotter I go first to make sure the route is save. If I play this role I get shot about 5 times in one round, but my Sniper normally has 0 to 1 death. He might get shot but i revive him.
If we see a target my Sniper stays on target I measure the range and check for other targets and their ID.
Same goes if Im the Sniper. I cant think of a situation were my Spotter gave away my Position but I can tell you plenty of stories about how my spotter saved me or how I saved my Sniper.
And Spotters should NEVER use their Assault Rifle unless it is for Self defence!
The Problem of cause is if there are noob Sniper their will be noob Spotters firing their Assault Rifles. So team up with a mate and use TS or Vent.


By the way I found my friend the SL Sniper again. His name is DemonD@ve and he was doing the same thing in Muttrah city today. His stats were 0kills and 10deaths. Congratulations! On Qwuai he kept on wasting the kit :-x
Last edited by Tahanatos on 2009-02-05 18:10, edited 1 time in total.
roob
Posts: 43
Joined: 2008-08-31 18:12

Re: Snipers

Post by roob »

[R-CON]marcoelnk wrote:lol ... everything you say is contrary to what you actually want to say.

Its your fault if you drwa that much attention that you are hit by an airstrike which does not exist anyway...
Youre saying that in previous versions you could kill the officer and its all good... so youre saying that in prevoius versions ther was never a medic in the squad.
Let's not get this "killed by airstrike" "i was alone" etc get over your head :) It was the end of the round. The chopper had already missed me in its first run (and I would have been long gone even before that if I actually had cared, I was just a bit pissed at the moment) and I didn't bother to move.

I did not say that. There was medics in 0.7 aswell, but when you shot the officer in the head they couldn't do much anyway. They were of course taken out if the officer couldn't be located.
'Kruder' wrote:The snipers were Pel85 and cawakowitch,i was in the attack huey which also brought fresh sniper and medic to that position.We finally killed you in the last 30 seconds of round .

You sneaky *******,you relocated after hearing the incoming huey,i saw you in the last minute and had to dive so steep,that after i killed you i couldnt pull up and hit an apartment.Since i hold the attack huey in air for 1 hour and you also caused that huey to crash...
Hahaha yeah that was you ;) No I didn't relocate. I should've, but I wasn't in the mood for it ;) That was a bad spot from the beginning. And if aaaaanything that first failed airstrike would've got me on my feet in no-time. Not to mention the "incoming" said by one of those snipers/medics.
Hahaha YES! At least SOMEONE got killed because of me then :D

'T.A.Shaprs' wrote: I disagree here, if you have a shot take it. You may be the only person with a chance to take that guy out. That kill is one or more less people on your team killed.

Also, if you waited for officers or special kits you would be waiting a long time to do nothing. When you finally get a shot that is an officer or special kit, you will probably miss your opportunity spending extra time trying to ID his kit.

Shooting an officer does not have much negative for that squad, the SL will just re-spawn at the RP or the another spawn like anyone else. Most times people don't stop what they are doing because their SL was killed.
Of corse he will respawn, and so will the rest of the team. You don't win a round just because you kill an officer. It will, however, slow them down and prevent them from advancing quickly and doing officer stuff such as new decisions, new rallies and/or firebases.
Seeing as you've got Hatchcock in your avatar, one would think you'd care more about "officers" ;)

"I'm anti spotter, there is no real function for a spotter accept for being the Snipers *****"

That is so true! A spotter in PR would only be good if he had a grappling hook, a medic bag and was invisible. Maybe also if he wore a cape and fought crimes at night.
Last edited by roob on 2009-02-05 22:13, edited 5 times in total.
Alex_Teixeira
Posts: 4
Joined: 2008-04-26 23:45

Re: Snipers

Post by Alex_Teixeira »

'[R-DEV wrote:OkitaMakoto;926086']@Marco
Hes saying that in previous versions, a headshot KILLED instead of critically wounded.

In .85 a headshot does not kill. And so they can just be revived. In previous versions this wasnt so.

So what he says does make sense ;)
Why in .85 a head shot does not kill anymore??? What´s the point on this, allowing be revived?
Get shot in the head by any rifle is hard to survive, almost impossible.

I really enjoy the sniper kit, but now in .85 it´s almost pointless going for a head shot, only in a few situations where the head is the only visible spot. So .85 has great improvements but in this particular situation i miss .80 so much.

That´s my 2 cents... ;)

PS: i know my english sucks, but i can live with that :)
OkitaMakoto
Retired PR Developer
Posts: 9368
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Re: Snipers

Post by OkitaMakoto »

It was the choice chosen to be implemented based on the fact that guns are much more accurate now and headshots are so easy to get, far easier than real life some say.

Your english is very easy to understand, much easier than a lot of native speakers here :P
Welcome to the forums
Last edited by OkitaMakoto on 2009-02-06 04:58, edited 1 time in total.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Snipers

Post by R.J.Travis »

Maybe make the head shot by a sniper rifle or marksmen kill make the round count as a round that kills aka 50cal rounds I was told do kill you from head shots thus make the game read the bullet in the gun to be as a fatal shot?
Twisted Helix: Yep you were the one tester that was of ultimate value.
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Snipers

Post by TheParadoX »

@[R-DEV]OkitaMakoto : I see your point, but it's not very realistic, is it ?
A headshot in rea life = instant death in 99.99% cases. As far as PR is concerned, and as the name of the MOD suggests, its main goal is to be "more like real life".

Headshot should therefore be lethal. If headshots are easier to do, people have to be more careful - nothing else. It's very frustrasting to know that everyone you kill can be revived !

My 2 cents :)
OkitaMakoto
Retired PR Developer
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Re: Snipers

Post by OkitaMakoto »

R.J.Travis wrote:Maybe make the head shot by a sniper rifle or marksmen kill make the round count as a round that kills aka 50cal rounds I was told do kill you from head shots thus make the game read the bullet in the gun to be as a fatal shot?
Just a note, the warn[no points] was for your sig being large, not post content. Check your PMs :)

As far as headshots go I cant really say anything as the discussion was throughout the DEVs. Just trust that it will be looked at once we resume work for .9. If the team feels it isn't working as desired, then trust that it will be dealt with :)
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Snipers

Post by Priby »

Wrong thread (Im drunk, sry)
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