noob + grenade trap = ban

General discussion of the Project Reality: BF2 modification.
kf_reaper
Posts: 369
Joined: 2007-08-08 19:08

noob + grenade trap = ban

Post by kf_reaper »

yep that's right. im sure im the only 1 having this problem. i even set them up so you can EZ walk around them. even team chat to try to keep them from RUNNING on them. but nope. the noobs just hit them all the time. keep in mind they these are the noobs that are IEDing the cashes. the noobs that keep TKing them self are the ones that need to be kicked.

i will never play as insurgents mod again in PR.
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->

Xfire: srreaper0016
CodeRedFox
Retired PR Developer
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Re: noob + grenade trap = ban

Post by CodeRedFox »

Try using them as a defensive weapon instead of a offensive one.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rudd
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Re: noob + grenade trap = ban

Post by Rudd »

the problem is when som1 covers all the entrances to a cache with them


WNP Danke...I@M LOOKING AT YOU! :D (we laughed so hard :wink: )
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kf_reaper
Posts: 369
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Re: noob + grenade trap = ban

Post by kf_reaper »

[R-DEV]CodeRedFox wrote:Try using them as a defensive weapon instead of a offensive one.
i do and i put them up wan i see that the US/brits are coming to get the cash im guarding. and i set them up super EZ just to walk around with out seting them off. "i even had a guy look at me setting one up so to went and sat down right ware i was setting up. "my squad member" i asked him over VOIP to move before it gos off. but the noob just sat there and it went off.

and the really good one was all of my squad was killed because we walked around it and to fight some usmc that pulled up. and i was looking back and i saw an noob what was like look at me! and JUMPed on it. " would have made any good screen shoot :) " but ya kill me and all of my squad and the dum !@# 1#&@ !@^#$(&# uber @$(*&# 1337 noob too
Last edited by kf_reaper on 2009-02-06 00:30, edited 1 time in total.
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->

Xfire: srreaper0016
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: noob + grenade trap = ban

Post by Maverick »

Well, isn't it a defense weapon? like say, you place it at a corner of a doorway to a cache? and enemy sees the cache, walk to said doorway, and BOOM? Only way to see it OFFENSIVLY, is to have it on the corner of a building,
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waldo_ii
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Joined: 2008-04-30 22:58

Re: noob + grenade trap = ban

Post by waldo_ii »

I have wanted to say this for a while, I might as well now.

With all due respect to the Devs, the grenade traps were a big fail. Every game of insurgency I have played, there was just teamkill after teamkill from grenade traps. People always, always place them in places that are vital for getting places, such as doorways to large buildings. As a result, no Blufor can get in, but no Opfor can get in or out. They are virtually invisible, and people never check their maps for markers. Even if they do, the markers are large enough that it can cover a radius of like 20 meters. Not precise at all. When people generally see the markers, they think "oh, that is a mine, and therefore does not apply to me since I am not in a vehicle." By "generally," I mean "virtually everyone." People are too occupied with looking ahead of them to look down and look where they are stepping. I have even seen people put them so close to the cache that people trip them on accident, blowing up the cache.

I know what all the devs and community members will say. "Players will just have to learn to look where they step. Players have to learn where to put them." Honestly, there is NO good place to put them. If you put them in a "defensive" position, then friendlies will trip over them, guaranteed. If you put them in an offensive position, well, no one does that because it takes too long to set them up and the chances of success are too low to make it worth it. If you do set up an offensive grenade trap and a blufor trips it, you don't know if your trap worked or not, and no Blufor will ever really learn from their mistake because it happens so rarely.

You can't change the player, hoping that they will change is even less likely to work. I was skeptical of the idea at first, but I was willing to give it a chance since it works with trip-flare properties instead of the idiotic old claymore properties. It was tried, it failed, and, to be honest, it needs to be removed.

I'm sure these worked in beta testing, I know the Devs wouldn't have kept them in if they failed as hard as they do now. Unfortunately, your average PR player isn't as honorable, or even has as much common sense as the testers I have seen.



That felt good to get out.
Last edited by CodeRedFox on 2009-02-06 01:52, edited 2 times in total.
|TGXV| Waldo_II

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DankE_SPB
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Re: noob + grenade trap = ban

Post by DankE_SPB »

Dr2B Rudd wrote:the problem is when som1 covers all the entrances to a cache with them
WNP Danke...I@M LOOKING AT YOU! :D (we laughed so hard :wink: )
woot, what happened and when?
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: noob + grenade trap = ban

Post by Incomplete Spork »

Can teammates walk over trip mines without exploding them? Only way the tripmine will EVER work. Devs will say players should watch out but I don't think the devs play to many pub matches to see how stupid the average idiot is
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DankE_SPB
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Re: noob + grenade trap = ban

Post by DankE_SPB »

you can pass them if you go prone
imo, if traps were from beginning, ppl would be aware and watch their steps, but looks like a lot of ppl just dont know about that traps exists
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Rhino
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Re: noob + grenade trap = ban

Post by Rhino »

The biggest problem is players setting them up around ammo caches thinking its the best way to protect them when in fact that is not the case.

These things should be used away from friendly positions and espically away from ammo caches and spawn points in places you predict the enemy to go but friendly not.

What happens instead is, guy spawns in on ammo cache, finds a grenade trap in his kit and thinks he must place it right away as he has one! just because you have one dont mean you should place it :p

I've used the grenade trap very effectively with no team kills in the right places with the right squad who knows about where you are putting them etc but when these things are in the wrong hands they do more damage than good.
Solid Knight
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Re: noob + grenade trap = ban

Post by Solid Knight »

Uh, you can jump over or crawl over grenade traps. So if somebody blocks you in you really can get out if you quit being impatient. And really, they are very useful. I really don't care that idiots are too lazy to observe. If you're by a cache you should be expecting grenade traps and be looking for them. Perhaps you should even open your map from time to time and see where the marked traps are.
charliegrs
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Re: noob + grenade trap = ban

Post by charliegrs »

well if teammates moronically walk over them, then the opfor wont be any better. i say leave them in. either people will learn, or die alot. remember this version is still very new and people are still getting used to it. not to mention the vanilla players who are probably completely dumbfounded by everything thats going on. give it some time.
known in-game as BOOMSNAPP
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Rudd
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Re: noob + grenade trap = ban

Post by Rudd »

DankE_SPB wrote:woot, what happened and when?
during the stress test, lets just say there was a cache in the mosque, and no1 could get down the stairs.

actually...It might have been one of the 10th boys....memory is slipping in my old age.
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roob
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Re: noob + grenade trap = ban

Post by roob »

charliegrs wrote:well if teammates moronically walk over them, then the opfor wont be any better. i say leave them in. either people will learn, or die alot. remember this version is still very new and people are still getting used to it. not to mention the vanilla players who are probably completely dumbfounded by everything thats going on. give it some time.
The vanilla players could at least leave the punishments from where they came...
Solid Knight
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Re: noob + grenade trap = ban

Post by Solid Knight »

Why not take the punishment system out? Seems kind of useless.
Rhino
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Re: noob + grenade trap = ban

Post by Rhino »

Solid Knight wrote:Why not take the punishment system out? Seems kind of useless.
its a server setting, epically disabled by a admin and servers with lots of ingame admins on most of the day every day do have it off but most servers dont have that many admins to watch TKs etc.
DankE_SPB
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Re: noob + grenade trap = ban

Post by DankE_SPB »

Dr2B Rudd wrote:during the stress test, lets just say there was a cache in the mosque, and no1 could get down the stairs.

actually...It might have been one of the 10th boys....memory is slipping in my old age.
=WNP= didnt take pat in stress test :cry:
These things should be used away from friendly positions and espically away from ammo caches and spawn points in places you predict the enemy to go but friendly not.
/remembers 4 traps around enemy rally :twisted:
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: noob + grenade trap = ban

Post by Tirak »

This really depends, there was a round on Korengal where one guy placed them all around the cache to the point where you'd spawn in on the grenade trap, step forward and die, and he was bitching people out for setting off his traps.
CodeRedFox
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Re: noob + grenade trap = ban

Post by CodeRedFox »

Well punish him....bet he wont do some dumb **** like that again.

And you guys are wrong with us not playing that much on pub servers. We play allot more then you think. In facts its only once a week I dont see most of us.

The difference is we understand how to use what we have. This is proven as most Dev squads have very little deaths and high teamwork scores.
Last edited by CodeRedFox on 2009-02-06 01:48, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Epim3theus
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Re: noob + grenade trap = ban

Post by Epim3theus »

Had a guy in my squad that did the exact same thing, and every time we heard a trap go of, the tk message appeared, couple of squadmembers with them. It was hilarious, espesially the fact that he kept placing them cracked me/us up. Guess you should have been there.

EDIT, not directly on the Cache ofcourse, but a block away, didn't feel the need to check out where exactly.
If you can read this the ***** fell off.
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