New BF games announced

General discussion of the Project Reality: BF2 modification.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: New BF games announced

Post by hiberNative »

so they made bad company 2 and 1943, 2 mediocre games in hopes of earning twice the money instead of making a proper 64+ player game?

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Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Re: New BF games announced

Post by Longbow* »

Tirak wrote:Aim for the head, two shots and they're dead. Deviation while scoped in is nothing, it doesn't wobble and there's no recoil. Couldn't ask for a better gun, though the Lambert takes a close 2nd.
FA-37 > other assault rifles in 2142.

p/s and you didnt get it, right? I dont use Voss, not because I cant or fail with it, but because it is a noobgun, designed for noobs who cant aim and control recoil.
Water_Is_Poison18
Posts: 86
Joined: 2007-08-05 15:27

Re: New BF games announced

Post by Water_Is_Poison18 »

From Kotaku
What We Saw
One multiplayer map on the New York Comic-Con show floor at the EA booth. Gordon Van Dyke, associate producer at Dice, was on hand to first show me through some of the new features for the game before I messed around with it.

How Far Along Is It?
The game is scheduled for release this summer with an expected price point between $15 to $20. The download size of the game will be around 350MB

What Needs Improvement
Unlike previous Battlefield games, Pacific only has three unit classes: Infantry, Riflemen, and Scout. Gone are the Medics and Heavy weapons classes. Van dyke explained they wanted every class to be able to fight in every situation. Every class has weapons to fight against the biggest tanks and armor. I would like to have seen more classes with varied abilities and risks.

Also, players have auto-health and unlimited ammo. I find auto-health to be too simple and easy and unlimited ammo means players will be firing without thinking. That will probably mean no more knife fights.

What Should Stay The Same
The destructible environments were a breath of fresh air for me. As someone who played a ton of the original 1942, nothing was more infuriating that driving into a tree and getting stuck. Now, I can run them all over and blow chunks of buildings away. Van Dyke said the game has about the same amount of destruction depth as Bad Company.

I also liked the upgraded graphics. While the original 1942 was fine graphically, 1943 Pacific adds more detail, physics, shadowing, and overall effects. It's very clean looking and stays true to the original maps.

Final Thoughts
I really had no idea what to expect from this game. I was presently surprised to see my favorite online game ever get a much-needed upgrade. The one concern I have is that this won't seem like a completely new, full Battlefield game. There won't be as many maps in the final game and the focus on casual play has me worried. Van Dyke wouldn't specify, but he said if this Battlefield gets a good reaction from fans, Dice might consider adding more and more content down the road.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New BF games announced

Post by Scot »

Van dyke explained they wanted every class to be able to fight in every situation. Every class has weapons to fight against the biggest tanks and armor. I would like to have seen more classes with varied abilities and risks.
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White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: New BF games announced

Post by White Rock »

Jesus christ just because it's not basically BF2 3.0 you guys already hate it? Shame on you, it's people like you who makes 90% of titles pure sequels.

I just hope EA doesn't shove this out too soon thou, they have a track record of that sorta thing.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: New BF games announced

Post by Cobhris »

Unlike previous Battlefield games, Pacific only has three unit classes: Infantry, Riflemen, and Scout. Gone are the Medics and Heavy weapons classes. Van dyke explained they wanted every class to be able to fight in every situation. Every class has weapons to fight against the biggest tanks and armor. I would like to have seen more classes with varied abilities and risks.

Also, players have auto-health and unlimited ammo. I find auto-health to be too simple and easy and unlimited ammo means players will be firing without thinking. That will probably mean no more knife fights.
FAIL. FLAT OUT FAIL. EA/DICE needs to stop listening to noobs who say things like "tankz iz OP becuz icant open teh hatch an throw my nade in!"
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The Soviets may have only gotten as far as East Germany, but they took the rest of the continent without firing a single shot.

NObama 2012!
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Snow storm spoils possible new BF game announcements

Post by Tannhauser »

[R-DEV]CodeRedFox wrote:BF3 now on the Wii
Wait whaaaaat? No kidding? I'll get it right now then heh :p
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Snow storm spoils possible new BF game announcements

Post by Spaz »

In a news post about bf1932 on bf2.se a guy from Dice started to answer questions and I'm going to try to translate some of them.

Well I'm just going to list what he said is going to be ingame.
  • 2 aircraft carriers and landing boats
  • There will be some kind of support for private matches
  • 3 classes
  • Infantry - SMG, Hand grenades, Anti-tank Rifle, Lethal Wrench
  • Rifleman - Semi-auto Rifle(Garand etc), Rifle Grenade, Hand grenades, knife
  • Scout - Bolt-action sniper rifle, Expack(C4), pistol, knife
  • There will be a stats system
  • Rifle grenade will be able to damage vehicles
  • When asked about how to kill tanks he said that Expack (C4) and Expack-jeeps(?) will be good at that
  • The game will use "generating health"
  • Bombing raids can be called in by any player and the one who calls it in will also be able control it (?)
  • There will be no unlocks
  • Unlimited ammo, you will still have to reload weapons but you will never run out of ammo. AT weapons and nades are not unlimited but they will recharge after some time.
  • They will have some kind of system to stop baseraping but he haven't said anything more about it.
  • No blood ingame.
That's all for now, I asked about mod tools but haven't got any answer.
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google
Posts: 335
Joined: 2008-02-18 21:40

Re: New BF games announced

Post by google »

hiberNative wrote:so they made bad company 2 and 1943, 2 mediocre games in hopes of earning twice the money instead of making a proper 64+ player game?
Sorry to bust on your fail rant there, but it's actually quiet the EXACT OPPOSITE of a fail. In business terms, it is a win. There is a much smaller "hardcore" battlefield group of players out there. However, there are a lot more casual gamers. You see, these games are mainly being developed for the consoles as opposed to the PC. As I recall, Xboxes can't support 64 players in a single multiplayer game. Thus, the MP player limit is probably 24 players. EA is more concerned about money than the actual old school bf players.
Main Alias |TG-6th|Googol
Tannhauser
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Joined: 2007-11-22 03:06

Re: New BF games announced

Post by Tannhauser »

google wrote:EA is more concerned about money than the actual old school bf players.
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*starts anhilating his keyboard with pure raw young german anger. :lol:
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: New BF games announced

Post by space »

google wrote:Sorry to bust on your fail rant there, but it's actually quiet the EXACT OPPOSITE of a fail. In business terms, it is a win. There is a much smaller "hardcore" battlefield group of players out there. However, there are a lot more casual gamers. You see, these games are mainly being developed for the consoles as opposed to the PC. As I recall, Xboxes can't support 64 players in a single multiplayer game. Thus, the MP player limit is probably 24 players. EA is more concerned about money than the actual old school bf players.
I agree 1943 isnt aimed at PR players - its seems to be a very accessible FPS, aimed at people who might not buy a full price FPS. In the same way that BF2 is a gateway to PR, BF1943 will act as a gateway to the BF series. I suspect it will be very successful, and I expect to see a few expansion packs on the back of this.

As long as they keep the more hardcore player happy with something else, then I say good luck to them.

Personally I dont have a problem with commercial companies trying to make money.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: New BF games announced

Post by HughJass »

Of course theoretically "business" way it is win. however, bad company was never a "win" in the books, as it sold pretty poorly on the consoles to what it was supposed to.

Basically, all that dice had unique to them, they threw out. They think they can mimic Valve, while losing their identity in the gaming world; something other companies would die for.

Why not make massive multiplayer games? I mean it made them a lot of money, they still wouldn't be around if the fundamentals of battlefield would not have originally succeeded.

Whatever, time will tell. If these are rather cheap then I don't see why not to buy. But I'd much rather pay full price for a proper Bf3.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: New BF games announced

Post by gclark03 »

What have they done?
bosco_
Retired PR Developer
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Re: New BF games announced

Post by bosco_ »

Appealed to the casuals...
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: New BF games announced

Post by McBumLuv »

I love the : "We've built the bunkers sooo strong, that they're safe now and they won't get blown up"

Lazyness, pfff. :roll:
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Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: New BF games announced

Post by Hauler »

They really look terrible. Man if its only going to be 24 total for possibly PC as well then that does not bode well for the future of BF as a whole.
Last edited by Hauler on 2009-02-07 21:23, edited 1 time in total.
"Who just threw a grenade at a tank :? ??: "
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: New BF games announced

Post by DesmoLocke »

High Res video for those who couldn't find the button... :roll:
Gametrailers.com - Battlefield: 1943 - NYC Comic-Con 09: Developer Walkthrough (Cam)
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PR player since 0.5 (Feb 2007)

Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: New BF games announced

Post by Cobhris »

McLuv wrote:I love the : "We've built the bunkers sooo strong, that they're safe now and they won't get blown up"

Lazyness, pfff. :roll:
Sounds more like a gameplay thing to me. Players won't be happy if some guy in a tank or plane can just level the whole map to the ground, so they give you something that can still serve as cover even at the end of the game when all the houses and trees are destroyed.
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The Soviets may have only gotten as far as East Germany, but they took the rest of the continent without firing a single shot.

NObama 2012!
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: New BF games announced

Post by McBumLuv »

Cobhris wrote:Sounds more like a gameplay thing to me. Players won't be happy if some guy in a tank or plane can just level the whole map to the ground, so they give you something that can still serve as cover even at the end of the game when all the houses and trees are destroyed.
Of course, the thing is, it's the EXACT same bunker from bf 2, so they probably just imported it. That in itself isn't bad, but claiming yourself to be genius for making it sooo strong it won't blow up is just stupid.
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