Mumble VOIP and PR (ongoing development)

General discussion of the Project Reality: BF2 modification.
Post Reply
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Mumble VOIP and PR (on going development)

Post by Salah ad Din »

Has anyone found an easy way of administrating registered users? The Mumble Wiki throws a whole bunch of code at you and leaves you standing in the rain after that.
if you register at our forum you have the same login/pass in mumble, but not needed
Hm, do you have Mumble linked to your forums user database, or how did you manage that?
Image
Wiman
Posts: 41
Joined: 2008-01-05 18:03

Re: Mumble VOIP and PR (on going development)

Post by Wiman »

Salah ad Din wrote:Has anyone found an easy way of administrating registered users? The Mumble Wiki throws a whole bunch of code at you and leaves you standing in the rain after that.



Hm, do you have Mumble linked to your forums user database, or how did you manage that?
If you open murmur.ini there is a part of the file with this

Code: Select all

# Path to database. If blank, will search for
# murmur.sqlite in default locations.
database=

# If you wish to use something other than SQLite, you'll need to set the name
# of the database above, and also uncomment the below.
#
#dbDriver=QMYSQL
#dbUsername=
#dbPassword=
#dbHost=
#dbPort=
#dbPrefix=murmur_
#dbOpts=

I'm only guessing here but I think that should be it, linking the forum db and mumble together.
PR.IT Stek_WAR
Posts: 61
Joined: 2008-10-15 23:47

Re: Mumble VOIP and PR (on going development)

Post by PR.IT Stek_WAR »

Dr2B Rudd wrote:to set up mumble with positional audio, go config, settings, ui settings, tick expert config, go pluggings, tick link to position ingame, go audio settings, set rolloff to max, set bloom to max, set mindistance to 5m, set max distance to max.
do not understand much ... I have rewritten the best:

go to Configure|Settings|Plugins and check "Link to Game and Transmit Position" then go to Configure|Settings|Audio Output check "Positional Audio". If you use a headset or headphones then check "Headphones".

set in audio output: "rolloff" to max, "bloom" to max, "mindistance" to 5m, "max distance" to max.
:wink:
My grandfather used to say: you were born in Italy and you will die in Italy :(
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Mumble VOIP and PR (on going development)

Post by Salah ad Din »

@c0ca: Can you get your Techie Guy fdhirschmann to post here and share his wisdom of Mumble + Forum Linking with everyone? That would be awesome, thank you.
Image
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Mumble VOIP and PR (on going development)

Post by McBumLuv »

Even without positional Audio, mumble is just awesome :p

Last time I had it on Muttrah on the TCC server thoughI was able to speak with everyone on the map while in the chopper. :|

I'm sure I ticked the positional audio and everything, so I'm a wee bit confused.
Image

Image

Image
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Mumble VOIP and PR (on going development)

Post by Tannhauser »

Does the new version require newer drivers to prevent compatibility issues with Wacom pen-tablets? I know the older one did.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: Mumble VOIP and PR (on going development)

Post by KingKong.CCCP »

Ok, I tried mumble... and I like it. :)

It has a beta feel... it looks like something that will produce an amazing experience in about a year - but you can feel one portion of the future of FPSs with this software.

I was amazed how easy it is to install and run with PR. Just follow fuzzhead's instructions, and find yourself a server where there are people using mumble (10th Germans server, for example... they're testing it - 10th-community.com port 64738
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Mumble VOIP and PR (on going development)

Post by Onil »

About the "Languages Filtering" you could have a feature that allows each user in the program to choose his language and mute other languages so that it mutes users that have chosen a different language on the program. Either that or have different versions of the program for each language.

It certainly seems like this program has great potential.
Image
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Mumble VOIP and PR (on going development)

Post by Tannhauser »

There's one problem with language filtering Onil, especialy yours ; If somebody selected dutch and joins an english server, even tho he can speak english he will be ignored. Same for the english/german/french/spanish guys, even if they can speak english or another language, they'll be ignored by default. Not only is this just wrong, but it's counter productive and a nuisance more than an improvement.
Sorry, plus, is it going to kill you to have a squad pass by, speaking russian or something? If they want/need to talk to you in english i'm sure people will if they can. :-)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Mumble VOIP and PR (on going development)

Post by Onil »

You should select English if you can speak it as well... it is after all the international language. You only choose another language if you can't speak English. And you would be able to select which languages to mute/un-mute I mean in voip you can mute players so in this program it could automatically mute players that have their program configured for a certain language that is muted on your own program.

It's not the squad passing that worries me, it is when you're in a defensive perimeter with more then one squad really close that will be too much chatter and in different languages.
Image
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Mumble VOIP and PR (on going development)

Post by McBumLuv »

Mumble's friggin amazing, especially for something that's only just started being put to use in pr. I'm loving it so far, and if pr does get it's own exe, or goes full indie game, one of the first things that should be done is trying to get mumble incorporated so that everyone can use it :)
Image

Image

Image
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Mumble VOIP and PR (on going development)

Post by Warpig- »

This has amazing potential and I can't wait for some servers that encourage tactics (servers like TG) to start using mumble. I know it's a long shot to expect everyone on the server to be using mumble, but if we could get 3/4 to 4/5ths that'd be awesome.
Last edited by Warpig- on 2009-02-11 06:08, edited 1 time in total.
Image

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Mumble VOIP and PR (on going development)

Post by ReaperMAC »

Colonelcool125 wrote:fuzzhead (and others) when they were all the way across the map?
Did you download the latest version of the update? And did you set your settings the correct way? If you followed what Fuzzhead posted, you should be fine.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble VOIP and PR (on going development)

Post by Rudd »

Probably best to put up a screenshot of ur settings in the audio output section if your having problems.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Mumble VOIP and PR (on going development)

Post by Rhino »

fuzz just showed me a video of this in action and it looks epic, keep it up guys! :D
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Mumble VOIP and PR (on going development)

Post by ReaperMAC »

Colonelcool125 wrote:Didn't see the PR update. I'll give that a go and see if it helps.
It should set you straight as it now works on 4km maps and the "hearing people on the other side of the map" deal is fixed. :)
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Mumble VOIP and PR (on going development)

Post by smee »

add another step

5. Go to Plugin and tick 3D for positional effects battlefield 2

Have to say gave a whole new feel to the game.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

Image
Post Reply

Return to “PR:BF2 General Discussion”