Reduce AT weapons range

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Reduce AT weapons range

Post by Outlawz7 »

Right now all AT weapons go beyond 1km and can be used for long range rocket sniping, which I'm sure is nothing new to the PR vets *cough*

What I'm suggesting is adding realistic maximum ranges, which would mean no more sniping tanks across 1km of desert or using LATs over great distances.

I dug up some info:
Eryx - 50m to 600m
Eryx Heavy Anti-Armour Missile - Army Technology

SRAW - 17m to 600m
Multipurpose Individual Munition / Predator Short Range Assault Weapon (MPIM/SRAW)

PF98 - ??m to 500m
I found the above info on Wiki, but details are hard to find, sinodefense.com articles also seem to have vanished.

RPG7 - 10m to 500m, missile self-destructs at 920m however.
RPG-7

RPG26 - ??m to 250m
RPG-26 Rpg-26 Rshg-1 Rpg-27 Warhead Anti-tank Heat Rocket

AT4 - ??m to 300 meters
AT4 - Wikipedia, the free encyclopedia
Discuss.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Reduce AT weapons range

Post by McBumLuv »

I wouldn't mind seeing this, the Light AT wouldn't feel the limits much either because even if you learn their drop, at that range they are extremely ineffective.

Only one question though, what would happen to the rockets while in fight after they've reached their "maximum" range? Would they continu on and Unguided course, would they fly straight up into the air like AA missiles and ATGM when they've reached maximum range? Or would they all just self destruct at a self-destruct range.

Also, I wouldn't have any doubts of it being possible to code, except for the fact that current coded missiles with range limits get fairly weird bugs, à la disappearing and exploding without sound/effects.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Reduce AT weapons range

Post by Spec »

If its realistic, I'd be fine with it.
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Reduce AT weapons range

Post by waldo_ii »

Eryxs and SRAWs I suppose could be guided until 600 meters, then just fly straight. The RPG7, I think, should have a very small effective range, as they are in real life. IRL, there is no way you can engage something past 300 meters with it with any sort of accuracy.
|TGXV| Waldo_II

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Reduce AT weapons range

Post by Alex6714 »

Same as the hellfires, just make them selfdestruct at those distances. Not the best way but it works.

Can´t see why not to do it tbh.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Reduce AT weapons range

Post by Jaymz »

Big changes planned for the Heavy Anti-Tank class for 0.9. Some of the current launchers will go, some will stay. Realistic engagement ranges will also be implemented.

Note : The maximum range of a PF-98 is much more than 500m. I'd source sinodefence but it's currently down.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Reduce AT weapons range

Post by Solid Knight »

What happens at the max range? Their rockets have burnt out and they start to slow down until they hit the ground. You can have this behavior in BF2.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Reduce AT weapons range

Post by Scot »

[R-DEV]Jaymz wrote:Big changes planned for the Heavy Anti-Tank class for 0.9. Some of the current launchers will go, some will stay. Realistic engagement ranges will also be implemented.
Javeelin?

:mrgreen:

Oh cmon, who didn't see that coming :p


But i do agree with OP, if it's realistic, add it.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Reduce AT weapons range

Post by McBumLuv »

Scot wrote:Javeelin?

:mrgreen:

Oh cmon, who didn't see that coming :p


But i do agree with OP, if it's realistic, add it.
I see it, I see it :mrgreen:

Though, between you and I, the Devs'll only hint at whatever'll happen with their winks a month before the release, so saying we thought so won't make 'em admit to it or not :p
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Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: Reduce AT weapons range

Post by Spuz36 »

Well at least a Javelin will limit what they shoot it at. It could be modded only to lock on to a source and be able to fire? That would make it so you can't use it vs infantry.

If the Jav isn't in the future then I think they should only be guided for a realistic distance, then fly like a dud, maybe implement a bullet drop detail after the realistic distance.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Reduce AT weapons range

Post by Alex6714 »

Sw1ss+A1R+F0RC3 wrote:Well at least a Javelin will limit what they shoot it at. It could be modded only to lock on to a source and be able to fire? That would make it so you can't use it vs infantry.
You know in real life not only are they used on infantry, yet they can also lock onto infantry/small heat sources?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Reduce AT weapons range

Post by Solid Knight »

Javelin missiles can also lock on to helicopters in real life.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Reduce AT weapons range

Post by Alex6714 »

Just about anything with a heat source I would presume.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Reduce AT weapons range

Post by Expendable Grunt »

'[R-DEV wrote:Jaymz;931248']Big changes planned for the Heavy Anti-Tank class for 0.9. Some of the current launchers will go, some will stay. Realistic engagement ranges will also be implemented.

Note : The maximum range of a PF-98 is much more than 500m. I'd source sinodefence but it's currently down.
Aw, but I want it now :(

Will the armor have new upgrades as well? Releases seem to be themed most of the time...major infantry upgrades = major air changes; major AT changes = new armor changes, etc.

M.
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Reduce AT weapons range

Post by SocketMan »

waldo_ii wrote:Eryxs and SRAWs I suppose could be guided until 600 meters, then just fly straight. The RPG7, I think, should have a very small effective range, as they are in real life. IRL, there is no way you can engage something past 300 meters with it with any sort of accuracy.
The fact that it's rocket self destructs at 900m+ was used in Afghanistan
against the soviet troops.I don't have a problem with limiting RPG7 range in PR
as most people can not do the 900m shots in RL (have to be a real expert) but
the damage must be adequate.For example 1 rpg to destroy a Humvee/Support
truck and 2 to kill an APC which atm is not the case.
Cap it at 200m with realistic damage.

As far as HAT goes - my personal opinion is that the total number of kits should be increased per team,but the tanks should have the warning beep back.
The HAT range should probably be decreased and the range for APC's with AT capability (M2a2/BMP3) increased (triple) since gui9ded AT missiles do have greater range then cannons in RL.So basically realism all the way,no sacrifices for
the "game play",if HAT shoots 600m max - make it so :razz:
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: Reduce AT weapons range

Post by PRC_Heavy_Z »

'[R-DEV wrote:Jaymz;931248']

Note : The maximum range of a PF-98 is much more than 500m. I'd source sinodefence but it's currently down.
The max range of the general purpose HE round is 1800m, though there are unconfirmed claims that it could go as far as 2000m. The anti-armor round has a range of 800m.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Reduce AT weapons range

Post by single.shot (nor) »

China for the winning!
i see a flaw, in this.... the AT-4 has 50m lonnger range than the -29 (MEC l-at right?) and the SRAW has a 17 m arming range compared to a 30 eryx arming metres. the US cant always bre the best....=p
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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