Mumble VOIP and PR (ongoing development)

General discussion of the Project Reality: BF2 modification.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (on going development)

Post by =Romagnolo= »

I'll talk with my clan, we may test it someday.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Mumble VOIP and PR (on going development)

Post by Salah ad Din »

:cry:

What about User registration, whispers and Forum Database Integration?
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (on going development)

Post by =Romagnolo= »

=Romagnolo= wrote:I'll talk with my clan, we may test it someday.
Question, do we need a new server, or can we join a already exiting one (like the TCombat) and play in a different PR server ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Mumble VOIP and PR (on going development)

Post by AfterDune »

I believe you only need to be in a separate channel. For example, find a server and create a channel. People from your server join and voila.

I'm not entirely sure, but I believe it works like that.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (on going development)

Post by =Romagnolo= »

thank you ;)


ah, what is the last version ?

this one here ? http://sourceforge.net/project/platform ... form=13250
Last edited by =Romagnolo= on 2009-02-11 12:50, edited 1 time in total.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Mumble VOIP and PR (on going development)

Post by AnRK »

Is there any way of integrating a little reverb into the program, maybe I'm mishearing thing but the 3D effect and difference in volume seems to be there, but there's no sense of space to me personally from what I've heard in the clips posted. Obviously really in depth effects like cave echos and varying the environmental effect added to the voice sounds is out the question, but a tad of 1 generalised reverb effect would help it sound a little better I'd say.

I'm not entirely up to date on what's goin on with the project from the PR DEVs side though obviously, so Jaymz probably has something pretty impressive up his sleeve for us optimising the program for PR (I assume he'd be the one doing it at least...).
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (on going development)

Post by =Romagnolo= »

OMG ! PERFECT ! I played a bit a few minutes ago with 4 friends in the server. We were all in the same channel and we could hear each other even if we were in different teams.


I have no words do describe the level of imersion it brings to the game, amazing !


Guys, how do I remove the names of the speakers in game ?
Last edited by =Romagnolo= on 2009-02-11 15:40, edited 1 time in total.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Mumble VOIP and PR (on going development)

Post by dbzao »

Disable the overlay.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (on going development)

Post by =Romagnolo= »

[R-DEV]dbzao wrote:Disable the overlay.
I did, much better, ty.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Mumble VOIP and PR (on going development)

Post by dbzao »

Here's some fun with Mumble. Falkun was american while we were Chinese on Qwai, but we were in the same channel. We were able to capture him and torture him for information :p

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Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Re: Mumble VOIP and PR (on going development)

Post by Spec »

lmao, that looks really fun. Teh realism increase
c0ca
Posts: 130
Joined: 2007-12-05 14:05

Re: Mumble VOIP and PR (on going development)

Post by c0ca »

some little step by step picture start-up tutorial :smile:
should be self explaining, red marked are important things

1. Image2. Image3. Image4. Image
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Last edited by c0ca on 2009-02-13 10:06, edited 1 time in total.
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: Mumble VOIP and PR (on going development)

Post by .blend »

I've created a video tutorial for the picture-viewing-and-text-reading impaired(basically ppl that are just too lazy^^): How to setup Mumble for PR on Vimeo
Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Mumble VOIP and PR (on going development)

Post by Lord.Helmet »

c0ca wrote:some little step to step picture start-up tutorial :smile:
should be self explaining, red marked are important things
What version are you using?, mine's interface looks different from yours... I downloaded the version linked in Fuzzhead's post on page 18 of this thread.

Also, yesterday I was getting kicked by punkbuster with the overlay on. I tried the same server 3 times (tcombat) in a row with the same result: kick in the first 30 sec after joining with something like "corrupted packet flow". I then disabled the overlay and it worked fine after that.

I didn't set my options so it wasn't great but I can say that the latency is much better than ts or ventrilo. One thing I found weird is that the main bf2/PR sound was a lot weaker than usual with mumble on, even if I didn't change audio options in bf2/PR.

I will try the setting from fuzzhead post and see if I get the audio positionning to work and if I get better results.
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Re: Mumble VOIP and PR (ongoing development)

Post by Jagular »

mumblemaina incoming :)

we also in testing with our own server
but as admin I could say that no integrated admin-iface its a big "-"
(direct sql user injection or dbus and other stuff not a bad thing, but integrated would be better)
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
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Setting up servers: game/web/mail/other win&nix/bsd
c0ca
Posts: 130
Joined: 2007-12-05 14:05

Re: Mumble VOIP and PR (ongoing development)

Post by c0ca »

@Lord.Helmet
its the 2009-02-09 version, also same settings that fuzzhead posted
(https://www.realitymod.com/forum/f10-pr ... post930280)
perhaps my custom skin irritate
Lord.Helmet
Posts: 73
Joined: 2008-12-27 14:01

Re: Mumble VOIP and PR (ongoing development)

Post by Lord.Helmet »

c0ca wrote:@Lord.Helmet
its the 2009-02-09 version, also same settings that fuzzhead posted
(https://www.realitymod.com/forum/f10-pr ... post930280)
perhaps my custom skin irritate
Lol I was about to edit my post so you wouldn't waste time answering me, I just found the different skins in the interface menu. Thanks
'[R-DEV wrote:dbzao;931887']Here's some fun with Mumble. Falkun was american while we were Chinese on Qwai, but we were in the same channel. We were able to capture him and torture him for information :p

Image
Lol, really funny :)
Last edited by Lord.Helmet on 2009-02-11 19:57, edited 1 time in total.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Mumble VOIP and PR (ongoing development)

Post by CodeRedFox »

I dont think I have once been able to get a game in this week with out us dorking around with mumble.

"Hellllooooooooo"

:-D
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"apcs, like dogs can't look up" - Dr2B Rudd
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Mumble VOIP and PR (on going development)

Post by =Romagnolo= »

sorry, wrong post
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Mumble VOIP and PR (ongoing development)

Post by Jedimushroom »

What servers are you lot playing on? I can't find any with murmur installed, and if they have it they don't seem to want me to know about it...
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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