A-10 Weapon Variations
-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
A-10 Weapon Variations
The A-10 in its current form in PR is very adequate for the map it is on, Kashan, where the majority of its work is to kill enemy vehicles. Because of that it has a healthy supply of Laser Guided Missiles, a light dusting of Rockets and a pair of Laser Guided Bombs. What I propose is several "variants" of the PR A-10 to allow it to be on more maps where this loadout may seem overpowered or less than useful. I'd like to see the A-10 with a main loadout of bombs or rocket pods on maps with fewer vehicles, such as Feyzabad, where such weapons would be far more useful.
On a side note, not to do with the original suggestion here, can aircraft pick up kits in the way infantry would?
On a side note, not to do with the original suggestion here, can aircraft pick up kits in the way infantry would?
-
Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: A-10 Weapon Variations
I'm looking for an A10 with dual GAU-8s.
-
rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: A-10 Weapon Variations
Solid just thinks he's funny.
-
ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: A-10 Weapon Variations
maybe....
Hey, ok instead of having variants.
How about when u taxi to ur R&R depot in that same place you can change your loadout?
Kind of how to request kits, but when inside the airplane? Hardcoded?
Hey, ok instead of having variants.
How about when u taxi to ur R&R depot in that same place you can change your loadout?
Kind of how to request kits, but when inside the airplane? Hardcoded?

-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: A-10 Weapon Variations
I've thought about it, but I think its hardcoded, but a dev could respond to clear it up. Plox?ralfidude wrote:maybe....
Hey, ok instead of having variants.
How about when u taxi to ur R&R depot in that same place you can change your loadout?
Kind of how to request kits, but when inside the airplane? Hardcoded?
-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: A-10 Weapon Variations
You could have an SU25 with only rocket pods and 2 extra gun pods.
That would be quite win.
That would be quite win.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
-
M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: A-10 Weapon Variations
Just to let you know, the Anti Personnel Rockets that are available on the A-10 are not removable. It's actually part of the A-10 design itself unlike the missiles and guided bombs.
Of course... I'm still annoyed how there is more than 4 weapons.
Current weapon grouping:
1. 30mm Cannon
2. Guided Missile
3. Guided Bombs
4. Anti-Personnel Rockets
5. Anti-Aircraft Missiles
Previous weapon grouping:
1. 30mm Cannon / Anti-Personnel Rockets
2. Guided Missile
3. Guided Bombs
4. Anti-Aircraft Rockets.
What drives me nuts the most is the creation of the "Radar Off" function. Although it's sole purpose now is to show flares, the problem is that it adds another weapon slot.
The large number of people that use the Saitek x52 and Saitek x52 Pro flight sticks now have an annoying time selecting the 5th weapon Anti-Aircraft Missiles. This is because both the x52 and x52 Pro have a HAT switch that only comes in 2 modes, those being 4 button and 8 button modes. 4 Button is more than acceptable. 8 Button becomes annoying as you increase the likihood of selecting the wrong weapon frequently because the sensitivity in direction is doubled.
Personally I liked the weapon layout previously anyway. Anything more than 4 weapon selections or combined weapon selections is far too much. Keep in mind there are players using flight sticks with limited amounts of available button space left.
Just goes to show how screwed up aircraft remain even in v0.85. Adding more complications to jet aircraft is not necessary. After all only 1 of 2 jet aircraft orientated maps actually play out as intended, and I haven't seen Kashan Desert played in 64 mode since the release of the v0.85 build anyway.
Qinling remains a joke until the Chinese get aircraft that can land properly. How long has it been now that Qinling has been introduced into PR? v0.7? v0.75? v0.8? v0.85? And it still doesn't work as intended? Tell me, how long does it take for "low priority" conflicts eventually become resolved? Especially when Qinling was specifically designed for air combat.
RhinoRage.co.uk
Of course... I'm still annoyed how there is more than 4 weapons.
Current weapon grouping:
1. 30mm Cannon
2. Guided Missile
3. Guided Bombs
4. Anti-Personnel Rockets
5. Anti-Aircraft Missiles
Previous weapon grouping:
1. 30mm Cannon / Anti-Personnel Rockets
2. Guided Missile
3. Guided Bombs
4. Anti-Aircraft Rockets.
What drives me nuts the most is the creation of the "Radar Off" function. Although it's sole purpose now is to show flares, the problem is that it adds another weapon slot.
The large number of people that use the Saitek x52 and Saitek x52 Pro flight sticks now have an annoying time selecting the 5th weapon Anti-Aircraft Missiles. This is because both the x52 and x52 Pro have a HAT switch that only comes in 2 modes, those being 4 button and 8 button modes. 4 Button is more than acceptable. 8 Button becomes annoying as you increase the likihood of selecting the wrong weapon frequently because the sensitivity in direction is doubled.
Personally I liked the weapon layout previously anyway. Anything more than 4 weapon selections or combined weapon selections is far too much. Keep in mind there are players using flight sticks with limited amounts of available button space left.
Just goes to show how screwed up aircraft remain even in v0.85. Adding more complications to jet aircraft is not necessary. After all only 1 of 2 jet aircraft orientated maps actually play out as intended, and I haven't seen Kashan Desert played in 64 mode since the release of the v0.85 build anyway.
Qinling remains a joke until the Chinese get aircraft that can land properly. How long has it been now that Qinling has been introduced into PR? v0.7? v0.75? v0.8? v0.85? And it still doesn't work as intended? Tell me, how long does it take for "low priority" conflicts eventually become resolved? Especially when Qinling was specifically designed for air combat.
RhinoRage.co.uk
Think we can ignore this alittle longer? Simply wow... Just wow.The Battle for Qinling added to the Gallery
With v0.7 of PR coming out very soon, Qinling is now in its final stages of testing an will be released as part of Project Reality v0.7 in the next few weeks.
As for that, I have added the map to the site's gallery so you can get a little more hyped up for v0.7
You can view the page HERE.
Make sure you download v0.7 when it comes out and also vote for us on ModDB.com for MOTY 2007!
Cheers, Rhino.
1 Comments
Posted on 20 Dec 2007 by Rhino
Last edited by M.Warren on 2009-02-11 20:07, edited 3 times in total.
Take the Blue Pill or take the Red Pill?


-
Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: A-10 Weapon Variations
Warren, make your own topic, don't hijack mine.
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: A-10 Weapon Variations
. . . ?M.Warren wrote:Just to let you know, the Anti Personnel Rockets that are available on the A-10 are not removable. It's actually part of the A-10 design itself unlike the missiles and guided bombs.

-
Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
Re: A-10 Weapon Variations
he means the 3d model of the a-10 currently in pr.'[R-DEV wrote:Eddie Baker;932286']. . . ?
the pod is part of the 3d model and not a child of it like it should be, thus making it impossible to remove the pod without remodeling the entire thing.

-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: A-10 Weapon Variations
What he said. And Warren? Please be less controntational about things like that - instead of inspiring anyone to go away and fix things, you're just more likely to piss someone off. See your PM.Tirak wrote:Warren, make your own topic, don't hijack mine.
OP - I'm pretty sure it's not possible to alter a vehicle's loadout ingame, although I may be wrong on that. As for the more variations on it... well, you really need a 4km^2 map for jets, so until a non-tank based large scale map comes out, I'll doubt you'll see an A-10 with a different loadout. Of course, any map that the A-10 is on though I'm sure it'll have a loadout appropriate to its targets...
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: A-10 Weapon Variations
I think if you alter the loadout, you essentially double the file, as it's the same plane, but slightly differnet = larger Mod size.


