Worst case scenario: Best bf2 mod ever made..
Best case scenario: Dream engine comes out / is found and PR evolves into PR2

Quoted because you mentioned DC.Brood wrote:Saying that the tactical FPS community is dying is a horrible analysis of what is actually happening. All we are seeing is a trend, as more people become learned "casual gamers" we will see developers once again making more intricate and engaging titles in an effort to keep fresh. The tactical FPS community will see a revival and everyone will rejoice.
This is probably something that is 2-3 years away, but it is definitely happening.
In the end it all comes down to how you market something, eve is a terribly complicated game but somehow manages to keep it's server population at 30,000+ with 500,000 subscribers. It has great PR and marketing, constantly adds fresh content and is something different and adventagous in a sea of mediocrity.
Some of you might see this as a weird sort of comparison, but just sit back and compare the learning curves for a second.
Project Reality doesn't do too bad for itself either, for a modification of a an old game. There is always a few full servers. At peak times there can be 20+. This isn't too bad at all, most mods that began at the same time as PR have died out and their communities have forgotten them. The last mod I can remember doing this was Desert Combat for BF1942.
I'd say the best thing to do is sit back and enjoy what the devs have made for us, keep pushing for the source code if you want. But otherwise time will eventually reveal the ideal engine and then we can start pushing for a PR2. Such an engine does not yet exist, the closest thing we have is OFP2 and ARMA2.
So tired... bed time, peace ya'll.
I dind't say the tactical fps community is dying... what I said was:Brood wrote:Saying that the tactical FPS community is dying is a horrible analysis of what is actually happening. All we are seeing is a trend, as more people become learned "casual gamers" we will see developers once again making more intricate and engaging titles in an effort to keep fresh. The tactical FPS community will see a revival and everyone will rejoice.
While eve may be complicated... it's that last bit you said that makes it a success... it an incredibly well designed game in a sea of mediocre WoW clones trying to cash in. On top of it they have been very smart about their marketing.Brood wrote: In the end it all comes down to how you market something, eve is a terribly complicated game but somehow manages to keep it's server population at 30,000+ with 500,000 subscribers. It has great PR and marketing, constantly adds fresh content and is something different and adventagous in a sea of mediocrity.
I once recall saying to the mod team that PR should have a goal of being the "DC of BF2" but not at any expense of making a mod we wouldn't ourselves enjoy playing.Brood wrote: Project Reality doesn't do too bad for itself either ... The last mod I can remember doing this was Desert Combat for BF1942.
In my opinion this may be to the mass marketing of console's I mean usually when you see a game preview or commercial or even go on a gameing sight like IGN, the first thing you see are Console games thats mainly what games are being made for now sure they might have a PC version but no one markets them except for World of Blowcraft'[R-DEV wrote:eggman;931968']I dind't say the tactical fps community is dying... what I said was:
And I probably should have said "good, large scale multiplayer tactical gaming is going to suffer..."
The tactical gaming community will always be a thriving niche. Unfortunately more and more people think that the Rainbox Six series as it is today represents everything tactical gaming needs to be. For me the "virtual battlefield" and large scale multiplayer combined arms aspects of tactical gaming are the most interesting.
And, in my own selfish way of seeing the world hehe.... I see fewer gaming companies really making commitments to that space. I see that largely being driven by economics.. PC gaming is as expensive as Console gaming to produce. And the PC market is shrinking relative to the console market. (please don't try and argue that unless you have sales figures that somehow I don't have access to).
So my take on it is that I don't think leaving it to AAA studios and commercial, share holder driven organizations is going to see the "virtual battlefield" realized. I think a bunch of fanatical whack jobs are going to get that done
Case in point.... look at the Office software space. Nobody was able to "topple" MS Office. Lots of companies went bankrupt trying. But the open source movement with Open Office has made a huge impact on MS Office. You can say the same (to a much larger extent) about the operating systems marketplace.
What facts do you have to support that? The facts I have (sales figures, games in development, gaming industry newsletters) don't indicate this is happening at all.
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And they have have confirmed that BF Heroes will have NO mod support and they refuse to comment on if BF1943 and BFBC2 and any other future titles they will release will have any mod support.[R-DEV]eggman wrote:BF2142 is also "moddable" as is Half Life 2. But EA/DICE and Valve are worlds apart in their commitment to the mod dev community as an integral part of the business model. Valve is starting to release mods through Steam. EA hasn't released any mod tools for the BF Franchise since August of 2006. And that was released as an unsupported beta. No official mod tools or mod SDK was released for BF2142.
ah ok and I agree, as for BF Heroes, they delayed its release because of some other game that was coming out quite like theres had a feature they didn't afaik[R-DEV]eggman wrote:Actually they have confirmed no mod support in BF43 (can't remember where, but it was an interview with the Producer). BF43 would not be that interesting to mod imo, it's really just a "mini game" to keep the BF franchise in the marketplace (because BF Heroes failed to release when it was supposed to).