picking up kits

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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

picking up kits

Post by Anderson29 »

had 3 suggestion but i decided to separate them into their own threads so they could be discussed equally.https://www.realitymod.com/forum/f18-pr ... ystem.html - https://www.realitymod.com/forum/f18-pr ... icles.html

1. picking up kits from the dead.

explanation: i feel picking up kits is a bit unrealistic. for example when a medic goes down some one just picks up his kit and becomes a medic. i feel this is more of a specialty than a type of weapon that can be picked up.

solution: maybe make kits disappear sooner, say 5-10 sec. this would also eliminate the picking up other teams kits in certain situations as well.

compared to real life: if your medic goes down then unless you have another medic then your squad is SOL. now i know you can say that every soldier has CLS (combat life savers) training and i think that is represented by the bandage. but we can all agree that medics receive far more training than the average infantry soldier. therefore that is why i think they should be protected and valued more as they are IRL.

some might think this would cross the line between fun realism and to much realism, but everyone has an opinion

your thoughts.....
Last edited by Anderson29 on 2009-02-10 20:28, edited 2 times in total.
in-game name : Anderson2981
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: picking up kits

Post by IAJTHOMAS »

Question: can kit despawning time be done on a kit per kit basis, so as to allow kits such as medic, combat engineer etc which, require extra training, to despawn faster than other weapons which all infantry would be familiar with?
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: picking up kits

Post by Anderson29 »

the reason i would want it for all kits across the board is to kinda remedy the bug that happens when you grab other teams kits and you get the uniform as well.
in-game name : Anderson2981
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: picking up kits

Post by Redamare »

Uhmmm....... WEll what Might make sence is JUST THE MEDIC pack goes away after 10 seconds but Like in Real life if some one Drops a Specialty weapon you can always pick it up .... Packs should stay alive Longer ..... THERE SHOULD BE ... UNIFORMS WITH GEAR and WEAPONS... YOU CAN BE A MEDIC AND HAVE A M203 ITS JUST A GUN ( IF U GET WHAT IM SAYING )
akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: picking up kits

Post by akatabrask »

Hmm, I like this idea, though yeah, it should be restricted to kits which roles irl need special training (such as medic, pilots, (crewmen?), snipers, hat's etc.) since all other weapons (lmg, gls, lats etc.) usually goes into basic training.

And about times for different kits: wouldn't it be possible to do as it has been done with civvies? They don't drop kits when dead so that could be an option.
Although then you'd have problems with requestable kits that falls into the same category as these need to be picked up somewhere.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: picking up kits

Post by Tannhauser »

You could also make the Medic kit requestable ... But that's too hardcore for usual pubbie games.

As for the kit geometry bug, I don't see why you'd remove it. I think it adds dimensions to PR's gameplay and a certain unique fun factor to PR.
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Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: picking up kits

Post by Zeppelin35 »

I was thinking maybe the medic kit could be like the old civi kit where it disappeared when the person died.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: picking up kits

Post by Anderson29 »

well if the medic kits would disappear then it would give a sniper a chance to prioritize who to shoot first, which is true to real life IMO.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: picking up kits

Post by Thermis »

I can understand your idea from the prospect of medic kits and agree to an extent. I give troops a little more faith, that if their medic when down, ie KIA down. The men would be able to still use his kit to patch up their guys to an extent. If this is implemented though it should only effect the medic kit. Because let say your AR goes down your going to get your AR back up and 5-10 seconds isn't long enough.
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: picking up kits

Post by KEIOS »

Isn´t that too much of "realism"? Remember, that you won´t heal a Soldier from Gunshotwounds by putting an Epipen into his chest irl ;)

I think, the Medickit is quite fine, the way it is now.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: picking up kits

Post by mp5punk »

keep the weapon and everything else disapeaer, i mean bodies do degrade over time.. right?
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: picking up kits

Post by Cobhris »

mp5punk wrote:keep the weapon and everything else disapeaer, i mean bodies do degrade over time.. right?
Not over 1 minute.
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Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: picking up kits

Post by Zeppelin35 »

Maybe this change would force people to be more careful with their medics or have two in a squad incase one goes down. A dead medic should set back a squad not be a mild annoyance.
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