Few insurgency suggestions

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jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Few insurgency suggestions

Post by jayceon515 »

1) Dome of death around USMC base in Fallujah should also be a few meters around both entrances so insurgents wouldn't be able to set ied's and mines right outside the base. That isn't exactly the most realistic thing but it happens in game all the time.

2) Remove palm trees in and around the US Army base in Karbala. That's probably the most pathetic thing I've ever seen in PR. It takes me about 3 times as long to safely (=being able to use it for another run without crashing it into a mosque/palm tree/wall/whatever) land the apache on a helipad inside the base than performing a successful run taking out a few insurgents. How realistic is it to have palm trees all around and inside a base where helicopters frequently take off/land? I would bet the US Army would get rid of all obstacles in order to let helicopters take off/land safely IRL. (And No I haven't crashed the apache into a palm tree yet I'm just pointing it out.)

3) Replace the 2 M2A2's with one M1A2 Abrams. Why? Well the tanks is harder to destroy but it can't fire hundreds of HEAT rounds at poor insurgents at such high rate. APC's rapid firing canon is by far the most effective weapon against insurgents and with current number of APC's available on the map it's IMO an overkill. Make it non respawning just like the Bradleys are now and it should be fine.
Bad thing about removing APC's is the loss of transport capability at the beginning of the round but it would allow more boots on the ground since a single tank only takes 2 crewmen to operate and gives pretty much the same effect.

Make use of CROWS HMMWV on insurgency maps. This game mode is all about asymmetric balance so I see no issues with that. Maybe even remove LAV's from Fallujah and give HMMWV's the ability to request special kits from. If a HMMWV can carry 5 fully armed dudes including a .50cal on top why couldn't it carry a SAW,L-AT or whatever else. This could apply for all insurgency maps.
Last edited by jayceon515 on 2009-02-11 23:53, edited 1 time in total.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Few insurgency suggestions

Post by R.J.Travis »

jayceon515 wrote:1) Dome of death around USMC base in Fallujah should also be a few meters around both entrances so insurgents wouldn't be able to set ied's and mines right outside the base. That isn't exactly the most realistic thing but it happens in game all the time.

2) Remove palm trees in and around the US Army base in Karbala. That's probably the most pathetic thing I've ever seen in PR. It takes me about 3 times as long to safely (=being able to use it for another run without crashing it into a mosque/palm tree/wall/whatever) land the apache on a helipad inside the base than performing a successful run taking out a few insurgents. How realistic is it to have palm trees all around and inside a base where helicopters frequently take off/land? I would bet the US Army would get rid of all obstacles in order to let helicopters take off/land safely IRL. (And No I haven't crashed the apache into a palm tree yet I'm just pointing it out.)

3) Replace the 2 M2A2's with one M1A2 Abrams. Why? Well the tanks is harder to destroy but it can't fire hundreds of HEAT rounds at poor insurgents at such high rate. APC's rapid firing canon is by far the most effective weapon against insurgents and with current number of APC's available on the map it's IMO an overkill. Make it non respawning just like the Bradleys are now and it should be fine.
Bad thing about removing APC's is the loss of transport capability at the beginning of the round but it would allow more boots on the ground since a single tank only takes 2 crewmen to operate and gives pretty much the same effect.

Make use of CROWS HMMWV on insurgency maps. This game mode is all about asymmetric balance so I see no issues with that. Maybe even remove LAV's from Fallujah and give HMMWV's the ability to request special kits from. If a HMMWV can carry 5 fully armed dudes including a .50cal on top why couldn't it carry a SAW,L-AT or whatever else. This could apply for all insurgency maps.
I agree with number { 1 } and the DOD should kill INF in like 3 secs a bomb car in 8 i they don't need 20+ sec to find a target there about to commit suicide
Twisted Helix: Yep you were the one tester that was of ultimate value.
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Few insurgency suggestions

Post by Incomplete Spork »

If you let them get close to your base like that you are doing something wrong. I think the dome of death should be removed.
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Few insurgency suggestions

Post by wookimonsta »

Incomplete Spork wrote:If you let them get close to your base like that you are doing something wrong. I think the dome of death should be removed.
i think its there so none has to play baseguard all round. its sort of like emulating having a guard in every tower
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Few insurgency suggestions

Post by HughJass »

Incomplete Spork wrote:If you let them get close to your base like that you are doing something wrong. I think the dome of death should be removed.
thats beyond ridiculous, you want MORE people to sit around and defend your base while there are already problems with a 32 player team limit?

Need boots outside the main, not in it.
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