Mumble VOIP and PR (ongoing development)
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Mumble VOIP and PR (ongoing development)
Last edited by fuzzhead on 2009-02-13 01:49, edited 11 times in total.
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Lord.Helmet
- Posts: 73
- Joined: 2008-12-27 14:01
Re: Mumble VOIP and PR (ongoing development)
Great app, the sound is very clear and the latency exellent. I did set up the options like in Fuzzhead post but I can't get the positional system to work
The ingame 3d sounds of pr does work so my headphones can render 3d audio.
Is there something to add if I am wearing headphones?? I did check the headphone box in the audio wizard.
Any help from people having succeded will be appreciated.
Edit: Good timing, Fuzzhead post got here while I was writing mine, I'll try the new bf2.dll Thanks
Is there something to add if I am wearing headphones?? I did check the headphone box in the audio wizard.
Any help from people having succeded will be appreciated.
Edit: Good timing, Fuzzhead post got here while I was writing mine, I'll try the new bf2.dll Thanks
Last edited by Lord.Helmet on 2009-02-11 22:28, edited 1 time in total.
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Mumble VOIP and PR (ongoing development)
And then when you go in the Tcombat server, you just press the mumble shortcut and people around you will hear?
I went in the mumble server for tcombat and pr server, and i could hear everyone no matter how far away they are
EDIT: lord. helmet, there are 2 places i saw where you hit "Headset" ,one in the wizard and one in
Mumble audio output configuration
I went in the mumble server for tcombat and pr server, and i could hear everyone no matter how far away they are
EDIT: lord. helmet, there are 2 places i saw where you hit "Headset" ,one in the wizard and one in
Mumble audio output configuration
BTW, i press something on my keyboard and all the letters in this forums became tinyMumble volume attenuation
- check the "Headphones" box (if using headphones).
- minimumdistance - 1m
- bloom - 100%
- maxdistance - 100m
- minimumvolume - 1% (the only reason this is not set to 0% is because of a bug in the current snapshot version. A post will be made when this is fixed.)
Last edited by Tomato-Rifle on 2009-02-11 22:31, edited 1 time in total.

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Epim3theus
- Posts: 1110
- Joined: 2007-01-03 13:23
Re: Mumble VOIP and PR (ongoing development)
I downloaded mumble via the link in Fuzzheads post, but when i hit configure -> settings i only get 4 tabs. The Audio output one is missing for some reason?
If you can read this the ***** fell off.
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: Mumble VOIP and PR (ongoing development)
There should be a box called "expert settings" or something, have that checked.Epim3theus wrote:I downloaded mumble via the link in Fuzzheads post, but when i hit configure -> settings i only get 4 tabs. The Audio output one is missing for some reason?

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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Mumble VOIP and PR (ongoing development)
Go to Configure > Settings > User interface and check the expert config boxEpim3theus wrote:I downloaded mumble via the link in Fuzzheads post, but when i hit configure -> settings i only get 4 tabs. The Audio output one is missing for some reason?
LMAO, I didn't even know you were recording that time! Curse the blue guy that shot him afterwards...

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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Epim3theus
- Posts: 1110
- Joined: 2007-01-03 13:23
Re: Mumble VOIP and PR (ongoing development)
Doh, i only watched the video
ops:
Thanks.
Thanks.
If you can read this the ***** fell off.
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c0ca
- Posts: 130
- Joined: 2007-12-05 14:05
Re: Mumble VOIP and PR (ongoing development)
that fix is already inside no need to replace it, see the SVN Repository:'[R-DEV wrote:fuzzhead;932211']
- 9. Navigate to "C:\Program Files\Mumble\plugins" and replace the current BF2.dll plugin with this one:
http://d0t.dbclan.de/dump/bf2.dll ((if you don't do this, there is a good chance 3D audio won't work on 4km maps)
SourceForge.net Repository - [mumble] Log of /trunk/plugins/bf2/bf2.cpp
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Snares
- Posts: 342
- Joined: 2008-11-24 23:25
Re: Mumble VOIP and PR (ongoing development)
I have used Mumble for a long time and contribute to its development. I suggest setting up registration scripts so that people who join your server can register themselves and have a way to set up groups (for clans, etc). You can use the pre-built registration script if you are hosting the server on Linux (which I hope you guys are
).
Also, you might want to change "Root" on your server name to "Project Reality Mumble" or something such as that. To do this simply open your murmur.ini and find "#registerName=Mumble Server". Remove the # and change "Mumble Server" to "Project Reality Mumble" or whatever you choose. If you use icedemo.php (SourceForge.net Repository - [mumble] Log of /trunk/scripts/icedemo.php) to implement these changes, no server reboot is required for the changes to become effective.
Also, you might want to change "Root" on your server name to "Project Reality Mumble" or something such as that. To do this simply open your murmur.ini and find "#registerName=Mumble Server". Remove the # and change "Mumble Server" to "Project Reality Mumble" or whatever you choose. If you use icedemo.php (SourceForge.net Repository - [mumble] Log of /trunk/scripts/icedemo.php) to implement these changes, no server reboot is required for the changes to become effective.
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scottp05156
- Posts: 178
- Joined: 2007-07-04 19:49
Re: Mumble VOIP and PR (ongoing development)
It's on windows, not linux. Name has been changed but it will require a restart and should show in the browser now as well.
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: Mumble VOIP and PR (ongoing development)
I hear some voices strangely.
They are sped up and sound like comic voices...
Not all but some of them.
Anyone know the problem?
They are sped up and sound like comic voices...
Not all but some of them.
Anyone know the problem?
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Mumble VOIP and PR (ongoing development)
Nice like the idea of this. For extreme realism you could have every1 on the server in the same mumble channel so you could hear enemy talking nearby etc.'[PR wrote:Sgt.Jigsaw;221462']One thing that I think must be incorporated however is the ability to talk either normally (as if your just talking) or speaking into a radio. I noticed on the main PR mumble thread that the tutorial video posted by fuzzhead suggested that you could set it so you could only hear people close to you (eg. bloke in an A-10 2000m up will never be heard), or you could do it so you can hear every1 but still with the same postional audio enhancement.
What I think should be done is have 2 separate buttons so you can still talk to that A-10 pilot over radio but when you are talking to your squad you press a separate button which simulates you just speaking normally.
So in short as well as whispers they would need to be extra special l33tmothaf*cka whispers
Would probably be quite complicated but could be done methinks.
However please refer to the above comment regarding the setting that allows you to select either to hear every1 on the server or just those who are near you.
Would mean you could still communicate with support elements but talk normally with your squad.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Mumble VOIP and PR (ongoing development)
a new snapshot release has been made, please see the new general discussion sticky with an updated installation guide : https://www.realitymod.com/forum/f10-pr ... de-pr.html
@ Marcel : If you'd like to make a new video tutorial for the above, please post it up here and I'll implement it into the sticky
@ Marcel : If you'd like to make a new video tutorial for the above, please post it up here and I'll implement it into the sticky
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: Mumble VOIP and PR (ongoing development)
I have also made public the PR skin
Check it out in the thread Jaymz just mentioned
Check it out in the thread Jaymz just mentioned

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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Mumble VOIP and PR (ongoing development)
Guys, some friends are having problems, their mumble just mute their sond and microfone without their knowledge. Does anyone have any idea why ?
And I'm loving this program, the experience is amazing !
And I'm loving this program, the experience is amazing !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: Mumble VOIP and PR (ongoing development)
I saw this on the server when I woke up, great to see this many people on but isn't it better if both teams are in the same channal? That way you can hear the enemy talk.



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fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: Mumble VOIP and PR (ongoing development)
Is there any chance to mix team channel voices some amount? So you don't hear the enemy talking so clearly but it would be possible...
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Mumble VOIP and PR (ongoing development)
The result of using mumble in game:

I was the squad leader in Barracuda, all my squad was using mumble.

I was the squad leader in Barracuda, all my squad was using mumble.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
Re: Mumble VOIP and PR (ongoing development)
I'm confused, I can bet (if settings are easy enough...) it'll be quite immersive and a lotta fun but surely (or surely not? :S) a squad using mumble will be outdone by a squad using standard in game VOIP...?
On the one hand mumble can let you know roughly where everyone is by the sound of their voice, on the other hand standard voip you can hear what they say no matter where they are, surely that's an advantage?
/Confused
On the one hand mumble can let you know roughly where everyone is by the sound of their voice, on the other hand standard voip you can hear what they say no matter where they are, surely that's an advantage?
/Confused

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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Mumble VOIP and PR (ongoing development)
You can use both i suppose, like people sometimes use both VOIP and TS. However here the ingame voip or TS would be like radio comms and mumble talking to someone.
Want ammo from the guy next to you not in your squad? mumble.
Want supply truck from across the map? Use TS or ingame voip and ask CO for support
Want to tell the chopper your in to go to X place, but approach from y angle so nme in Z can't see you? Mumble
Want a chopper to come pick you up? Again TS or talk to the CO in ingame voip.
Want ammo from the guy next to you not in your squad? mumble.
Want supply truck from across the map? Use TS or ingame voip and ask CO for support
Want to tell the chopper your in to go to X place, but approach from y angle so nme in Z can't see you? Mumble
Want a chopper to come pick you up? Again TS or talk to the CO in ingame voip.





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