Saving Civilians

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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Saving Civilians

Post by Dude388 »

Now that civilians play a much larger role in PR (addition of healing/Revive), I believe a different method of "rescuing" civilians could be implemented.

When a civilian is arrested (restrainer only, no breaching shotgun), the players character model is switched to a kneeling model with their hands behind their backs. That player is now unmovable/dead (no epipen can be used) and will remain on the map until the respawn time is up or the player gives up.

During this time, the player can call out for help (just like when calling for a medic when down) and if a Insurgent comes by, they can release them with their knife (to simulate cutting the restrainer). When arrested they collation forces gets 3 intel points automatically, but if the player isn't rescued before the respawn timer is up/gives up the collation forces receive 5 more Intel (if I remember correctly, arrested civilians gives 7 Intel currently, but this would make teamwork more important for Insurgents).

If an insurgent team "saves" the civilian (knifing the model) the collation lose their extra 5 Intel...but still get the initial 3 Intel. This is to simulate the collation "interrogating" the captive and receiving some information on a cache, but if they hang around and "secure" the captive they are rewarded with more Intel. This would also force civilians to work closer with teammates/squadmates or they risk losing big for their team, in addition to losing a chance to shorten their respawn timer a bit.

I'm still working on this idea so it's not final, I'm editing it as ideas come to me. CONSTRUCTIVE thoughts/opinions are welcome.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Saving Civilians

Post by Scot »

Hmm sounds like a really good idea, couple of problems I can see at first glance:
-If your knifed, I dunno whether or not you could be put into kneeling without effecting everyone else.
- I dunno if the knife can be coded to be essentially an 'epipen' to revive them, and a normal knife without the ability to revive everyone else.

If it works, it would be very interesting :)
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

Scot wrote:Hmm sounds like a really good idea, couple of problems I can see at first glance:
-If your knifed, I dunno whether or not you could be put into kneeling without effecting everyone else.

Well if it's possible, why not make this "kneeling" state only possible with restrainiers. Or if that's not possible, just leave the existing ragdoll state and lock the hands behind their back...may look odd, but it's better then everyone kneeling i guess

- I dunno if the knife can be coded to be essentially an 'epipen' to revive them, and a normal knife without the ability to revive everyone else.

Well I wasn't thinking making the body revivable, more of a rally with a players skin. The player wouldn't get revived on the spot, but their respawn timer would be canceled and they could respawn at a spawning instantly after being "saved"

If it works, it would be very interesting :)
Thoughts in quote
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Saving Civilians

Post by cyberzomby »

Dont forget that the restrainer is still a knife but with a different skin. So I see problems arising for the rest of the games where the restrainer is just a knife :)

Good idea! But think it cant be done.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

cyberzomby wrote:Dont forget that the restrainer is still a knife but with a different skin. So I see problems arising for the rest of the games where the restrainer is just a knife :)

Good idea! But think it cant be done.
True, but like I said on my previous post, the "Arrested Civilian" would be like a rally with a Civilian skin. One knife hit "rescues" the player (cancels respawn timer and allows instant respawn at a spawn point) and only gives the attacking army only the 3 Intel. So all the DEVs really have to code for the knife is make it only work on insurgency maps and make this action only take effect on Collaborator kits.
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Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: Saving Civilians

Post by Yrkidding »

Great idea....if it will work or if it does work be easy enough to do.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Saving Civilians

Post by ma21212 »

grate idea if it can be done
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

Thanks for the support everyone, but feel free to post your ideas too.
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arakis
Posts: 52
Joined: 2008-03-16 14:23

Re: Saving Civilians

Post by arakis »

I also think it`s a great idea!
want it!!!
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

If possible, if a DEV could take a look at this and let me know if it's even possible...no point leaving an hardcoded thread open.

Thanks.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Saving Civilians

Post by Spec »

I see a major problem - I do not think that turning the player into an arrested player model would work at all.

Even if that worked, I don't think it'd be possible to make the insurgent knife "free" him while other weapons don't do the same. After all, the knife just causes damage, and does nothing else. MAYBE the shock paddle code can be used so that it has an additional effect "freeing" though.

Also, if the coaltition kills the arrested civilian, there should be a HUGE punishment. Like, real huge.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

Spec_Operator wrote:I see a major problem - I do not think that turning the player into an arrested player model would work at all.

Even if that worked, I don't think it'd be possible to make the insurgent knife "free" him while other weapons don't do the same. After all, the knife just causes damage, and does nothing else. MAYBE the shock paddle code can be used so that it has an additional effect "freeing" though.
True...but like I said to Scot
Scot wrote:Hmm sounds like a really good idea, couple of problems I can see at first glance:
-If your knifed, I dunno whether or not you could be put into kneeling without effecting everyone else.

Well if it's possible, why not make this "kneeling" state only possible with restrainiers. Or if that's not possible, just leave the existing ragdoll state and lock the hands behind their back...may look odd, but it's better then everyone kneeling i guess

- I dunno if the knife can be coded to be essentially an 'epipen' to revive them, and a normal knife without the ability to revive everyone else.

Well I wasn't thinking making the body revivable, more of a rally with a players skin. The player wouldn't get revived on the spot, but their respawn timer would be canceled and they could respawn at a spawning instantly after being "saved"

If it works, it would be very interesting :)
Spec_Operator wrote:Also, if the coaltition kills the arrested civilian, there should be a HUGE punishment. Like, real huge.
What about a 30 ticket penality to the team (including a server message saying who did it) and an instant, non-revivable death for the killer?
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DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Saving Civilians

Post by DannyIMK »

i don't think that there is a big need for so huge punshiment. accidents happen, and much civis are acting as human shield
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

DannyIMK wrote:i don't think that there is a big need for so huge punshiment. accidents happen, and much civis are acting as human shield
Keep in mind that this "arrested" civilian can't move or even see. So if you DO kill them, your a little trigger happy :wink:

However with that said, how about a 10 ticket penalty, with the insta-death for the killer?
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Saving Civilians

Post by R.J.Travis »

you wont be seeing a ticket penalty or a insta-death for shooting one civi the [DEV]'s have made that clear there have been some great suggesting about civis in the last few days and in 0.9 i feel the civi wont die as much.
Twisted Helix: Yep you were the one tester that was of ultimate value.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Saving Civilians

Post by vilhelm123 »

Sounds very interesting, however I can foresee problems with insurgents with collation kits.
Lots of love
Vilhelm xx
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Saving Civilians

Post by Dude388 »

vilhelm123 wrote:Sounds very interesting, however I can foresee problems with insurgents with collation kits.
Well it might be contradictory to use a restrainer to cut a restrainer. But it still allows a Insurgent with Collation kit to save the civilian. Beside, with the way the idea works, a Collation player wouldn't randomly release the captive.
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