[Map] Colesberg (4km) [WIP]

Maps created by PR community members.
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

[Map] Colesberg (4km) [WIP]

Post by PikminDoctor »

Hi, I got bored so I decided to make a PR map. I don't know what kind of assets I should have on it yet, what do you think?

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Above: Google Earth map that I used for the colormaps

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It's 16 square kilometres.

view distance: 1000 (will be lowered)
undergrowth view distance: 500
overgrowth view distance: 500
fogging: 500 (will be lowered)

Hi there's been plenty pf controversy over the use of heavy undergrowth drawn at long distances on my map. You can see the debate on the following pages. I've got a nice laptop, so I couldn't say for sure how well it would work on other peoples computers. However I've done an experiment to show how a current Project Reality map: Fools Road compares to mine.

My laptop has three settings: Speed, Normal and Silent mode. Silent mode reduces the performance while turning the speed of the cooling fans down, where as Speed mode raises the performance to that of a £500 desktop computer. On speed mode I tested both Fools Road and Colesberg at a high graphics setting, and I used the sniper rifle to zoom right in on a couple of places on each. On Silent mode I did the same test but with a medium graphics setting (this is because I discovered after doing the high settings tests that maps crash on silent mode on any map if the settings are this high)

The frame rate (in red) doesn't come out best for me in all the tests, but bear in mind there's still lots of tweaking I can do and I guess using a combination of overgrowth grass on flat areas and high view distance undergrowth on rougher areas could work, but what I'm demonstrating here is that having a view distance of 500 for the undergrowth is possible and won't slow everyone's computers down, so long as I make enough fog to be able to lower the overgrowth value without it looking weird. The benefit of using undergrowth of course is that it's just more flexible and from what I've seen so far... just looks better. However maybe that's all going to change, anyway here are the results:

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Accidently posted one of the images twice by mistake just then :D

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Last edited by PikminDoctor on 2009-02-14 20:53, edited 15 times in total.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [WIP] Colesberg

Post by LtSoucy »

Looks good. In the last picture what model is that?
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PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [WIP] Colesberg

Post by PikminDoctor »

Don't worry it's the non-destructible tower
LtSoucy
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Re: [WIP] Colesberg

Post by LtSoucy »

ok just checking. :p
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crazy11
Retired PR Developer
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Re: [WIP] Colesberg

Post by crazy11 »

That looks very good.
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=Romagnolo=
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Re: [WIP] Colesberg

Post by =Romagnolo= »

=O


The map looks beautiful !



Did you use a terrian generator, or did you do all that by hand in the BF2 editor ?


And you said 16km map, what is the kashan size for comparation ?
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ReaperMAC
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Re: [WIP] Colesberg

Post by ReaperMAC »

Very nice! And THANK GOD you posted some screenshots and not some crappy paint pictures of the minimap ;)

Looking forward to this :thumbsup:
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PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [WIP] Colesberg

Post by PikminDoctor »

thanks :D

Yes it's the same size as Kashan Desert, and I used Google Earth as a guide by orbiting around the hills and making measurements to get things looking right. I looked at photos of the place, nearby areas and a little guesswork to make the map feel realistic but I'm still tweaking things.
Last edited by PikminDoctor on 2009-02-13 20:08, edited 1 time in total.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [WIP] Colesberg

Post by Wilkinson »

This looks amazing. Especially the horizion
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tmnoobage
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Re: [WIP] Colesberg

Post by tmnoobage »

that looks great ;)
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space
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Re: [WIP] Colesberg

Post by space »

I like the colours ;)
steve_06-07
Posts: 916
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Re: [WIP] Colesberg

Post by steve_06-07 »

That would be a sweet Combined arms map, maybe not so much as jets/attack helis, but MBTs, IFVs, and APCs.
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Tannhauser
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Re: [WIP] Colesberg

Post by Tannhauser »

Sexy map man, gotta say that's a pretty good job!
Were you inspired by FC2? The first 3-4 pics you posted remind me heavily of FC2s landscape! (savana + Forests + small rivers + rocky formations in centerland) :-)
Wich factions could fight there? I'm sure with some assets and some more fine tuning this could defo make it into PR 0.9! ;)
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D|ehard
Posts: 107
Joined: 2008-11-17 02:56

Re: [WIP] Colesberg

Post by D|ehard »

Caves would be really cool on this map

Nice :p
Tomato-Rifle
Posts: 2091
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Re: [WIP] Colesberg

Post by Tomato-Rifle »

Very nice
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HughJass
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Re: [WIP] Colesberg

Post by HughJass »

looking great. Could be usa vs rus?
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ReadMenace
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Re: [WIP] Colesberg

Post by ReadMenace »

Looks amazing!

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Hresvelgr
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Re: [WIP] Colesberg

Post by Hresvelgr »

I don't care who fights who on this map, as long as there are epic tank battles and jets bombing the awesome-looking landscape it will be awesome.
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marcoelnk
Retired PR Developer
Posts: 1581
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Re: [WIP] Colesberg

Post by marcoelnk »

Undergrowth is far too high and dense... that wont work ingame due to gameplay and performance issues.
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