Scout kit

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SIR_halyavshik
Posts: 21
Joined: 2008-12-24 11:46

Scout kit

Post by SIR_halyavshik »

I think squads need that kit
Because it helps to scan area before sqaud move on
Features - low armor , bad weapon , no grenades , 2 health pack , 2-3x stamina , can be one per squad and only in full squad
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: Scout kit

Post by ReconAus »

No real point you can make any kit a scout it, just depends on how you like to play

Recon
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Guacy_Doidão
Posts: 44
Joined: 2009-01-28 11:13

Re: Scout kit

Post by Guacy_Doidão »

i guess a scout kit will be good,
but no Bad weopow, just a Iron signs stadart Assault rifle, at last in Regular armys.
a Exelent binocular, just has the Sniper and Oficer, 3 stamina, no grenades or Smoke granades, Tripflare. and 3 field dressings will be nice
Down there you see the Main Brasilian Armor.
produced here, In my lands.

arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Scout kit

Post by arjan »

This doesnt makes much sence, you could use send in a rifleman?
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Scout kit

Post by rampo »

what do u mean whit low armor????
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SIR_halyavshik
Posts: 21
Joined: 2008-12-24 11:46

Re: Scout kit

Post by SIR_halyavshik »

rampo93(FIN) wrote:what do u mean whit low armor????
no armor at all i think
Jay
Posts: 281
Joined: 2006-07-03 19:39

Re: Scout kit

Post by Jay »

Er... Does anything like this actually exist in any army?
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Scout kit

Post by IAJTHOMAS »

Why the hell would i want to use this **** gear to scout when I could just use a normal rifleman kit which has full body armour, nades, ammo, smoke, a dressing and my choice of iron site or scope?

If i'm scouting i tend not to move about like a blue-arsed fly so the extra stamina won't be much use, and 2 dressing usually doesn't stop bleeding completely, so i'd stil need to fall back to my medic. the extra time is a small bonus.
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: Scout kit

Post by nicoX »

Jay wrote:Er... Does anything like this actually exist in any army?
I rather have this one than the Rifleman Specialist, that don't exist IRL. Now that SF kit is gone, we could use some fun instead of shotguns.
Last edited by nicoX on 2009-02-15 15:21, edited 2 times in total.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Scout kit

Post by IAJTHOMAS »

You don't need a kit labelled SF, scout, demolitions etc to perform those roles. You can still do all the things the old SF could do, although you may need a couple of kits in combination, which isn't a bad thing imho.
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: Scout kit

Post by Fluffywuffy »

I think rifle specialist is relevant to this.
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Scout kit

Post by Dude388 »

Feuerwaffen wrote:I think rifle specialist is relevant to this.
My thought's exactly.
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abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: Scout kit

Post by abbadon101 »

IMO the best recon squad is either: Sniper, Rifleman specialist
OR
Squad leader, Sniper, Rifleman specialist

The sniper has the GTLD and a long-range Rifle (more important are the optics on said rifle), the specialist has a grapnel to get into good lay-up positions and can cover the snipers back, the squad leader is just so on bigger maps you can set a rally point.

Another alternative is SL, RS and a medic.

I don't think we need a scout class (or a spotter for that matter) the potential for these role is already there with the kits we have, you just have to think how to tackle a problem.
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