Area Attacks Larger
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Area Attacks Larger
J dams are a Fine Single Explosion tactic but the problem with Artillary strikes are that .... Once one artillary strikes Every one runs away and the attack continues for 30 seconds after that .. there are just the same explosions in the same general 20 meter circle and its a little un effective... Artillary strikes should have a larger attack radius and drop 2 shells at a time on the area attack.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
re: Area Attacks Larger
Its a JDAM, its not made to be a nuke, there made to, limit destruction of the area.
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Flanker15
- Posts: 266
- Joined: 2007-02-23 09:37
re: Area Attacks Larger
Ya might want to read his post again.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
re: Area Attacks Larger
yeah LtSoucy you missed the comment. 

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Galliruler
- Posts: 108
- Joined: 2008-10-14 13:20
re: Area Attacks Larger
Maybe do a Daisy Cutter?
Like, it's a bomb, floating on a parachute, and it lets loose a HUGE explosion.
And I mean, who actually would hear it? It's the perfect thing!
Like, it's a bomb, floating on a parachute, and it lets loose a HUGE explosion.
And I mean, who actually would hear it? It's the perfect thing!
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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: Area Attacks Larger
There just need to be more area attacks as well as making the current ones more lethal. I have never been killed by an area attack and have only seen less than a dozen in the 100's of hours I've played PR. These days conventional armies use area attacks like arty frequently and I don't feel this is represented well in PR. If the US ever went to war with China I'm sure they'd be dropping arty shells on their troops like crazy and vise versa.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Area Attacks Larger
Just make the fire rate faster. Half the people survive the artillery barrage since they can just walk out of it. It's there's only two cannons firing or something.
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: Area Attacks Larger
Daisy cutters aren't in service for some time now.
Yea the "firing rate" for the artillery need to be increased or have like 2 shells impacting the radius at the same time.
IMO i also think the JDAM need a muuucchhh biger explosion radius. I was standing about 50 meteres from the point of impact and didn't get a scratch. Shrapnel any one?
Yea the "firing rate" for the artillery need to be increased or have like 2 shells impacting the radius at the same time.
IMO i also think the JDAM need a muuucchhh biger explosion radius. I was standing about 50 meteres from the point of impact and didn't get a scratch. Shrapnel any one?
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Area Attacks Larger
I think artillery is fne in 0.85. If it is placed on top of you, you can run, but chances are good you will run into the next blast. Happened to me twice. Also you do not see the advantage. Jdam hits and kills and the survivors stay in place, Arti kills and the survivors are chased out of the cover running to be hunted down.
Also jdam is awesome now
. We called one in on Barracuda once where a sizeable force was. After it hit we took the flag without a shot.
I guess the reason some maps have arti instead of Jdam is because in smaller maps where the enemy tends to be more clustered up, like fools road, they would be more lethal than on other maps.
Also jdam is awesome now
I guess the reason some maps have arti instead of Jdam is because in smaller maps where the enemy tends to be more clustered up, like fools road, they would be more lethal than on other maps.
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nathanator8811
- Posts: 81
- Joined: 2008-01-09 06:32
Re: Area Attacks Larger
As it is, Arty is more effective than JDAMs, unless being used against a tank.
Simply because with the JDAM, you get one big blast that knock all defenses down, incapacitates a couple of people, destroys any vehicle in a small radius and so on. But all those defenses can be shoveled back up, all those kills can be revived, so the only gain might be the killed vehicles.
With the arty, or mortars, you get multiple medium powered blasts. But these are more effective because the first blast might take a FB down, but the next one will make it disappear. A JDAM can be blocked by any little terrain variation, but the arty has an advantage in spread to overcome that.
So maybe make JDAMS kill people through walls, and increase the spread of the arty and mortar rounds.
Also, for information: with unguided munitions, and no special targeting systems, a radial accuracy of 50 meters to point of aim is considered good for stationary targets, with a radial accuracy of 250m for moving targets, to the best of my knowledge.
Simply because with the JDAM, you get one big blast that knock all defenses down, incapacitates a couple of people, destroys any vehicle in a small radius and so on. But all those defenses can be shoveled back up, all those kills can be revived, so the only gain might be the killed vehicles.
With the arty, or mortars, you get multiple medium powered blasts. But these are more effective because the first blast might take a FB down, but the next one will make it disappear. A JDAM can be blocked by any little terrain variation, but the arty has an advantage in spread to overcome that.
So maybe make JDAMS kill people through walls, and increase the spread of the arty and mortar rounds.
Also, for information: with unguided munitions, and no special targeting systems, a radial accuracy of 50 meters to point of aim is considered good for stationary targets, with a radial accuracy of 250m for moving targets, to the best of my knowledge.
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TheMedic
- Posts: 15
- Joined: 2009-01-24 17:01
Re: Area Attacks Larger
If anything, its the mortars that need attention. The mortars in the game are to much like artillery. They need to be smaller explosions spread out over a wider space over a long period of time say 2 minutes or so. As for JDAMs and Arty, their all good.
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kingkoolkoobyak
- Posts: 78
- Joined: 2008-11-18 21:43
Re: Area Attacks Larger
u see how long this strike lasts / how many shells and how frequent they fire?
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: Area Attacks Larger
Agree with OP.. i cant remember the last time i saw effective ARTY or JDAM. Always looks good but does f all. It needs to have more teeth.

